mirror of
https://github.com/Artemis-RGB/Artemis
synced 2026-11-12 03:48:56 +00:00
* Expanded Trace logging for Overwatch and RL, updated The Witcher 3 mod for 1.22 * Events WIP * Moved some views around, added event views * Implemented events * Some improvements to Overwatch parsing.. some. * Improved Overwatch parsing to work well with events * Fixed ultimate ready false positive during ultimate usage * Added debug window which currently shows Razer SDK keyboard output * Expanded Overwatch data model (todo: sticky values to avoid false-positives) * Added sticky values to Overwatch datamodel, should resolve most flickering/false positives * Layer refactor WIP * Moved layer types, animations, conditions and events to interfaces. (WIP) * Code cleanup, moved all profile related models to their own folder/namespace * Finished most of the profile refactoring * More profile refactoring, app compiles again * Switched from XML to JSON for profiles (refactor broke existing profiles anyway) * Made animation event expiration generic and fixed all serialization issues I've come across so far * Cleaned up settings, rigged basic LayerEditorView(Model) to refactored models * Rigged most layer type viewmodels back up to the new models * Fixed most view(models). Added animations to mice and headset. Replaced serialization-based cloning with NClone Fixed some rendering issues that came up with refactoring * Added Current Time to WindowsProfile * Cloning fixes Replaced glitchy cloning package with a simple serialization clone (that package looked so good :c) Removed serialization cloning from render process * Expanded Trace logging for Overwatch and RL, updated The Witcher 3 mod for 1.22 * Events WIP * Moved some views around, added event views * Implemented events * Some improvements to Overwatch parsing.. some. * Improved Overwatch parsing to work well with events * Fixed ultimate ready false positive during ultimate usage * Added debug window which currently shows Razer SDK keyboard output * Expanded Overwatch data model (todo: sticky values to avoid false-positives) * Added sticky values to Overwatch datamodel, should resolve most flickering/false positives * Layer refactor WIP * Moved layer types, animations, conditions and events to interfaces. (WIP) * Code cleanup, moved all profile related models to their own folder/namespace * Finished most of the profile refactoring * More profile refactoring, app compiles again * Switched from XML to JSON for profiles (refactor broke existing profiles anyway) * Made animation event expiration generic and fixed all serialization issues I've come across so far * Cleaned up settings, rigged basic LayerEditorView(Model) to refactored models * Rigged most layer type viewmodels back up to the new models * Fixed most view(models). Added animations to mice and headset. Replaced serialization-based cloning with NClone Fixed some rendering issues that came up with refactoring * Added Current Time to WindowsProfile * Cloning fixes Replaced glitchy cloning package with a simple serialization clone (that package looked so good :c) Removed serialization cloning from render process
32 lines
1.3 KiB
XML
32 lines
1.3 KiB
XML
<?xml version='1.0' encoding='utf-8'?>
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<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)"
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GeneratedClassNamespace="Artemis.Modules.Effects.Bubbles" GeneratedClassName="Bubbles">
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<Profiles />
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<Settings>
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<Setting Name="IsRandomColors" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="BubbleColor" Type="System.Windows.Media.Color" Scope="User">
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<Value Profile="(Default)">#FFFF0000</Value>
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</Setting>
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<Setting Name="IsShiftColors" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="BubbleSize" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">25</Value>
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</Setting>
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<Setting Name="MoveSpeed" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">4</Value>
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</Setting>
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<Setting Name="ShiftColorSpeed" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">12</Value>
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</Setting>
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<Setting Name="BubbleCount" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">14</Value>
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</Setting>
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<Setting Name="Smoothness" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">25</Value>
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</Setting>
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</Settings>
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</SettingsFile> |