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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

Reworded some points. I'm bored

Logan Saso 2016-03-16 09:51:45 -07:00
parent ca7d4af0a7
commit 25f43961f1

@ -2,10 +2,10 @@
### My Logitech G-keys, and logos aren't being lid
This is currently not supported by Logitech. They did tell me they are hoping to include it in the next update coming from them
### I can't switch to Corsair keyboards! It switches back or is blank.
### I can't switch to Corsair keyboards! It switches back or is blank. [Fixed in 1.0.2]
We are aware of the issue and it is currently at the top of our priorities list, thanks for sticking with us.
### Artemis crashed when trying to start an effect!
### Artemis crashed when trying to start an effect! [Fixed in 1.0.2]
That is probably due to an error selecting keyboards. We are aware of this issue and are working to fix it.
### The main window isn't showing
@ -18,20 +18,20 @@ Besides that you might be missing [Visual C++ Redistributable for Visual Studio
### What does this program do?
Artemis has two modes of operation.
First off, it can create some effects on your RGB keyboard that visualize audio or key presses.
Secondly, and most importantly, Artemis provides 3rd party support for several games, displaying certain ingame values on your keyboard.
* Create effects on RGB keyboards that visualize audio or key presses.
* Provide 3rd party support for several games, displaying certain in game values on your keyboard.
### Something doesn't seem to be working right, what should I do?
If you're running into any issues please create a new issue on GitHub. If you're getting an error message, please copy it to your clipboard and include it. Any details/screenshots will help as well.
### How does the program know what's happening ingame, isn't this like cheating?
For online games, the way we read ingame values is generally by means provided by the game developers, with the exception of Rocket League. So it can't be considered cheating.
For online games, the way we read in game values is generally by means provided by the game developers, with the exception of Rocket League. So it can't be considered cheating.
For offline games it doesn't matter, so we just use whatever is easiest for that game (mods, memory reading etc.)
### What about Rocket League, then?
Rocket League currently doesn't really provide a way to get ingame values, so we use memory reading for that.
Using this hasn't gotten me banned, but it's still at your own risk.
Using this hasn't gotten me banned, but it's still at your own risk. Employees at Psyonix have noted that this should not get you banned as you do not modify any game information.
I have reached out to Psyonix and they are looking to provide a better way and they are looking into this (no promises though!)
@ -39,7 +39,7 @@ I have reached out to Psyonix and they are looking to provide a better way and t
Yes, just disable all the regular effects. Do note that overlays like Volume Display won't work either.
### Can I request support for a new game?
Of course, just make an issue on GitHub. However, do keep in mind that the game should have a way for us to read what's going on (League of Legends, per example, does not.) For single-player games this isn't as much of an issue.
Of course, just make an issue on GitHub. However, do keep in mind that the game should have a way for us to read what's going on (League of Legends, for example, does not.) For single-player games this isn't as much of an issue.
Also, we have to have access to the game.