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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00
2018-03-02 17:36:38 +01:00

106 lines
3.3 KiB
C#

using System;
using System.Linq;
using System.Threading.Tasks;
using Artemis.Core.Events;
using Artemis.Core.Services.Interfaces;
using RGB.NET.Brushes;
using RGB.NET.Core;
using RGB.NET.Devices.CoolerMaster;
using RGB.NET.Devices.Corsair;
using RGB.NET.Devices.Logitech;
using RGB.NET.Groups;
namespace Artemis.Core.Services
{
public class RgbService : IRgbService, IDisposable
{
public RgbService()
{
Surface = RGBSurface.Instance;
LoadingDevices = false;
// Let's throw these for now
Surface.Exception += SurfaceOnException;
Surface.UpdateMode = UpdateMode.Continuous;
}
/// <inheritdoc />
public bool LoadingDevices { get; private set; }
/// <inheritdoc />
public RGBSurface Surface { get; set; }
/// <inheritdoc />
public async Task LoadDevices()
{
OnStartedLoadingDevices();
await Task.Run(() =>
{
// TODO SpoinkyNL 8-1-18: Keep settings into account
// Surface.LoadDevices(AsusDeviceProvider.Instance);
Surface.LoadDevices(CorsairDeviceProvider.Instance);
Surface.LoadDevices(LogitechDeviceProvider.Instance);
Surface.LoadDevices(CoolerMasterDeviceProvider.Instance);
// Surface.LoadDevices(NovationDeviceProvider.Instance);
// TODO SpoinkyNL 8-1-18: Load alignment
Surface.AlignDevices();
// Do some testing, why does this work, how does it know I want to target the surface? Check source!
var mouse1 = Surface.Leds.First(l => l.Id == LedId.Mouse1);
mouse1.Color = new Color(255, 0, 0);
var mouse2 = Surface.Leds.First(l => l.Id == LedId.Mouse2);
mouse2.Color = new Color(255, 255, 0);
var mouse3 = Surface.Leds.First(l => l.Id == LedId.Mouse3);
mouse3.Color = new Color(255, 255, 255);
var mouse4 = Surface.Leds.First(l => l.Id == LedId.Mouse4);
mouse4.Color = new Color(255, 0, 255);
Surface.UpdateMode = UpdateMode.Continuous;
});
OnFinishedLoadedDevices();
}
public void Dispose()
{
Surface.Dispose();
}
private void SurfaceOnException(ExceptionEventArgs args)
{
throw args.Exception;
}
#region Events
public event EventHandler<DeviceEventArgs> DeviceLoaded;
public event EventHandler<DeviceEventArgs> DeviceReloaded;
public event EventHandler StartingLoadingDevices;
public event EventHandler FinishedLoadedDevices;
private void OnDeviceLoaded(DeviceEventArgs e)
{
DeviceLoaded?.Invoke(this, e);
}
private void OnDeviceReloaded(DeviceEventArgs e)
{
DeviceReloaded?.Invoke(this, e);
}
private void OnStartedLoadingDevices()
{
LoadingDevices = true;
StartingLoadingDevices?.Invoke(this, EventArgs.Empty);
}
private void OnFinishedLoadedDevices()
{
LoadingDevices = false;
FinishedLoadedDevices?.Invoke(this, EventArgs.Empty);
}
#endregion
}
}