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https://github.com/Artemis-RGB/Artemis
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Updated Brushes (markdown)
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Brushes.md
52
Brushes.md
@ -6,10 +6,10 @@ For more info on how brushes are drawn, check out [WPF LinearGradientBrush](http
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## Overview
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* [GetColor](https://github.com/SpoinkyNL/Artemis/wiki/brushes#getcolor)
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* [GetRandomColor](https://github.com/SpoinkyNL/Artemis/wiki/brushes#getrandomcolor)
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* [GetRelativeColor](https://github.com/SpoinkyNL/Artemis/wiki/Brushes#getrelativecolor)
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* [GetSolidColorBrush](https://github.com/SpoinkyNL/Artemis/wiki/brushes#getsolidcolorbrush)
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* [GetLinearGradientBrush](https://github.com/SpoinkyNL/Artemis/wiki/brushes#getlineargradientbrush)
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* [GetRadialGradientBrush](https://github.com/SpoinkyNL/Artemis/wiki/brushes#getradialgradientbrush)
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* [GetRelativeColor](https://github.com/SpoinkyNL/Artemis/wiki/Brushes#getrelativecolor)
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## Functions
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### GetColor
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@ -44,6 +44,32 @@ color GetRandomColor();
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```lua
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local randomColor = Brushes.GetRandomColor();
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```
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---
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### GetRelativeColor
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Returns the color at the given position in a gradient.
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#### Syntax:
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```lua
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color GetRelativeColor(table gradientColors, double position);
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```
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##### Required arguments
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- **gradientColors:** A table using colors as keys and doubles as offsets
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- **position:** A position between 0 and 1.
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#### Example:
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```lua
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-- Create a table and add keys to it (the color) and values (the offset).
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local colors = {};
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colors[Brushes.GetColor(255, 255, 0, 0)] = 0; -- red
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colors[Brushes.GetColor(255, 255, 255, 0)] = 1; -- yellow
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-- Get the color that is in the middle of the gradient, between red and yellow
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local orange = Brushes.GetRelativeColor(colors, 0.5);
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```
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#### Result:
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The function will look at the color in the middle, at 0.5 and it is orange
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---
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### GetSolidColorBrush
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Returns a brush with one color
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@ -143,26 +169,4 @@ local spotlight = Brushes.GetRadialGradientBrush(colors, 0.5, 0.5, 0, 0);
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Drawing the first brush would look like this:
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Drawing the second brush would look like this:
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---
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### GetRelativeColor
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Returns the color at the given position in a gradient.
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#### Syntax:
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```lua
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color GetRelativeColor(table gradientColors, double position);
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```
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##### Required arguments
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- **gradientColors:** A table using colors as keys and doubles as offsets
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- **position:** A position between 0 and 1.
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#### Example:
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```lua
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-- Create a table and add keys to it (the color) and values (the offset).
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local colors = {};
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colors[Brushes.GetColor(255, 255, 0, 0)] = 0; -- red
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colors[Brushes.GetColor(255, 255, 255, 0)] = 1; -- yellow
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-- Get the color that is in the middle of the gradient, between red and yellow
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local orange = Brushes.GetRelativeColor(colors, 0.5);
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```
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