mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
151 lines
5.2 KiB
C#
151 lines
5.2 KiB
C#
using System;
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using Artemis.Core.Services;
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using SkiaSharp;
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namespace Artemis.Core.LayerEffects
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{
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/// <summary>
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/// For internal use only, please use <see cref="LayerEffect{T}" /> instead
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/// </summary>
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public abstract class BaseLayerEffect : CorePropertyChanged, IDisposable
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{
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private ILayerEffectConfigurationDialog _configurationDialog;
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private LayerEffectDescriptor _descriptor;
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private bool _enabled;
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private Guid _entityId;
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private bool _hasBeenRenamed;
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private string _name;
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private int _order;
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private RenderProfileElement _profileElement;
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/// <summary>
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/// Gets the unique ID of this effect
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/// </summary>
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public Guid EntityId
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{
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get => _entityId;
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internal set => SetAndNotify(ref _entityId, value);
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}
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/// <summary>
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/// Gets the profile element (such as layer or folder) this effect is applied to
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/// </summary>
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public RenderProfileElement ProfileElement
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{
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get => _profileElement;
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internal set => SetAndNotify(ref _profileElement, value);
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}
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/// <summary>
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/// The name which appears in the editor
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/// </summary>
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public string Name
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{
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get => _name;
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set => SetAndNotify(ref _name, value);
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}
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/// <summary>
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/// Gets or sets the enabled state, if not enabled the effect is skipped in render and update
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/// </summary>
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public bool Enabled
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{
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get => _enabled;
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set => SetAndNotify(ref _enabled, value);
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}
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/// <summary>
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/// Gets or sets whether the effect has been renamed by the user, if true consider refraining from changing the name
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/// programatically
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/// </summary>
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public bool HasBeenRenamed
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{
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get => _hasBeenRenamed;
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set => SetAndNotify(ref _hasBeenRenamed, value);
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}
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/// <summary>
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/// Gets the order in which this effect appears in the update loop and editor
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/// </summary>
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public int Order
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{
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get => _order;
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set => SetAndNotify(ref _order, value);
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}
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/// <summary>
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/// Gets the <see cref="LayerEffectDescriptor" /> that registered this effect
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/// </summary>
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public LayerEffectDescriptor? Descriptor
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{
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get => _descriptor;
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internal set => SetAndNotify(ref _descriptor, value);
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}
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/// <summary>
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/// Gets or sets a configuration dialog complementing the regular properties
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/// </summary>
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public ILayerEffectConfigurationDialog ConfigurationDialog
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{
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get => _configurationDialog;
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protected set => SetAndNotify(ref _configurationDialog, value);
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}
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/// <summary>
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/// Gets the ID of the <see cref="LayerEffectProvider"/> that provided this effect
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/// </summary>
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public string ProviderId => Descriptor?.Provider?.Id;
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/// <summary>
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/// Gets a reference to the layer property group without knowing it's type
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/// </summary>
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public virtual LayerPropertyGroup BaseProperties => null;
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internal string PropertyRootPath => $"LayerEffect.{EntityId}.{GetType().Name}.";
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/// <inheritdoc />
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public void Dispose()
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{
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DisableLayerEffect();
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BaseProperties?.Dispose();
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}
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/// <summary>
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/// Called when the layer effect is activated
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/// </summary>
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public abstract void EnableLayerEffect();
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/// <summary>
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/// Called when the layer effect is deactivated
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/// </summary>
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public abstract void DisableLayerEffect();
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/// <summary>
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/// Called before rendering every frame, write your update logic here
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/// </summary>
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/// <param name="deltaTime"></param>
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public abstract void Update(double deltaTime);
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/// <summary>
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/// Called before the layer or folder will be rendered
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/// </summary>
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/// <param name="canvas">The canvas used to render the frame</param>
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/// <param name="renderBounds">The bounds this layer/folder will render in</param>
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/// <param name="paint">The paint this layer/folder will use to render</param>
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public abstract void PreProcess(SKCanvas canvas, SKPath renderBounds, SKPaint paint);
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/// <summary>
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/// Called after the layer of folder has been rendered
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/// </summary>
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/// <param name="canvas">The canvas used to render the frame</param>
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/// <param name="renderBounds">The bounds this layer/folder rendered in</param>
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/// <param name="paint">The paint this layer/folder used to render</param>
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public abstract void PostProcess(SKCanvas canvas, SKPath renderBounds, SKPaint paint);
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// Not only is this needed to initialize properties on the layer effects, it also prevents implementing anything
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// but LayerEffect<T> outside the core
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internal abstract void Initialize();
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internal virtual string GetEffectTypeName() => GetType().Name;
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}
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} |