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Artemis/src/Artemis.Core/Plugins/LayerBrushes/LayerBrushProvider.cs
T

55 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Artemis.Core.LayerBrushes
{
/// <summary>
/// Allows you to create one or more <see cref="LayerBrush{T}" />s usable by profile layers.
/// </summary>
public abstract class LayerBrushProvider : Plugin
{
private readonly List<LayerBrushDescriptor> _layerBrushDescriptors;
/// <summary>
/// Allows you to register one or more <see cref="LayerBrush{T}" />s usable by profile layers.
/// </summary>
protected LayerBrushProvider()
{
_layerBrushDescriptors = new List<LayerBrushDescriptor>();
PluginDisabled += OnPluginDisabled;
}
/// <summary>
/// A read-only collection of all layer brushes added with <see cref="RegisterLayerBrushDescriptor{T}" />
/// </summary>
public ReadOnlyCollection<LayerBrushDescriptor> LayerBrushDescriptors => _layerBrushDescriptors.AsReadOnly();
/// <summary>
/// Registers a layer brush descriptor for a given layer brush, so that it appears in the UI.
/// <para>Note: You do not need to manually remove these on disable</para>
/// </summary>
/// <typeparam name="T">The type of the layer brush you wish to register</typeparam>
/// <param name="displayName">The name to display in the UI</param>
/// <param name="description">The description to display in the UI</param>
/// <param name="icon">
/// The Material icon to display in the UI, a full reference can be found
/// <see href="https://materialdesignicons.com">here</see>
/// </param>
protected void RegisterLayerBrushDescriptor<T>(string displayName, string description, string icon) where T : BaseLayerBrush
{
if (!Enabled)
throw new ArtemisPluginException(PluginInfo, "Can only add a layer brush descriptor when the plugin is enabled");
var descriptor = new LayerBrushDescriptor(displayName, description, icon, typeof(T), this);
_layerBrushDescriptors.Add(descriptor);
LayerBrushStore.Add(descriptor);
}
private void OnPluginDisabled(object sender, EventArgs e)
{
// The store will clean up the registrations by itself, the plugin just needs to clear its own list
_layerBrushDescriptors.Clear();
}
}
}