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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00
Robert 166cb888c1 Meta - Update RGB.NET
Meta - Fixed warnings
2023-01-11 22:33:47 +01:00

154 lines
4.8 KiB
C#

using Artemis.Core;
using Artemis.VisualScripting.Nodes.External.Screens;
namespace Artemis.VisualScripting.Nodes.External;
// [Node("Layer/Folder Property", "Outputs the property of a selected layer or folder", "External")]
public class LayerPropertyNode : Node<LayerPropertyNodeEntity, LayerPropertyNodeCustomViewModel>
{
private readonly object _layerPropertyLock = new();
private readonly List<OutputPin> _pinBucket = new();
public LayerPropertyNode() : base("Layer/Folder Property", "Outputs the property of a selected layer or folder")
{
}
public INodeScript? Script { get; private set; }
public RenderProfileElement? ProfileElement { get; private set; }
public ILayerProperty? LayerProperty { get; private set; }
public override void Evaluate()
{
lock (_layerPropertyLock)
{
// In this case remove the pins so no further evaluations occur
if (LayerProperty == null)
{
CreatePins();
return;
}
List<IDataBindingProperty> list = LayerProperty.BaseDataBinding.Properties.ToList();
int index = 0;
foreach (IPin pin in Pins)
{
OutputPin outputPin = (OutputPin) pin;
IDataBindingProperty dataBindingProperty = list[index];
index++;
// TODO: Is this really non-nullable?
outputPin.Value = dataBindingProperty.GetValue();
}
}
}
public override void Initialize(INodeScript script)
{
Script = script;
if (script.Context is Profile profile)
profile.ChildRemoved += ProfileOnChildRemoved;
LoadLayerProperty();
}
public void LoadLayerProperty()
{
lock (_layerPropertyLock)
{
if (Script?.Context is not Profile profile || Storage == null)
return;
RenderProfileElement? element = profile.GetAllRenderElements().FirstOrDefault(l => l.EntityId == Storage.ElementId);
ProfileElement = element;
LayerProperty = element?.GetAllLayerProperties().FirstOrDefault(p => p.Path == Storage.PropertyPath);
CreatePins();
}
}
public void ChangeProfileElement(RenderProfileElement? profileElement)
{
lock (_layerPropertyLock)
{
ProfileElement = profileElement;
LayerProperty = profileElement?.GetAllLayerProperties().FirstOrDefault();
Storage = new LayerPropertyNodeEntity
{
ElementId = ProfileElement?.EntityId ?? Guid.Empty,
PropertyPath = null
};
CreatePins();
}
}
public void ChangeLayerProperty(ILayerProperty? layerProperty)
{
lock (_layerPropertyLock)
{
LayerProperty = layerProperty;
Storage = new LayerPropertyNodeEntity
{
ElementId = ProfileElement?.EntityId ?? Guid.Empty,
PropertyPath = LayerProperty?.Path
};
CreatePins();
}
}
private void CreatePins()
{
while (Pins.Any())
RemovePin((Pin) Pins.First());
if (LayerProperty == null)
return;
foreach (IDataBindingProperty dataBindingRegistration in LayerProperty.BaseDataBinding.Properties)
CreateOrAddOutputPin(dataBindingRegistration.ValueType, dataBindingRegistration.DisplayName);
}
/// <summary>
/// Creates or adds an input pin to the node using a bucket.
/// The bucket might grow a bit over time as the user edits the node but pins won't get lost, enabling undo/redo in the
/// editor.
/// </summary>
private new void CreateOrAddOutputPin(Type valueType, string displayName)
{
// Grab the first pin from the bucket that isn't on the node yet
OutputPin? pin = _pinBucket.FirstOrDefault(p => !Pins.Contains(p));
// If there is none, create a new one and add it to the bucket
if (pin == null)
{
pin = CreateOutputPin(valueType, displayName);
_pinBucket.Add(pin);
}
// If there was a pin in the bucket, update it's type and display name and reuse it
else
{
pin.ChangeType(valueType);
pin.Name = displayName;
AddPin(pin);
}
}
private void ProfileOnChildRemoved(object? sender, EventArgs e)
{
if (Script?.Context is not Profile profile)
return;
if (ProfileElement == null || !profile.GetAllRenderElements().Contains(ProfileElement))
ChangeProfileElement(null);
}
}
public class LayerPropertyNodeEntity
{
public Guid ElementId { get; set; }
public string? PropertyPath { get; set; }
}