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mirror of https://github.com/DarthAffe/CUE.NET.git synced 2025-12-12 16:58:29 +00:00

Added gamma-value to brushes to allow a simple color correction

This commit is contained in:
Darth Affe 2016-12-11 15:41:22 +01:00
parent 17d05d9527
commit 1b4af74b14
3 changed files with 37 additions and 1 deletions

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@ -2,6 +2,7 @@
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable VirtualMemberNeverOverridden.Global
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
@ -34,6 +35,12 @@ namespace CUE.NET.Brushes
/// </summary>
public float Opacity { get; set; }
/// <summary>
/// Gets or sets the gamma-value used to correct the colors calculated by the brush.
/// Values greater than one will make colors brighter, values less than one will make colors darker.
/// </summary>
public float Gamma { get; set; }
/// <summary>
/// Gets the Rectangle used in the last render pass.
/// </summary>
@ -58,10 +65,12 @@ namespace CUE.NET.Brushes
/// </summary>
/// <param name="brightness">The overall percentage brightness of the brush. (default: 1f)</param>
/// <param name="opacity">The overall percentage opacity of the brush. (default: 1f)</param>
protected AbstractBrush(float brightness = 1f, float opacity = 1f)
/// <param name="gamma">The gamma-value used to correct the colors calculated by the brush. (default: 1f)</param>
protected AbstractBrush(float brightness = 1f, float opacity = 1f, float gamma = 1f)
{
this.Brightness = brightness;
this.Opacity = opacity;
this.Gamma = gamma;
}
#endregion
@ -113,6 +122,10 @@ namespace CUE.NET.Brushes
// THIS IS NOT A HSB CALCULATION!!!
float finalBrightness = color.GetHSVValue() * (Brightness < 0 ? 0 : (Brightness > 1f ? 1f : Brightness));
byte finalAlpha = (byte)(color.A * (Opacity < 0 ? 0 : (Opacity > 1f ? 1f : Opacity)));
if (Math.Abs(Gamma - 1f) > float.Epsilon)
ColorHelper.CorrectGamma(color, Gamma);
return ColorHelper.ColorFromHSV(color.GetHSVHue(), color.GetHSVSaturation(), finalBrightness, finalAlpha);
}

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@ -29,6 +29,12 @@ namespace CUE.NET.Brushes
/// </summary>
float Opacity { get; set; }
/// <summary>
/// Gets or sets the gamma-value used to correct the colors calculated by the brush.
/// Values greater than one will make colors brighter, values less than one will make colors darker.
/// </summary>
float Gamma { get; set; }
/// <summary>
/// Gets the Rectangle used in the last render pass.
/// </summary>

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@ -99,6 +99,23 @@ namespace CUE.NET.Helper
#endregion
#region Color-Correction
/// <summary>
/// Corrects the color using the specified gamma.
/// </summary>
/// <param name="color">The color to correct.</param>
/// <param name="gamma">The gamma value to apply.</param>
public static void CorrectGamma(CorsairColor color, float gamma)
{
double value = 1.0 / gamma;
color.R = GetIntColorFromFloat((float)Math.Pow(color.GetFloatR(), value));
color.G = GetIntColorFromFloat((float)Math.Pow(color.GetFloatG(), value));
color.B = GetIntColorFromFloat((float)Math.Pow(color.GetFloatB(), value));
}
#endregion
#region RGB/HSV conversion
// https://en.wikipedia.org/wiki/HSL_and_HSV