From 35672b921a3b383f183b2a1f6590c72c43c04ac9 Mon Sep 17 00:00:00 2001 From: Robert Beekman Date: Fri, 12 Aug 2016 23:00:26 +0200 Subject: [PATCH] Created Unreal Tournament (markdown) --- Unreal-Tournament.md | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 Unreal-Tournament.md diff --git a/Unreal-Tournament.md b/Unreal-Tournament.md new file mode 100644 index 0000000..951b019 --- /dev/null +++ b/Unreal-Tournament.md @@ -0,0 +1,20 @@ +Artemis now supports the pre-alpha of Unreal Tournament. + +## Weapons +In regular matches you can expect the following weapon names (Some don't include the BP_ prefix, not a typo) + +* BP_BioRifle_C +* Enforcer_C +* BP_FlakCannon_C +* BP_ImpactHammer_C +* BP_LinkGun_C +* BP_Minigun_C +* BP_Redeemer_C +* BP_RocketLauncher_C +* BP_InstagibRifle_C +* BP_InstagibRifleZoom_C +* ShockRifle_C +* BP_Sniper_C +* BP_Translocator_C + +In the practice range, these may be different. So in order to get a reliable result, setup a condition to only contain part of the weapon name, like so: ```Player -> Weapon -> Name Contains 'FlakCannon'``` \ No newline at end of file