mirror of
https://github.com/Artemis-RGB/Artemis
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* Profiles - Added IPluginFeatureDependent interface and implement througout profiles * Workshop - Include dependencies in profile upload request
232 lines
6.8 KiB
C#
232 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Artemis.Storage.Entities.Profile;
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using SkiaSharp;
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namespace Artemis.Core.LayerBrushes;
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/// <summary>
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/// For internal use only, please use <see cref="LayerBrush{T}" /> or <see cref="PerLedLayerBrush{T}" /> or instead
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/// </summary>
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public abstract class BaseLayerBrush : BreakableModel, IDisposable, IPluginFeatureDependent
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{
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private LayerBrushType _brushType;
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private ILayerBrushConfigurationDialog? _configurationDialog;
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private LayerBrushDescriptor _descriptor;
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private Layer _layer;
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private bool _supportsTransformation = true;
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/// <summary>
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/// Creates a new instance of the <see cref="BaseLayerBrush" /> class
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/// </summary>
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protected BaseLayerBrush()
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{
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// Both are set right after construction to keep the constructor of inherited classes clean
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_layer = null!;
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_descriptor = null!;
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LayerBrushEntity = null!;
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}
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/// <summary>
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/// Gets the layer this brush is applied to
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/// </summary>
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public Layer Layer
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{
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get => _layer;
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internal set => SetAndNotify(ref _layer, value);
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}
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/// <summary>
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/// Gets the brush entity this brush uses for persistent storage
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/// </summary>
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public LayerBrushEntity LayerBrushEntity { get; internal set; }
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/// <summary>
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/// Gets the descriptor of this brush
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/// </summary>
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public LayerBrushDescriptor Descriptor
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{
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get => _descriptor;
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internal set => SetAndNotify(ref _descriptor, value);
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}
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/// <summary>
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/// Gets or sets a configuration dialog complementing the regular properties
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/// </summary>
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public ILayerBrushConfigurationDialog? ConfigurationDialog
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{
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get => _configurationDialog;
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protected set => SetAndNotify(ref _configurationDialog, value);
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}
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/// <summary>
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/// Gets the type of layer brush
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/// </summary>
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public LayerBrushType BrushType
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{
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get => _brushType;
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internal set => SetAndNotify(ref _brushType, value);
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}
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/// <summary>
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/// Gets the ID of the <see cref="LayerBrushProvider" /> that provided this effect
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/// </summary>
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public string? ProviderId => Descriptor?.Provider.Id;
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/// <summary>
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/// Gets a reference to the layer property group without knowing it's type
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/// </summary>
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public virtual LayerPropertyGroup? BaseProperties => null;
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/// <summary>
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/// Gets a list of presets available to this layer brush
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/// </summary>
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public virtual List<ILayerBrushPreset>? Presets => null;
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/// <summary>
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/// Gets the default preset used for new instances of this layer brush
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/// </summary>
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public virtual ILayerBrushPreset? DefaultPreset => Presets?.FirstOrDefault();
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/// <summary>
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/// Gets a boolean indicating whether the layer brush is enabled or not
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/// </summary>
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public bool Enabled { get; private set; }
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/// <summary>
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/// Gets or sets whether the brush supports transformations
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/// <para>Note: RGB.NET brushes can never be transformed and setting this to true will throw an exception</para>
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/// </summary>
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public bool SupportsTransformation
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{
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get => _supportsTransformation;
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protected set
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{
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if (value && BrushType == LayerBrushType.RgbNet)
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throw new ArtemisPluginFeatureException(Descriptor?.Provider!, "An RGB.NET brush cannot support transformation");
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_supportsTransformation = value;
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}
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}
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#region Overrides of BreakableModel
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/// <inheritdoc />
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public override string BrokenDisplayName => Descriptor.DisplayName;
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#endregion
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/// <summary>
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/// Called when the layer brush is activated
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/// </summary>
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public abstract void EnableLayerBrush();
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/// <summary>
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/// Called when the layer brush is deactivated
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/// </summary>
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public abstract void DisableLayerBrush();
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/// <summary>
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/// Called before rendering every frame, write your update logic here
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/// </summary>
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/// <param name="deltaTime">Seconds passed since last update</param>
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public abstract void Update(double deltaTime);
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/// <summary>
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/// Releases the unmanaged resources used by the object and optionally releases the managed resources.
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/// </summary>
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/// <param name="disposing">
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/// <see langword="true" /> to release both managed and unmanaged resources;
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/// <see langword="false" /> to release only unmanaged resources.
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/// </param>
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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DisableLayerBrush();
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BaseProperties?.Dispose();
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}
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}
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internal void InternalUpdate(Timeline timeline)
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{
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BaseProperties?.Update(timeline);
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TryOrBreak(() => Update(timeline.Delta.TotalSeconds), "Failed to update");
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}
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/// <summary>
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/// Enables the layer brush if it isn't already enabled
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/// </summary>
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internal void InternalEnable()
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{
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if (Enabled)
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return;
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if (!TryOrBreak(EnableLayerBrush, "Failed to enable"))
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return;
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Enabled = true;
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}
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/// <summary>
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/// Disables the layer brush if it isn't already disabled
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/// </summary>
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internal void InternalDisable()
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{
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if (!Enabled)
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return;
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DisableLayerBrush();
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Enabled = false;
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}
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// Not only is this needed to initialize properties on the layer brushes, it also prevents implementing anything
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// but LayerBrush<T> and RgbNetLayerBrush<T> outside the core
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internal abstract void Initialize();
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internal abstract void InternalRender(SKCanvas canvas, SKRect path, SKPaint paint);
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internal void Save()
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{
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// No need to update the type or provider ID, they're set once by the LayerBrushDescriptors CreateInstance and can't change
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BaseProperties?.ApplyToEntity();
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LayerBrushEntity.PropertyGroup = BaseProperties?.PropertyGroupEntity;
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}
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/// <inheritdoc />
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#region Implementation of IPluginFeatureDependent
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/// <inheritdoc />
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public IEnumerable<PluginFeature> GetFeatureDependencies()
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{
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IEnumerable<PluginFeature> result = [Descriptor.Provider];
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if (BaseProperties != null)
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result = result.Concat(BaseProperties.GetFeatureDependencies());
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return result;
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}
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#endregion
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}
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/// <summary>
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/// Describes the type of a layer brush
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/// </summary>
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public enum LayerBrushType
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{
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/// <summary>
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/// A regular brush that users Artemis' SkiaSharp-based rendering engine
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/// </summary>
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Regular,
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/// <summary>
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/// An RGB.NET brush that uses RGB.NET's per-LED rendering engine.
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/// </summary>
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RgbNet
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} |