mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2025-12-13 00:58:31 +00:00
commit
0b7b5f681c
@ -45,6 +45,7 @@
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<Compile Include="Devices\Generic\Enums\CorsairAccessMode.cs" />
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<Compile Include="Devices\Generic\Enums\CorsairDeviceCaps.cs" />
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<Compile Include="Devices\Generic\Enums\CorsairDeviceType.cs" />
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<Compile Include="Devices\Keyboard\Brushes\AbstractBrush.cs" />
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<Compile Include="Devices\Keyboard\Brushes\GradientStop.cs" />
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<Compile Include="Devices\Keyboard\Brushes\IBrush.cs" />
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<Compile Include="Devices\Keyboard\Brushes\LinearGradientBrush.cs" />
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41
Devices/Keyboard/Brushes/AbstractBrush.cs
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41
Devices/Keyboard/Brushes/AbstractBrush.cs
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@ -0,0 +1,41 @@
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using System.Drawing;
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using CUE.NET.Helper;
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namespace CUE.NET.Devices.Keyboard.Brushes
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{
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public abstract class AbstractBrush : IBrush
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{
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#region Properties & Fields
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public float Brightness { get; set; }
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public float Opacity { get; set; }
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#endregion
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#region Constructors
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protected AbstractBrush(float brightness = 1f, float opacity = 1f)
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{
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this.Brightness = brightness;
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this.Opacity = opacity;
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}
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#endregion
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#region Methods
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public abstract Color GetColorAtPoint(RectangleF rectangle, PointF point);
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protected virtual Color FinalizeColor(Color color)
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{
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// Since we use HSV to calculate there is no way to make a color 'brighter' than 100%
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// Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness'
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// THIS IS NOT A HSB CALCULATION!!!
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float finalBrightness = color.GetHSVValue() * (Brightness < 0 ? 0 : (Brightness > 1f ? 1f : Brightness));
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byte finalAlpha = (byte)(color.A * (Opacity < 0 ? 0 : (Opacity > 1f ? 1f : Opacity)));
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return ColorHelper.ColorFromHSV(color.GetHue(), color.GetHSVSaturation(), finalBrightness, finalAlpha);
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}
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#endregion
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}
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}
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@ -4,6 +4,9 @@ namespace CUE.NET.Devices.Keyboard.Brushes
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{
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public interface IBrush
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{
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float Brightness { get; set; }
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float Opacity { get; set; }
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Color GetColorAtPoint(RectangleF rectangle, PointF point);
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}
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}
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@ -2,7 +2,6 @@
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable ReturnTypeCanBeEnumerable.Global
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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@ -10,7 +9,7 @@ using CUE.NET.Helper;
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namespace CUE.NET.Devices.Keyboard.Brushes
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{
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public class LinearGradientBrush : IBrush
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public class LinearGradientBrush : AbstractBrush
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{
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#region Properties & Fields
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@ -44,7 +43,7 @@ namespace CUE.NET.Devices.Keyboard.Brushes
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#region Methods
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public Color GetColorAtPoint(RectangleF rectangle, PointF point)
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public override Color GetColorAtPoint(RectangleF rectangle, PointF point)
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{
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if (!GradientStops.Any()) return Color.Transparent;
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if (GradientStops.Count == 1) return GradientStops.First().Color;
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@ -75,7 +74,8 @@ namespace CUE.NET.Devices.Keyboard.Brushes
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byte colR = (byte)((gsAfter.Color.R - gsBefore.Color.R) * blendFactor + gsBefore.Color.R);
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byte colG = (byte)((gsAfter.Color.G - gsBefore.Color.G) * blendFactor + gsBefore.Color.G);
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byte colB = (byte)((gsAfter.Color.B - gsBefore.Color.B) * blendFactor + gsBefore.Color.B);
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return Color.FromArgb(colA, colR, colG, colB);
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return FinalizeColor(Color.FromArgb(colA, colR, colG, colB));
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}
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#endregion
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@ -1,10 +1,11 @@
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using System;
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// ReSharper disable MemberCanBePrivate.Global
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using System.Drawing;
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using CUE.NET.Helper;
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namespace CUE.NET.Devices.Keyboard.Brushes
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{
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public class RainbowBrush : IBrush
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public class RainbowBrush : AbstractBrush
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{
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#region Properties & Fields
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@ -12,61 +13,39 @@ namespace CUE.NET.Devices.Keyboard.Brushes
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public PointF EndPoint { get; set; } = new PointF(1f, 0.5f);
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public float StartHue { get; set; }
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public float EndHue { get; set; }
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public int Alpha { get; set; } = 255;
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#endregion
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#region Constructors
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public RainbowBrush(float startHue = 0f, float endHue = 360f, int alpha = 255)
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public RainbowBrush(float startHue = 0f, float endHue = 360f)
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{
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this.StartHue = startHue;
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this.EndHue = endHue;
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this.Alpha = alpha;
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}
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public RainbowBrush(PointF startPoint, PointF endPoint, float startHue = 0f, float endHue = 360f, int alpha = 255)
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public RainbowBrush(PointF startPoint, PointF endPoint, float startHue = 0f, float endHue = 360f)
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{
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this.StartPoint = startPoint;
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this.EndPoint = endPoint;
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this.StartHue = startHue;
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this.EndHue = endHue;
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this.Alpha = alpha;
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}
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#endregion
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#region Methods
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public Color GetColorAtPoint(RectangleF rectangle, PointF point)
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public override Color GetColorAtPoint(RectangleF rectangle, PointF point)
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{
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PointF startPoint = new PointF(StartPoint.X * rectangle.Width, StartPoint.Y * rectangle.Height);
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PointF endPoint = new PointF(EndPoint.X * rectangle.Width, EndPoint.Y * rectangle.Height);
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float offset = GradientHelper.CalculateGradientOffset(startPoint, endPoint, point);
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float range = EndHue - StartHue;
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float progress = (StartHue + (range * offset)) / 360f;
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float div = (Math.Abs(progress % 1) * 6);
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int value = (int)((div % 1) * 255);
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switch ((int)div)
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{
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case 0:
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return Color.FromArgb(Alpha, 255, value, 0);
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case 1:
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return Color.FromArgb(Alpha, 255 - value, 255, 0);
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case 2:
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return Color.FromArgb(Alpha, 0, 255, value);
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case 3:
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return Color.FromArgb(Alpha, 0, 255 - value, 255);
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case 4:
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return Color.FromArgb(Alpha, value, 0, 255);
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case 5:
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return Color.FromArgb(Alpha, 255, 0, 255 - value);
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default:
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return Color.Transparent;
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}
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float hue = (StartHue + (range * offset)) % 360f;
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return FinalizeColor(ColorHelper.ColorFromHSV(hue, 1f, 1f));
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}
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#endregion
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@ -1,8 +1,10 @@
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// ReSharper disable MemberCanBePrivate.Global
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using System.Drawing;
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namespace CUE.NET.Devices.Keyboard.Brushes
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{
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public class SolidColorBrush : IBrush
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public class SolidColorBrush : AbstractBrush
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{
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#region Properties & Fields
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@ -21,9 +23,9 @@ namespace CUE.NET.Devices.Keyboard.Brushes
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#region Methods
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public Color GetColorAtPoint(RectangleF rectangle, PointF point)
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public override Color GetColorAtPoint(RectangleF rectangle, PointF point)
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{
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return Color; // A solid color brush returns the same color no matter the point
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return FinalizeColor(Color);
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}
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#endregion
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@ -7,6 +7,8 @@ namespace CUE.NET.Helper
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{
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public static class ColorHelper
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{
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#region byte/float conversion
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public static float GetFloatA(this Color color)
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{
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return color.A / 255f;
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@ -27,21 +29,6 @@ namespace CUE.NET.Helper
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return color.B / 255f;
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}
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public static Color Blend(this Color bg, Color fg)
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{
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if (fg.A == 255)
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return fg;
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if (fg.A == 0)
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return bg;
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float resultA = (1 - (1 - fg.GetFloatA()) * (1 - bg.GetFloatA()));
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float resultR = (fg.GetFloatR() * fg.GetFloatA() / resultA + bg.GetFloatR() * bg.GetFloatA() * (1 - fg.GetFloatA()) / resultA);
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float resultG = (fg.GetFloatG() * fg.GetFloatA() / resultA + bg.GetFloatG() * bg.GetFloatA() * (1 - fg.GetFloatA()) / resultA);
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float resultB = (fg.GetFloatB() * fg.GetFloatA() / resultA + bg.GetFloatB() * bg.GetFloatA() * (1 - fg.GetFloatA()) / resultA);
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return CreateColorFromFloat(resultA, resultR, resultG, resultB);
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}
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public static Color CreateColorFromFloat(float a, float r, float g, float b)
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{
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return Color.FromArgb(GetIntColorFromFloat(a), GetIntColorFromFloat(r), GetIntColorFromFloat(g), GetIntColorFromFloat(b));
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@ -50,7 +37,79 @@ namespace CUE.NET.Helper
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private static byte GetIntColorFromFloat(float f)
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{
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float calcF = (float)Math.Max(0f, Math.Min(1f, f));
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return (byte)(calcF.Equals(1f) ? 255 : calcF * 256.0);
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return (byte)(calcF.Equals(1f) ? 255 : calcF * 256f);
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}
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#endregion
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#region Blending
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public static Color Blend(this Color bg, Color fg)
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{
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if (fg.A == 255)
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return fg;
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if (fg.A == 0)
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return bg;
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float resultA = (1f - (1f - fg.GetFloatA()) * (1f - bg.GetFloatA()));
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float resultR = (fg.GetFloatR() * fg.GetFloatA() / resultA + bg.GetFloatR() * bg.GetFloatA() * (1f - fg.GetFloatA()) / resultA);
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float resultG = (fg.GetFloatG() * fg.GetFloatA() / resultA + bg.GetFloatG() * bg.GetFloatA() * (1f - fg.GetFloatA()) / resultA);
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float resultB = (fg.GetFloatB() * fg.GetFloatA() / resultA + bg.GetFloatB() * bg.GetFloatA() * (1f - fg.GetFloatA()) / resultA);
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return CreateColorFromFloat(resultA, resultR, resultG, resultB);
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}
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#endregion
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#region RGB/HSV conversion
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// https://en.wikipedia.org/wiki/HSL_and_HSV
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public static float GetHSVSaturation(this Color color)
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{
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int max = Math.Max(color.R, Math.Max(color.G, color.B));
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int min = Math.Min(color.R, Math.Min(color.G, color.B));
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return (max == 0) ? 0 : 1f - ((float)min / (float)max);
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}
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public static float GetHSVValue(this Color color)
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{
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return Math.Max(color.R, Math.Max(color.G, color.B)) / 255f;
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}
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// Based on http://stackoverflow.com/questions/3018313/algorithm-to-convert-rgb-to-hsv-and-hsv-to-rgb-in-range-0-255-for-both/6930407#6930407 as of 27.09.2015
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public static Color ColorFromHSV(float hue, float saturation, float value, byte alpha = 255)
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{
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if (saturation <= 0.0)
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{
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int val = GetIntColorFromFloat(value);
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return Color.FromArgb(alpha, val, val, val);
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}
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float hh = (hue % 360f) / 60f;
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int i = (int)hh;
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float ff = hh - i;
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float p = value * (1f - saturation);
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float q = value * (1f - (saturation * ff));
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float t = value * (1f - (saturation * (1f - ff)));
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switch (i)
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{
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case 0:
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return Color.FromArgb(alpha, GetIntColorFromFloat(value), GetIntColorFromFloat(t), GetIntColorFromFloat(p));
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case 1:
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return Color.FromArgb(alpha, GetIntColorFromFloat(q), GetIntColorFromFloat(value), GetIntColorFromFloat(p));
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case 2:
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return Color.FromArgb(alpha, GetIntColorFromFloat(p), GetIntColorFromFloat(value), GetIntColorFromFloat(t));
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case 3:
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return Color.FromArgb(alpha, GetIntColorFromFloat(p), GetIntColorFromFloat(q), GetIntColorFromFloat(value));
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case 4:
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return Color.FromArgb(alpha, GetIntColorFromFloat(t), GetIntColorFromFloat(p), GetIntColorFromFloat(value));
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default:
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return Color.FromArgb(alpha, GetIntColorFromFloat(value), GetIntColorFromFloat(p), GetIntColorFromFloat(q));
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}
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}
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#endregion
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}
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}
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