mirror of
https://github.com/Artemis-RGB/Artemis
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64 lines
2.8 KiB
C#
64 lines
2.8 KiB
C#
using System.Collections.Generic;
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using Artemis.Storage.Entities.Plugins;
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using Artemis.Storage.Repositories.Interfaces;
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using Newtonsoft.Json;
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namespace Artemis.Core
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{
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/// <summary>
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/// <para>This contains all the settings for your plugin. To access a setting use <see cref="GetSetting{T}" />.</para>
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/// <para>To use this class, inject it into the constructor of your plugin.</para>
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/// </summary>
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public class PluginSettings
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{
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private readonly IPluginRepository _pluginRepository;
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private readonly Dictionary<string, object> _settingEntities;
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internal PluginSettings(Plugin plugin, IPluginRepository pluginRepository)
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{
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Plugin = plugin;
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_pluginRepository = pluginRepository;
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_settingEntities = new Dictionary<string, object>();
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}
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/// <summary>
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/// Gets the plugin these settings belong to
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/// </summary>
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public Plugin Plugin { get; }
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/// <summary>
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/// Gets the setting with the provided name. If the setting does not exist yet, it is created.
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/// </summary>
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/// <typeparam name="T">The type of the setting, can be any serializable type</typeparam>
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/// <param name="name">The name of the setting</param>
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/// <param name="defaultValue">The default value to use if the setting does not exist yet</param>
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/// <returns></returns>
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public PluginSetting<T> GetSetting<T>(string name, T defaultValue = default)
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{
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lock (_settingEntities)
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{
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// Return cached value if available
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if (_settingEntities.ContainsKey(name))
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return (PluginSetting<T>) _settingEntities[name];
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// Try to find in database
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PluginSettingEntity settingEntity = _pluginRepository.GetSettingByNameAndGuid(name, Plugin.Guid);
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// If not found, create a new one
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if (settingEntity == null)
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{
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settingEntity = new PluginSettingEntity {Name = name, PluginGuid = Plugin.Guid, Value = JsonConvert.SerializeObject(defaultValue)};
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_pluginRepository.AddSetting(settingEntity);
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}
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PluginSetting<T> pluginSetting = new PluginSetting<T>(Plugin, _pluginRepository, settingEntity);
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// This overrides null with the default value, I'm not sure if that's desirable because you
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// might expect something to go null and you might not
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// if (pluginSetting.Value == null && defaultValue != null)
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// pluginSetting.Value = defaultValue;
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_settingEntities.Add(name, pluginSetting);
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return pluginSetting;
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}
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}
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}
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} |