mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2025-12-12 16:58:29 +00:00
Experimental Glaive support
This commit is contained in:
parent
220953bfe7
commit
372cc51477
@ -36,6 +36,9 @@
|
||||
<DocumentationFile>bin\CUE.NET.XML</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="HidSharp, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>packages\HidSharp.1.5\lib\net35\HidSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
@ -68,6 +71,7 @@
|
||||
<Compile Include="Devices\Generic\EventArgs\UpdatingEventArgs.cs" />
|
||||
<Compile Include="Devices\Generic\LedUpateRequest.cs" />
|
||||
<Compile Include="Devices\Keyboard\Enums\BrushCalculationMode.cs" />
|
||||
<Compile Include="Devices\Mouse\GlaiveMouse.cs" />
|
||||
<Compile Include="Effects\AbstractLedGroupEffect.cs" />
|
||||
<Compile Include="Effects\AbstractBrushEffect.cs" />
|
||||
<Compile Include="Effects\AbstractEffectTarget.cs" />
|
||||
@ -132,7 +136,9 @@
|
||||
<Compile Include="CueSDK.cs" />
|
||||
<Compile Include="Devices\ICueDevice.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildProjectDirectory)\CUE.NET.targets" />
|
||||
</Project>
|
||||
12
CueSDK.cs
12
CueSDK.cs
@ -13,6 +13,7 @@ using CUE.NET.Devices.Mouse;
|
||||
using CUE.NET.Devices.Mousemat;
|
||||
using CUE.NET.Exceptions;
|
||||
using CUE.NET.Native;
|
||||
using System;
|
||||
|
||||
namespace CUE.NET
|
||||
{
|
||||
@ -79,6 +80,8 @@ namespace CUE.NET
|
||||
/// </summary>
|
||||
public static CorsairMouse MouseSDK { get; private set; }
|
||||
|
||||
public static GlaiveMouse GlaiveSDK { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the managed representation of a headset managed by the CUE-SDK.
|
||||
/// Note that currently only one connected headset is supported.
|
||||
@ -197,7 +200,14 @@ namespace CUE.NET
|
||||
device = KeyboardSDK = new CorsairKeyboard(new CorsairKeyboardDeviceInfo(nativeDeviceInfo));
|
||||
break;
|
||||
case CorsairDeviceType.Mouse:
|
||||
device = MouseSDK = new CorsairMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
|
||||
if(info.Model.ToLower().Contains("glaive"))
|
||||
{
|
||||
device = GlaiveSDK = new GlaiveMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
|
||||
}
|
||||
else
|
||||
{
|
||||
device = MouseSDK = new CorsairMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
|
||||
}
|
||||
break;
|
||||
case CorsairDeviceType.Headset:
|
||||
device = HeadsetSDK = new CorsairHeadset(new CorsairHeadsetDeviceInfo(nativeDeviceInfo));
|
||||
|
||||
@ -262,7 +262,7 @@ namespace CUE.NET.Devices.Generic
|
||||
catch (Exception ex) { OnException(ex); }
|
||||
}
|
||||
|
||||
private void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
|
||||
protected virtual void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
|
||||
{
|
||||
updateRequests = updateRequests.Where(x => x.Color != CorsairColor.Transparent).ToList();
|
||||
|
||||
|
||||
171
Devices/Mouse/GlaiveMouse.cs
Normal file
171
Devices/Mouse/GlaiveMouse.cs
Normal file
@ -0,0 +1,171 @@
|
||||
using CUE.NET.Devices.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using HidSharp;
|
||||
using System.Drawing;
|
||||
using CUE.NET.Devices.Generic.Enums;
|
||||
using CUE.NET.Devices.Mouse.Enums;
|
||||
using CUE.NET.Exceptions;
|
||||
|
||||
namespace CUE.NET.Devices.Mouse
|
||||
{
|
||||
public class GlaiveMouse : AbstractCueDevice
|
||||
{
|
||||
private const int vid = 0x1b1c;
|
||||
private const int pid = 0x1b34;
|
||||
|
||||
private HidDevice dev;
|
||||
private HidStream stream;
|
||||
|
||||
private Color bars;
|
||||
private Color front;
|
||||
private Color logo;
|
||||
|
||||
private bool initialized = false;
|
||||
|
||||
public CorsairMouseDeviceInfo MouseDeviceInfo { get; }
|
||||
|
||||
public GlaiveMouse(CorsairMouseDeviceInfo info) : base(info)
|
||||
{
|
||||
this.MouseDeviceInfo = info;
|
||||
}
|
||||
|
||||
public static GlaiveMouse FromCorsairMouse(CorsairMouse mouse)
|
||||
{
|
||||
return new GlaiveMouse(mouse.MouseDeviceInfo);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
var loader = new HidDeviceLoader();
|
||||
dev = loader.GetDeviceOrDefault(vid, pid);
|
||||
if (!dev.TryOpen(out stream)) throw new Exception("Glaive mouse init error!");
|
||||
|
||||
initialized = true;
|
||||
|
||||
switch (MouseDeviceInfo.PhysicalLayout)
|
||||
{
|
||||
case CorsairPhysicalMouseLayout.Zones1:
|
||||
InitializeLed(CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
|
||||
break;
|
||||
case CorsairPhysicalMouseLayout.Zones2:
|
||||
InitializeLed(CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
|
||||
InitializeLed(CorsairMouseLedId.B2, new RectangleF(1, 0, 1, 1));
|
||||
break;
|
||||
case CorsairPhysicalMouseLayout.Zones3:
|
||||
InitializeLed(CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
|
||||
InitializeLed(CorsairMouseLedId.B2, new RectangleF(1, 0, 1, 1));
|
||||
InitializeLed(CorsairMouseLedId.B3, new RectangleF(2, 0, 1, 1));
|
||||
break;
|
||||
case CorsairPhysicalMouseLayout.Zones4:
|
||||
InitializeLed(CorsairMouseLedId.B1, new RectangleF(0, 0, 1, 1));
|
||||
InitializeLed(CorsairMouseLedId.B2, new RectangleF(1, 0, 1, 1));
|
||||
InitializeLed(CorsairMouseLedId.B3, new RectangleF(2, 0, 1, 1));
|
||||
InitializeLed(CorsairMouseLedId.B4, new RectangleF(3, 0, 1, 1));
|
||||
break;
|
||||
default:
|
||||
throw new WrapperException($"Can't initial mouse with layout '{MouseDeviceInfo.PhysicalLayout}'");
|
||||
}
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
|
||||
{
|
||||
updateRequests = updateRequests.Where(x => x.Color != CorsairColor.Transparent).ToList();
|
||||
|
||||
OnLedsUpdating(updateRequests);
|
||||
|
||||
if (updateRequests.Any()) // CUE seems to crash if 'CorsairSetLedsColors' is called with a zero length array
|
||||
{
|
||||
//int structSize = Marshal.SizeOf(typeof(_CorsairLedColor));
|
||||
//IntPtr ptr = Marshal.AllocHGlobal(structSize * updateRequests.Count);
|
||||
//IntPtr addPtr = new IntPtr(ptr.ToInt64());
|
||||
//foreach (LedUpateRequest ledUpdateRequest in updateRequests)
|
||||
//{
|
||||
// _CorsairLedColor color = new _CorsairLedColor
|
||||
// {
|
||||
// ledId = (int)ledUpdateRequest.LedId,
|
||||
// r = ledUpdateRequest.Color.R,
|
||||
// g = ledUpdateRequest.Color.G,
|
||||
// b = ledUpdateRequest.Color.B
|
||||
// };
|
||||
|
||||
// Marshal.StructureToPtr(color, addPtr, false);
|
||||
// addPtr = new IntPtr(addPtr.ToInt64() + structSize);
|
||||
//}
|
||||
//_CUESDK.CorsairSetLedsColors(updateRequests.Count, ptr);
|
||||
//Marshal.FreeHGlobal(ptr);
|
||||
|
||||
foreach (LedUpateRequest ledUpdateRequest in updateRequests)
|
||||
{
|
||||
switch(ledUpdateRequest.LedId)
|
||||
{
|
||||
case CorsairLedId.B1:
|
||||
logo = Color.FromArgb(ledUpdateRequest.Color.R, ledUpdateRequest.Color.G, ledUpdateRequest.Color.B);
|
||||
break;
|
||||
case CorsairLedId.B2:
|
||||
front = Color.FromArgb(ledUpdateRequest.Color.R, ledUpdateRequest.Color.G, ledUpdateRequest.Color.B);
|
||||
break;
|
||||
case CorsairLedId.B3:
|
||||
bars = Color.FromArgb(ledUpdateRequest.Color.R, ledUpdateRequest.Color.G, ledUpdateRequest.Color.B);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
HidUpdate();
|
||||
}
|
||||
|
||||
OnLedsUpdated(updateRequests);
|
||||
}
|
||||
|
||||
private void HidUpdate()
|
||||
{
|
||||
if (initialized)
|
||||
{
|
||||
byte[] buff = new byte[65];
|
||||
buff[1] = 7;
|
||||
buff[2] = 34;
|
||||
buff[3] = 4;
|
||||
buff[4] = 1;
|
||||
|
||||
|
||||
|
||||
//dpi indicator (no idea why but this crap doesnt work)
|
||||
buff[5] = 3;
|
||||
//if (dpiIndicator == 1 || dpiIndicator == 2 || dpiIndicator == 4)
|
||||
//buff[6] = 255;
|
||||
//if (dpiIndicator >= 2)
|
||||
buff[7] = 255;
|
||||
//if (dpiIndicator == 2 || dpiIndicator == 5)
|
||||
buff[8] = 255;
|
||||
|
||||
//bars rgb
|
||||
buff[9] = 6;
|
||||
buff[10] = bars.R;
|
||||
buff[11] = bars.G;
|
||||
buff[12] = bars.B;
|
||||
|
||||
//front rgb
|
||||
buff[13] = 1;
|
||||
buff[14] = front.R;
|
||||
buff[15] = front.G;
|
||||
buff[16] = front.B;
|
||||
|
||||
//logo rgb
|
||||
buff[17] = 2;
|
||||
buff[18] = logo.R;
|
||||
buff[19] = logo.G;
|
||||
buff[20] = logo.B;
|
||||
|
||||
stream.Write(buff);
|
||||
}
|
||||
else throw new Exception("not initialized");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -13,6 +13,7 @@ using CUE.NET.Effects;
|
||||
using CUE.NET.Exceptions;
|
||||
using CUE.NET.Gradients;
|
||||
using CUE.NET.Groups;
|
||||
using CUE.NET.Devices.Mouse;
|
||||
|
||||
namespace SimpleDevTest
|
||||
{
|
||||
@ -22,389 +23,403 @@ namespace SimpleDevTest
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("Press any key to exit ...");
|
||||
Console.WriteLine();
|
||||
Task.Factory.StartNew(
|
||||
() =>
|
||||
{
|
||||
Console.ReadKey();
|
||||
Environment.Exit(0);
|
||||
});
|
||||
|
||||
try
|
||||
{
|
||||
bool test = CueSDK.IsSDKAvailable();
|
||||
|
||||
// Initialize CUE-SDK
|
||||
CueSDK.Initialize();
|
||||
Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK");
|
||||
|
||||
CueSDK.KeyboardSDK.Brush = (SolidColorBrush)Color.Black;
|
||||
//CueSDK.KeyboardSDK[CorsairLedId.Z].Color = Color.Red;
|
||||
//CueSDK.KeyboardSDK[CorsairLedId.Z].IsLocked = true;
|
||||
|
||||
float thirdKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 3f;
|
||||
ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
ILedGroup mid = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth * 2, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
|
||||
//CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
|
||||
left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.7f), new RainbowGradient(360, 0));
|
||||
left.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
mid.Brush = new ConicalGradientBrush(new PointF(0.5f, 0.3f), new RainbowGradient());
|
||||
mid.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.7f), new RainbowGradient(360, 0));
|
||||
right.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
//float halfKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 2f;
|
||||
//ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
//ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
|
||||
////CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
|
||||
//left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.6f), new RainbowGradient(360, 0));
|
||||
//left.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
//right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.6f), new RainbowGradient());
|
||||
//right.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
CueSDK.UpdateMode = UpdateMode.Continuous;
|
||||
|
||||
//IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient());
|
||||
//rainbowBrush.AddEffect(new FlashEffect { Attack = 5f, Sustain = 1f, Decay = 0, Release = 5f, Interval = 1f });
|
||||
//rainbowBrush.AddEffect(new MoveRainbowEffect());
|
||||
//rainbowBrush.AddEffect(new RemoveRedEffect());
|
||||
|
||||
//foreach (ICueDevice device in CueSDK.InitializedDevices)
|
||||
// AddTestBrush(device, rainbowBrush);
|
||||
|
||||
//// Get connected keyboard or throw exception if there is no light controllable keyboard connected
|
||||
//CorsairKeyboard keyboard = CueSDK.KeyboardSDK;
|
||||
//if (keyboard == null)
|
||||
// throw new WrapperException("No keyboard found");
|
||||
|
||||
//const float SPEED = 100f; // mm/sec
|
||||
//const float BRUSH_MODE_CHANGE_TIMER = 2f;
|
||||
//Random random = new Random();
|
||||
|
||||
//keyboard.UpdateMode = UpdateMode.Continuous;
|
||||
//keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
|
||||
//RectangleF spot = new RectangleF(keyboard.DeviceRectangle.Width / 2f, keyboard.DeviceRectangle.Y / 2f, 160, 80);
|
||||
//PointF target = new PointF(spot.X, spot.Y);
|
||||
//RectangleLedGroup spotGroup = new RectangleLedGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
|
||||
|
||||
//float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
|
||||
//keyboard.Updating += (sender, eventArgs) =>
|
||||
//{
|
||||
// brushModeTimer -= eventArgs.DeltaTime;
|
||||
// if (brushModeTimer <= 0)
|
||||
// {
|
||||
// spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative
|
||||
// ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
|
||||
// brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer;
|
||||
// }
|
||||
|
||||
// if (spot.Contains(target))
|
||||
// target = new PointF((float)(keyboard.DeviceRectangle.X + (random.NextDouble() * keyboard.DeviceRectangle.Width)),
|
||||
// (float)(keyboard.DeviceRectangle.Y + (random.NextDouble() * keyboard.DeviceRectangle.Height)));
|
||||
// else
|
||||
// spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
|
||||
// spotGroup.Rectangle = spot;
|
||||
//};
|
||||
|
||||
//CorsairMousemat mousemat = CueSDK.MousematSDK;
|
||||
//mousemat.UpdateMode = UpdateMode.Continuous;
|
||||
|
||||
//// Left
|
||||
//mousemat[CorsairMousematLedId.Zone1].Color = Color.Red;
|
||||
//mousemat[CorsairMousematLedId.Zone2].Color = Color.Red;
|
||||
//mousemat[CorsairMousematLedId.Zone3].Color = Color.Red;
|
||||
//mousemat[CorsairMousematLedId.Zone4].Color = Color.Red;
|
||||
//mousemat[CorsairMousematLedId.Zone5].Color = Color.Red;
|
||||
//// Bottom
|
||||
//mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
|
||||
//mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
|
||||
//mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
|
||||
//mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
|
||||
//mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
|
||||
//// Right
|
||||
//mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue;
|
||||
//mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue;
|
||||
//mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue;
|
||||
//mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue;
|
||||
//mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue;
|
||||
|
||||
// Random colors to show update rate
|
||||
//foreach (var mousematLed in mousemat.Leds)
|
||||
// mousematLed.Color = GetRandomRainbowColor();
|
||||
|
||||
//mousemat.Updating += (sender, eventArgs) =>
|
||||
//{
|
||||
// foreach (var mousematLed in mousemat.Leds)
|
||||
// {
|
||||
// mousematLed.Color = ShiftColor(mousematLed.Color, 20);
|
||||
// }
|
||||
//};
|
||||
|
||||
//keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
//ILedGroup group = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
|
||||
//group.Brush = new LinearGradientBrush(new RainbowGradient());
|
||||
//bool tmp = false;
|
||||
//while (true)
|
||||
//{
|
||||
// group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
|
||||
|
||||
// tmp = !tmp;
|
||||
// keyboard.Update();
|
||||
// Wait(1);
|
||||
//}
|
||||
|
||||
//keyboard.Brush = new SolidColorBrush(Color.Aqua);
|
||||
//keyboard.Update();
|
||||
|
||||
//ILedGroup specialKeyGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
|
||||
//specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
|
||||
//keyboard.Update();
|
||||
|
||||
//// Replacing the specialKeyGroup with this won't work
|
||||
//keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua;
|
||||
//keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true;
|
||||
//keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua;
|
||||
//keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true;
|
||||
//keyboard.Update();
|
||||
|
||||
//Wait(3);
|
||||
|
||||
//CueSDK.Reinitialize();
|
||||
////keyboard.Brush = CueProfiles.LoadProfileByID()[null];
|
||||
////keyboard.Update();
|
||||
|
||||
//Wait(3);
|
||||
|
||||
//// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
|
||||
//// To swap a profile like CUE does we would need to black out the keyboard before
|
||||
//// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
|
||||
//keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
//keyboard.Update();
|
||||
////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
|
||||
////keyboard.Update();
|
||||
|
||||
//Wait(3);
|
||||
|
||||
//ListLedGroup ledGroup = new ListLedGroup(keyboard, keyboard['R'].KeyId);
|
||||
//ledGroup.Brush = new SolidColorBrush(Color.White);
|
||||
//keyboard.Update();
|
||||
//Wait(2);
|
||||
//ledGroup.RemoveKey(keyboard['R'].KeyId);
|
||||
//keyboard['R'].Led.Color = Color.Black;
|
||||
//ledGroup.AddKey(keyboard['T'].KeyId);
|
||||
//keyboard.Update();
|
||||
|
||||
//Wait(10);
|
||||
|
||||
//return;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// First we'll look at some basic coloring
|
||||
|
||||
//Console.WriteLine("Basic color-test ...");
|
||||
//// Ink all numbers on the keypad except the '5' purple, we want that to be gray
|
||||
//ListLedGroup purpleGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
|
||||
//{ Brush = new SolidColorBrush(Color.Purple) }
|
||||
//.Exclude(CorsairKeyboardKeyId.Keypad5);
|
||||
//keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
|
||||
|
||||
//// Ink the Keys 'r', 'g', 'b' in their respective color
|
||||
//// The char access fails for everything except letters (SDK doesn't return a valid keyId)
|
||||
//keyboard['R'].Led.Color = Color.Red;
|
||||
//keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
|
||||
//keyboard['B'].Led.Color = Color.Blue;
|
||||
|
||||
//// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
|
||||
////keyboard['R'].Led.IsLocked = true;
|
||||
////keyboard['G'].Led.IsLocked = true;
|
||||
////keyboard['B'].Led.IsLocked = true;
|
||||
|
||||
//// Ink the letters of 'white' white
|
||||
//ListLedGroup whiteGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
|
||||
//{ Brush = new SolidColorBrush(Color.White) };
|
||||
|
||||
//// Ink the keys '1' to '0' yellow
|
||||
//RectangleLedGroup yellowGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
|
||||
//{ Brush = new SolidColorBrush(Color.Yellow) };
|
||||
|
||||
//// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
|
||||
//keyboard.Update();
|
||||
|
||||
//Wait(3);
|
||||
|
||||
//// Remove all the groups we created above to clear the keyboard
|
||||
//purpleGroup.Detach();
|
||||
//whiteGroup.Detach();
|
||||
//yellowGroup.Detach();
|
||||
|
||||
|
||||
//// ---------------------------------------------------------------------------
|
||||
//// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop
|
||||
|
||||
//Console.WriteLine("gradient-brush-test");
|
||||
|
||||
//// Create our gradient stop to play with
|
||||
//GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
|
||||
|
||||
//// Create a basic (by default horizontal) brush ...
|
||||
//LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));
|
||||
|
||||
//// ... and add it as the keyboard background
|
||||
//keyboard.Brush = linearBrush;
|
||||
|
||||
//// Move the brush from left to right
|
||||
//for (float offset = 0; offset <= 1f; offset += 0.02f)
|
||||
//{
|
||||
// moveableStop.Offset = offset;
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(100);
|
||||
//}
|
||||
|
||||
//// And back to center
|
||||
//for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
|
||||
//{
|
||||
// moveableStop.Offset = offset;
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(100);
|
||||
//}
|
||||
|
||||
//// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
|
||||
//for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
|
||||
//{
|
||||
// if (rotateY > 1f)
|
||||
// rotateY = 1f - (rotateY - 1f);
|
||||
|
||||
// linearBrush.StartPoint = new PointF(rotateX, rotateY);
|
||||
// linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);
|
||||
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(100);
|
||||
//}
|
||||
|
||||
//Wait(2);
|
||||
|
||||
//// ---------------------------------------------------------------------------
|
||||
//// Time for an even better brush: rainbow
|
||||
|
||||
//Console.WriteLine("rainbow-test");
|
||||
|
||||
//// Create an simple horizontal rainbow containing two times the full spectrum
|
||||
//RainbowGradient rainbowGradient = new RainbowGradient(0, 720);
|
||||
|
||||
//// Add the rainbow to the keyboard and perform an initial update
|
||||
//keyboard.Brush = new LinearGradientBrush(rainbowGradient);
|
||||
//keyboard.Update();
|
||||
|
||||
//// Let the rainbow move around for 10 secs
|
||||
//for (int i = 0; i < 100; i++)
|
||||
//{
|
||||
// rainbowGradient.StartHue += 10f;
|
||||
// rainbowGradient.EndHue += 10f;
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(100);
|
||||
//}
|
||||
|
||||
//Wait(2);
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Now let us move some points random over the keyboard
|
||||
// Something like this could become some sort of effect
|
||||
|
||||
// Initialize needed stuff
|
||||
// const float SPEED = 6f; // mm/tick
|
||||
//Random random = new Random();
|
||||
|
||||
//// Flash whole keyboard three times to ... well ... just to make it happen
|
||||
//for (int i = 0; i < 3; i++)
|
||||
//{
|
||||
// keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(160);
|
||||
// keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
// keyboard.Update();
|
||||
// Thread.Sleep(200);
|
||||
//}
|
||||
|
||||
//// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
|
||||
//keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));
|
||||
|
||||
//// Define how many points we have
|
||||
//const int NUM_POINTS = 6;
|
||||
|
||||
//// The points we want to draw (rectangle since circles are too hard to calculate :p)
|
||||
//RectangleF[] points = new RectangleF[NUM_POINTS];
|
||||
|
||||
//// KeyGroups which represents our point on the keyboard
|
||||
//RectangleLedGroup[] pointGroups = new RectangleLedGroup[NUM_POINTS];
|
||||
|
||||
//// Target of our movement
|
||||
//PointF[] targets = new PointF[NUM_POINTS];
|
||||
|
||||
//// Initialize all the stuff
|
||||
//for (int i = 0; i < NUM_POINTS; i++)
|
||||
//{
|
||||
// // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
|
||||
// points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
|
||||
// pointGroups[i] = new RectangleLedGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
|
||||
// targets[i] = new PointF(points[i].X, points[i].Y);
|
||||
//}
|
||||
|
||||
//// We set colors manually since white points are kinda boring (notice, that we use alpha values)
|
||||
//pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0))));
|
||||
//pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0))));
|
||||
//pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255))));
|
||||
//pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255))));
|
||||
//pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0))));
|
||||
//pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255))));
|
||||
|
||||
//while (true)
|
||||
//{
|
||||
// // Calculate all the points
|
||||
// for (int i = 0; i < NUM_POINTS; i++)
|
||||
// {
|
||||
// // Choose new target if we arrived
|
||||
// if (points[i].Contains(targets[i]))
|
||||
// targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
|
||||
// (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
|
||||
// else
|
||||
// // Calculate movement
|
||||
// points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
|
||||
|
||||
// // Move our rectangle to the new position
|
||||
// pointGroups[i].Rectangle = points[i];
|
||||
// }
|
||||
|
||||
// // Update changed leds
|
||||
// keyboard.Update();
|
||||
|
||||
// // 20 updates per sec should be enought for this
|
||||
// Thread.Sleep(50);
|
||||
//}
|
||||
}
|
||||
catch (CUEException ex)
|
||||
{
|
||||
Console.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error));
|
||||
}
|
||||
catch (WrapperException ex)
|
||||
{
|
||||
Console.WriteLine("Wrapper Exception! Message:" + ex.Message);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Exception! Message:" + ex.Message);
|
||||
}
|
||||
|
||||
while (true)
|
||||
Thread.Sleep(1000); // Don't exit after exception
|
||||
//Console.WriteLine("Press any key to exit ...");
|
||||
//Console.WriteLine();
|
||||
//Task.Factory.StartNew(
|
||||
// () =>
|
||||
// {
|
||||
// Console.ReadKey();
|
||||
// Environment.Exit(0);
|
||||
// });
|
||||
|
||||
//try
|
||||
//{
|
||||
// bool test = CueSDK.IsSDKAvailable();
|
||||
|
||||
// // Initialize CUE-SDK
|
||||
// CueSDK.Initialize();
|
||||
// Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK");
|
||||
|
||||
// CueSDK.KeyboardSDK.Brush = (SolidColorBrush)Color.Black;
|
||||
// //CueSDK.KeyboardSDK[CorsairLedId.Z].Color = Color.Red;
|
||||
// //CueSDK.KeyboardSDK[CorsairLedId.Z].IsLocked = true;
|
||||
|
||||
// float thirdKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 3f;
|
||||
// ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
// ILedGroup mid = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
// ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + thirdKeyboardWidth * 2, CueSDK.KeyboardSDK.DeviceRectangle.Y, thirdKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
|
||||
// //CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
|
||||
// left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.7f), new RainbowGradient(360, 0));
|
||||
// left.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
// mid.Brush = new ConicalGradientBrush(new PointF(0.5f, 0.3f), new RainbowGradient());
|
||||
// mid.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
// right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.7f), new RainbowGradient(360, 0));
|
||||
// right.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
// //float halfKeyboardWidth = CueSDK.KeyboardSDK.DeviceRectangle.Width / 2f;
|
||||
// //ILedGroup left = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
// //ILedGroup right = new RectangleLedGroup(CueSDK.KeyboardSDK, new RectangleF(CueSDK.KeyboardSDK.DeviceRectangle.X + halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Y, halfKeyboardWidth, CueSDK.KeyboardSDK.DeviceRectangle.Height));
|
||||
|
||||
// ////CueSDK.KeyboardSDK.Brush = new LinearGradientBrush(new LinearGradient(true, new GradientStop(0, Color.Blue), new GradientStop(0.5f, Color.Red)));
|
||||
// //left.Brush = new ConicalGradientBrush(new PointF(0.6f, 0.6f), new RainbowGradient(360, 0));
|
||||
// //left.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
// //right.Brush = new ConicalGradientBrush(new PointF(0.4f, 0.6f), new RainbowGradient());
|
||||
// //right.Brush.AddEffect(new MoveGradientEffect());
|
||||
|
||||
// CueSDK.UpdateMode = UpdateMode.Continuous;
|
||||
|
||||
// //IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient());
|
||||
// //rainbowBrush.AddEffect(new FlashEffect { Attack = 5f, Sustain = 1f, Decay = 0, Release = 5f, Interval = 1f });
|
||||
// //rainbowBrush.AddEffect(new MoveRainbowEffect());
|
||||
// //rainbowBrush.AddEffect(new RemoveRedEffect());
|
||||
|
||||
// //foreach (ICueDevice device in CueSDK.InitializedDevices)
|
||||
// // AddTestBrush(device, rainbowBrush);
|
||||
|
||||
// //// Get connected keyboard or throw exception if there is no light controllable keyboard connected
|
||||
// //CorsairKeyboard keyboard = CueSDK.KeyboardSDK;
|
||||
// //if (keyboard == null)
|
||||
// // throw new WrapperException("No keyboard found");
|
||||
|
||||
// //const float SPEED = 100f; // mm/sec
|
||||
// //const float BRUSH_MODE_CHANGE_TIMER = 2f;
|
||||
// //Random random = new Random();
|
||||
|
||||
// //keyboard.UpdateMode = UpdateMode.Continuous;
|
||||
// //keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
|
||||
// //RectangleF spot = new RectangleF(keyboard.DeviceRectangle.Width / 2f, keyboard.DeviceRectangle.Y / 2f, 160, 80);
|
||||
// //PointF target = new PointF(spot.X, spot.Y);
|
||||
// //RectangleLedGroup spotGroup = new RectangleLedGroup(keyboard, spot) { Brush = new LinearGradientBrush(new RainbowGradient()) };
|
||||
|
||||
// //float brushModeTimer = BRUSH_MODE_CHANGE_TIMER;
|
||||
// //keyboard.Updating += (sender, eventArgs) =>
|
||||
// //{
|
||||
// // brushModeTimer -= eventArgs.DeltaTime;
|
||||
// // if (brushModeTimer <= 0)
|
||||
// // {
|
||||
// // spotGroup.Brush.BrushCalculationMode = spotGroup.Brush.BrushCalculationMode == BrushCalculationMode.Relative
|
||||
// // ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
|
||||
// // brushModeTimer = BRUSH_MODE_CHANGE_TIMER + brushModeTimer;
|
||||
// // }
|
||||
|
||||
// // if (spot.Contains(target))
|
||||
// // target = new PointF((float)(keyboard.DeviceRectangle.X + (random.NextDouble() * keyboard.DeviceRectangle.Width)),
|
||||
// // (float)(keyboard.DeviceRectangle.Y + (random.NextDouble() * keyboard.DeviceRectangle.Height)));
|
||||
// // else
|
||||
// // spot.Location = Interpolate(spot.Location, target, eventArgs.DeltaTime * SPEED);
|
||||
// // spotGroup.Rectangle = spot;
|
||||
// //};
|
||||
|
||||
// //CorsairMousemat mousemat = CueSDK.MousematSDK;
|
||||
// //mousemat.UpdateMode = UpdateMode.Continuous;
|
||||
|
||||
// //// Left
|
||||
// //mousemat[CorsairMousematLedId.Zone1].Color = Color.Red;
|
||||
// //mousemat[CorsairMousematLedId.Zone2].Color = Color.Red;
|
||||
// //mousemat[CorsairMousematLedId.Zone3].Color = Color.Red;
|
||||
// //mousemat[CorsairMousematLedId.Zone4].Color = Color.Red;
|
||||
// //mousemat[CorsairMousematLedId.Zone5].Color = Color.Red;
|
||||
// //// Bottom
|
||||
// //mousemat[CorsairMousematLedId.Zone6].Color = Color.LawnGreen;
|
||||
// //mousemat[CorsairMousematLedId.Zone7].Color = Color.LawnGreen;
|
||||
// //mousemat[CorsairMousematLedId.Zone8].Color = Color.LawnGreen;
|
||||
// //mousemat[CorsairMousematLedId.Zone9].Color = Color.LawnGreen;
|
||||
// //mousemat[CorsairMousematLedId.Zone10].Color = Color.LawnGreen;
|
||||
// //// Right
|
||||
// //mousemat[CorsairMousematLedId.Zone11].Color = Color.Blue;
|
||||
// //mousemat[CorsairMousematLedId.Zone12].Color = Color.Blue;
|
||||
// //mousemat[CorsairMousematLedId.Zone13].Color = Color.Blue;
|
||||
// //mousemat[CorsairMousematLedId.Zone14].Color = Color.Blue;
|
||||
// //mousemat[CorsairMousematLedId.Zone15].Color = Color.Blue;
|
||||
|
||||
// // Random colors to show update rate
|
||||
// //foreach (var mousematLed in mousemat.Leds)
|
||||
// // mousematLed.Color = GetRandomRainbowColor();
|
||||
|
||||
// //mousemat.Updating += (sender, eventArgs) =>
|
||||
// //{
|
||||
// // foreach (var mousematLed in mousemat.Leds)
|
||||
// // {
|
||||
// // mousematLed.Color = ShiftColor(mousematLed.Color, 20);
|
||||
// // }
|
||||
// //};
|
||||
|
||||
// //keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
// //ILedGroup group = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.F1, CorsairKeyboardKeyId.RightShift);
|
||||
// //group.Brush = new LinearGradientBrush(new RainbowGradient());
|
||||
// //bool tmp = false;
|
||||
// //while (true)
|
||||
// //{
|
||||
// // group.Brush.BrushCalculationMode = tmp ? BrushCalculationMode.Absolute : BrushCalculationMode.Relative;
|
||||
|
||||
// // tmp = !tmp;
|
||||
// // keyboard.Update();
|
||||
// // Wait(1);
|
||||
// //}
|
||||
|
||||
// //keyboard.Brush = new SolidColorBrush(Color.Aqua);
|
||||
// //keyboard.Update();
|
||||
|
||||
// //ILedGroup specialKeyGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.Brightness, CorsairKeyboardKeyId.WinLock);
|
||||
// //specialKeyGroup.Brush = new SolidColorBrush(Color.Aqua);
|
||||
// //keyboard.Update();
|
||||
|
||||
// //// Replacing the specialKeyGroup with this won't work
|
||||
// //keyboard[CorsairKeyboardKeyId.Brightness].Led.Color = Color.Aqua;
|
||||
// //keyboard[CorsairKeyboardKeyId.Brightness].Led.IsLocked = true;
|
||||
// //keyboard[CorsairKeyboardKeyId.WinLock].Led.Color = Color.Aqua;
|
||||
// //keyboard[CorsairKeyboardKeyId.WinLock].Led.IsLocked = true;
|
||||
// //keyboard.Update();
|
||||
|
||||
// //Wait(3);
|
||||
|
||||
// //CueSDK.Reinitialize();
|
||||
// ////keyboard.Brush = CueProfiles.LoadProfileByID()[null];
|
||||
// ////keyboard.Update();
|
||||
|
||||
// //Wait(3);
|
||||
|
||||
// //// My Profile 'K95 RGB Default 2' is all black - this could lead to different behavior than cue has since transparent isn't black in CUE.NET
|
||||
// //// To swap a profile like CUE does we would need to black out the keyboard before
|
||||
// //// OR work with a key group containing all keys and leave the background black - this should be always the prefered solution
|
||||
// //keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
// //keyboard.Update();
|
||||
// ////keyboard.Brush = CueProfiles.LoadProfileByID()["K95 RGB Default 2"];
|
||||
// ////keyboard.Update();
|
||||
|
||||
// //Wait(3);
|
||||
|
||||
// //ListLedGroup ledGroup = new ListLedGroup(keyboard, keyboard['R'].KeyId);
|
||||
// //ledGroup.Brush = new SolidColorBrush(Color.White);
|
||||
// //keyboard.Update();
|
||||
// //Wait(2);
|
||||
// //ledGroup.RemoveKey(keyboard['R'].KeyId);
|
||||
// //keyboard['R'].Led.Color = Color.Black;
|
||||
// //ledGroup.AddKey(keyboard['T'].KeyId);
|
||||
// //keyboard.Update();
|
||||
|
||||
// //Wait(10);
|
||||
|
||||
// //return;
|
||||
|
||||
// // ---------------------------------------------------------------------------
|
||||
// // First we'll look at some basic coloring
|
||||
|
||||
// //Console.WriteLine("Basic color-test ...");
|
||||
// //// Ink all numbers on the keypad except the '5' purple, we want that to be gray
|
||||
// //ListLedGroup purpleGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3)
|
||||
// //{ Brush = new SolidColorBrush(Color.Purple) }
|
||||
// //.Exclude(CorsairKeyboardKeyId.Keypad5);
|
||||
// //keyboard[CorsairKeyboardKeyId.Keypad5].Led.Color = Color.Gray;
|
||||
|
||||
// //// Ink the Keys 'r', 'g', 'b' in their respective color
|
||||
// //// The char access fails for everything except letters (SDK doesn't return a valid keyId)
|
||||
// //keyboard['R'].Led.Color = Color.Red;
|
||||
// //keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
|
||||
// //keyboard['B'].Led.Color = Color.Blue;
|
||||
|
||||
// //// Lock the 'r', 'g', 'b' keys. We want them to stay like this forever (commented since it looks quite stupid later, but feel free tu uncomment this)
|
||||
// ////keyboard['R'].Led.IsLocked = true;
|
||||
// ////keyboard['G'].Led.IsLocked = true;
|
||||
// ////keyboard['B'].Led.IsLocked = true;
|
||||
|
||||
// //// Ink the letters of 'white' white
|
||||
// //ListLedGroup whiteGroup = new ListLedGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E)
|
||||
// //{ Brush = new SolidColorBrush(Color.White) };
|
||||
|
||||
// //// Ink the keys '1' to '0' yellow
|
||||
// //RectangleLedGroup yellowGroup = new RectangleLedGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0)
|
||||
// //{ Brush = new SolidColorBrush(Color.Yellow) };
|
||||
|
||||
// //// Update the keyboard to show the configured colors, (your CUE settings defines the rest)
|
||||
// //keyboard.Update();
|
||||
|
||||
// //Wait(3);
|
||||
|
||||
// //// Remove all the groups we created above to clear the keyboard
|
||||
// //purpleGroup.Detach();
|
||||
// //whiteGroup.Detach();
|
||||
// //yellowGroup.Detach();
|
||||
|
||||
|
||||
// //// ---------------------------------------------------------------------------
|
||||
// //// Next we add a nice linear gradient brush over the keyboard and play around with the offset of one stop
|
||||
|
||||
// //Console.WriteLine("gradient-brush-test");
|
||||
|
||||
// //// Create our gradient stop to play with
|
||||
// //GradientStop moveableStop = new GradientStop(0, Color.FromArgb(0, 255, 0));
|
||||
|
||||
// //// Create a basic (by default horizontal) brush ...
|
||||
// //LinearGradientBrush linearBrush = new LinearGradientBrush(new LinearGradient(new GradientStop(0, Color.Blue), moveableStop, new GradientStop(1f, Color.White)));
|
||||
|
||||
// //// ... and add it as the keyboard background
|
||||
// //keyboard.Brush = linearBrush;
|
||||
|
||||
// //// Move the brush from left to right
|
||||
// //for (float offset = 0; offset <= 1f; offset += 0.02f)
|
||||
// //{
|
||||
// // moveableStop.Offset = offset;
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(100);
|
||||
// //}
|
||||
|
||||
// //// And back to center
|
||||
// //for (float offset = 1f; offset >= 0.5f; offset -= 0.02f)
|
||||
// //{
|
||||
// // moveableStop.Offset = offset;
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(100);
|
||||
// //}
|
||||
|
||||
// //// "Rotate" the brush (this is of course not the best implementation for this but you see the point)
|
||||
// //for (float rotateX = 0, rotateY = 0; rotateX <= 1f; rotateX += 0.02f, rotateY = 0.04f)
|
||||
// //{
|
||||
// // if (rotateY > 1f)
|
||||
// // rotateY = 1f - (rotateY - 1f);
|
||||
|
||||
// // linearBrush.StartPoint = new PointF(rotateX, rotateY);
|
||||
// // linearBrush.EndPoint = new PointF(1f - rotateX, 1f - rotateY);
|
||||
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(100);
|
||||
// //}
|
||||
|
||||
// //Wait(2);
|
||||
|
||||
// //// ---------------------------------------------------------------------------
|
||||
// //// Time for an even better brush: rainbow
|
||||
|
||||
// //Console.WriteLine("rainbow-test");
|
||||
|
||||
// //// Create an simple horizontal rainbow containing two times the full spectrum
|
||||
// //RainbowGradient rainbowGradient = new RainbowGradient(0, 720);
|
||||
|
||||
// //// Add the rainbow to the keyboard and perform an initial update
|
||||
// //keyboard.Brush = new LinearGradientBrush(rainbowGradient);
|
||||
// //keyboard.Update();
|
||||
|
||||
// //// Let the rainbow move around for 10 secs
|
||||
// //for (int i = 0; i < 100; i++)
|
||||
// //{
|
||||
// // rainbowGradient.StartHue += 10f;
|
||||
// // rainbowGradient.EndHue += 10f;
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(100);
|
||||
// //}
|
||||
|
||||
// //Wait(2);
|
||||
|
||||
|
||||
// // ---------------------------------------------------------------------------
|
||||
// // Now let us move some points random over the keyboard
|
||||
// // Something like this could become some sort of effect
|
||||
|
||||
// // Initialize needed stuff
|
||||
// // const float SPEED = 6f; // mm/tick
|
||||
// //Random random = new Random();
|
||||
|
||||
// //// Flash whole keyboard three times to ... well ... just to make it happen
|
||||
// //for (int i = 0; i < 3; i++)
|
||||
// //{
|
||||
// // keyboard.Brush = new SolidColorBrush(Color.Aquamarine);
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(160);
|
||||
// // keyboard.Brush = new SolidColorBrush(Color.Black);
|
||||
// // keyboard.Update();
|
||||
// // Thread.Sleep(200);
|
||||
// //}
|
||||
|
||||
// //// Set keyboard 'background' to black with low alpha (this will add a nice "fade" effect instead of just clearing the keyboard every frame)
|
||||
// //keyboard.Brush = new SolidColorBrush(Color.FromArgb(25, 0, 0, 0));
|
||||
|
||||
// //// Define how many points we have
|
||||
// //const int NUM_POINTS = 6;
|
||||
|
||||
// //// The points we want to draw (rectangle since circles are too hard to calculate :p)
|
||||
// //RectangleF[] points = new RectangleF[NUM_POINTS];
|
||||
|
||||
// //// KeyGroups which represents our point on the keyboard
|
||||
// //RectangleLedGroup[] pointGroups = new RectangleLedGroup[NUM_POINTS];
|
||||
|
||||
// //// Target of our movement
|
||||
// //PointF[] targets = new PointF[NUM_POINTS];
|
||||
|
||||
// //// Initialize all the stuff
|
||||
// //for (int i = 0; i < NUM_POINTS; i++)
|
||||
// //{
|
||||
// // // Spawn our point in the top-left corner (right over G1 or on ESC depending on your keyboard)
|
||||
// // points[i] = new RectangleF(keyboard.KeyboardRectangle.X, keyboard.KeyboardRectangle.Y, 60, 60);
|
||||
// // pointGroups[i] = new RectangleLedGroup(keyboard, points[i], 0.1f) { Brush = new SolidColorBrush(Color.White) };
|
||||
// // targets[i] = new PointF(points[i].X, points[i].Y);
|
||||
// //}
|
||||
|
||||
// //// We set colors manually since white points are kinda boring (notice, that we use alpha values)
|
||||
// //pointGroups[0].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 0)), new GradientStop(1, Color.FromArgb(0, 255, 0, 0))));
|
||||
// //pointGroups[1].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 0)), new GradientStop(1, Color.FromArgb(0, 0, 255, 0))));
|
||||
// //pointGroups[2].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 0, 255)), new GradientStop(1, Color.FromArgb(0, 0, 0, 255))));
|
||||
// //pointGroups[3].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 0, 255)), new GradientStop(0.5f, Color.FromArgb(127, 255, 0, 255)), new GradientStop(1, Color.FromArgb(0, 255, 0, 255))));
|
||||
// //pointGroups[4].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 255, 255, 0)), new GradientStop(0.5f, Color.FromArgb(127, 255, 255, 0)), new GradientStop(1, Color.FromArgb(0, 255, 255, 0))));
|
||||
// //pointGroups[5].Brush = new RadialGradientBrush(new LinearGradient(new GradientStop(0, Color.FromArgb(127, 0, 255, 255)), new GradientStop(0.5f, Color.FromArgb(127, 0, 255, 255)), new GradientStop(1, Color.FromArgb(0, 0, 255, 255))));
|
||||
|
||||
// //while (true)
|
||||
// //{
|
||||
// // // Calculate all the points
|
||||
// // for (int i = 0; i < NUM_POINTS; i++)
|
||||
// // {
|
||||
// // // Choose new target if we arrived
|
||||
// // if (points[i].Contains(targets[i]))
|
||||
// // targets[i] = new PointF((float)(keyboard.KeyboardRectangle.X + (random.NextDouble() * keyboard.KeyboardRectangle.Width)),
|
||||
// // (float)(keyboard.KeyboardRectangle.Y + (random.NextDouble() * keyboard.KeyboardRectangle.Height)));
|
||||
// // else
|
||||
// // // Calculate movement
|
||||
// // points[i].Location = Interpolate(points[i].Location, targets[i], SPEED); // It would be better to calculate from the center of our rectangle but the easy way is enough here
|
||||
|
||||
// // // Move our rectangle to the new position
|
||||
// // pointGroups[i].Rectangle = points[i];
|
||||
// // }
|
||||
|
||||
// // // Update changed leds
|
||||
// // keyboard.Update();
|
||||
|
||||
// // // 20 updates per sec should be enought for this
|
||||
// // Thread.Sleep(50);
|
||||
// //}
|
||||
//}
|
||||
//catch (CUEException ex)
|
||||
//{
|
||||
// Console.WriteLine("CUE Exception! ErrorCode: " + Enum.GetName(typeof(CorsairError), ex.Error));
|
||||
//}
|
||||
//catch (WrapperException ex)
|
||||
//{
|
||||
// Console.WriteLine("Wrapper Exception! Message:" + ex.Message);
|
||||
//}
|
||||
//catch (Exception ex)
|
||||
//{
|
||||
// Console.WriteLine("Exception! Message:" + ex.Message);
|
||||
//}
|
||||
|
||||
//while (true)
|
||||
// Thread.Sleep(1000); // Don't exit after exception
|
||||
|
||||
CueSDK.Initialize();
|
||||
|
||||
GlaiveMouse mouse = CueSDK.GlaiveSDK;
|
||||
|
||||
//mouse.Initialize();
|
||||
|
||||
mouse[CorsairLedId.B1].Color = Color.Red;
|
||||
mouse[CorsairLedId.B2].Color = Color.Green;
|
||||
mouse[CorsairLedId.B3].Color = Color.Blue;
|
||||
|
||||
mouse.Update();
|
||||
|
||||
Console.ReadLine();
|
||||
}
|
||||
|
||||
private static void AddTestBrush(ICueDevice device, IBrush brush)
|
||||
|
||||
4
packages.config
Normal file
4
packages.config
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="HidSharp" version="1.5" targetFramework="net45" />
|
||||
</packages>
|
||||
Loading…
x
Reference in New Issue
Block a user