Files
Artemis/Artemis/Artemis/Modules/Effects/Bubbles/Bubbles.settings
T
Robert Beekman de3d2f2f53 Layer refactor (#118)
* Expanded Trace logging for Overwatch and RL, updated The Witcher 3 mod for 1.22

* Events WIP

* Moved some views around, added event views

* Implemented events

* Some improvements to Overwatch parsing.. some.

* Improved Overwatch parsing to work well with events

* Fixed ultimate ready false positive during ultimate usage

* Added debug window which currently shows Razer SDK keyboard output

* Expanded Overwatch data model (todo: sticky values to avoid false-positives)

* Added sticky values to Overwatch datamodel, should resolve most flickering/false positives

* Layer refactor WIP

* Moved layer types, animations, conditions and events to interfaces. (WIP)

* Code cleanup, moved all profile related models to their own folder/namespace

* Finished most of the profile refactoring

* More profile refactoring, app compiles again

* Switched from XML to JSON for profiles (refactor broke existing profiles anyway)

* Made animation event expiration generic and fixed all serialization issues I've come across so far

* Cleaned up settings, rigged basic LayerEditorView(Model) to refactored models

* Rigged most layer type viewmodels back up to the new models

* Fixed most view(models).
Added animations to mice and headset.
Replaced serialization-based cloning with NClone
Fixed some rendering issues that came up with refactoring

* Added Current Time to WindowsProfile

* Cloning fixes
Replaced glitchy cloning package with a simple serialization clone (that package looked so good :c)
Removed serialization cloning from render process

* Expanded Trace logging for Overwatch and RL, updated The Witcher 3 mod for 1.22

* Events WIP

* Moved some views around, added event views

* Implemented events

* Some improvements to Overwatch parsing.. some.

* Improved Overwatch parsing to work well with events

* Fixed ultimate ready false positive during ultimate usage

* Added debug window which currently shows Razer SDK keyboard output

* Expanded Overwatch data model (todo: sticky values to avoid false-positives)

* Added sticky values to Overwatch datamodel, should resolve most flickering/false positives

* Layer refactor WIP

* Moved layer types, animations, conditions and events to interfaces. (WIP)

* Code cleanup, moved all profile related models to their own folder/namespace

* Finished most of the profile refactoring

* More profile refactoring, app compiles again

* Switched from XML to JSON for profiles (refactor broke existing profiles anyway)

* Made animation event expiration generic and fixed all serialization issues I've come across so far

* Cleaned up settings, rigged basic LayerEditorView(Model) to refactored models

* Rigged most layer type viewmodels back up to the new models

* Fixed most view(models).
Added animations to mice and headset.
Replaced serialization-based cloning with NClone
Fixed some rendering issues that came up with refactoring

* Added Current Time to WindowsProfile

* Cloning fixes
Replaced glitchy cloning package with a simple serialization clone (that package looked so good :c)
Removed serialization cloning from render process
2016-07-06 20:17:46 +02:00

32 lines
1.3 KiB
XML

<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)"
GeneratedClassNamespace="Artemis.Modules.Effects.Bubbles" GeneratedClassName="Bubbles">
<Profiles />
<Settings>
<Setting Name="IsRandomColors" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="BubbleColor" Type="System.Windows.Media.Color" Scope="User">
<Value Profile="(Default)">#FFFF0000</Value>
</Setting>
<Setting Name="IsShiftColors" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="BubbleSize" Type="System.Int32" Scope="User">
<Value Profile="(Default)">25</Value>
</Setting>
<Setting Name="MoveSpeed" Type="System.Int32" Scope="User">
<Value Profile="(Default)">4</Value>
</Setting>
<Setting Name="ShiftColorSpeed" Type="System.Int32" Scope="User">
<Value Profile="(Default)">12</Value>
</Setting>
<Setting Name="BubbleCount" Type="System.Int32" Scope="User">
<Value Profile="(Default)">14</Value>
</Setting>
<Setting Name="Smoothness" Type="System.Int32" Scope="User">
<Value Profile="(Default)">25</Value>
</Setting>
</Settings>
</SettingsFile>