mirror of
https://github.com/Artemis-RGB/Artemis
synced 2026-11-12 11:56:30 +00:00
117 lines
5.1 KiB
C#
117 lines
5.1 KiB
C#
using System;
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using System.Windows;
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using System.Windows.Media;
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Services;
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using Artemis.UI.Services.Interfaces;
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using SkiaSharp;
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using SkiaSharp.Views.WPF;
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namespace Artemis.UI.Services
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{
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public class LayerEditorService : ILayerEditorService
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{
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private readonly ISettingsService _settingsService;
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public LayerEditorService(ISettingsService settingsService)
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{
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_settingsService = settingsService;
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}
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/// <inheritdoc />
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public Rect GetLayerBounds(Layer layer)
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{
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// Adjust the render rectangle for the difference in render scale
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var renderScale = _settingsService.GetSetting("Core.RenderScale", 1.0).Value;
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return new Rect(
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layer.Bounds.Left / renderScale * 1,
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layer.Bounds.Top / renderScale * 1,
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Math.Max(0, layer.Bounds.Width / renderScale * 1),
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Math.Max(0, layer.Bounds.Height / renderScale * 1)
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);
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}
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/// <inheritdoc />
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public Point GetLayerAnchorPosition(Layer layer)
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{
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var layerBounds = GetLayerBounds(layer).ToSKRect();
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var positionProperty = layer.PositionProperty.CurrentValue;
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// Start at the center of the shape
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var position = new Point(layerBounds.MidX, layerBounds.MidY);
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// Apply translation
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position.X += positionProperty.X * layerBounds.Width;
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position.Y += positionProperty.Y * layerBounds.Height;
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return position;
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}
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/// <inheritdoc />
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public TransformGroup GetLayerTransformGroup(Layer layer)
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{
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var layerBounds = GetLayerBounds(layer).ToSKRect();
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// Apply transformation like done by the core during layer rendering.
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// The order in which translations are applied are different because the UI renders the shape inside
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// the layer using the structure of the XAML while the Core has to deal with that by applying the layer
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// position to the translation
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var anchorPosition = GetLayerAnchorPosition(layer);
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var anchorProperty = layer.AnchorPointProperty.CurrentValue;
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// Translation originates from the unscaled center of the shape and is tied to the anchor
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var x = anchorPosition.X - layerBounds.MidX - anchorProperty.X * layerBounds.Width;
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var y = anchorPosition.Y - layerBounds.MidY - anchorProperty.Y * layerBounds.Height;
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var transformGroup = new TransformGroup();
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transformGroup.Children.Add(new TranslateTransform(x, y));
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transformGroup.Children.Add(new ScaleTransform(layer.SizeProperty.CurrentValue.Width, layer.SizeProperty.CurrentValue.Height, anchorPosition.X, anchorPosition.Y));
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transformGroup.Children.Add(new RotateTransform(layer.RotationProperty.CurrentValue, anchorPosition.X, anchorPosition.Y));
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return transformGroup;
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}
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/// <inheritdoc />
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public SKPath GetLayerPath(Layer layer, bool includeTranslation, bool includeScale, bool includeRotation)
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{
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var layerBounds = GetLayerBounds(layer).ToSKRect();
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// Apply transformation like done by the core during layer rendering (same differences apply as in GetLayerTransformGroup)
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var anchorPosition = GetLayerAnchorPosition(layer).ToSKPoint();
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var anchorProperty = layer.AnchorPointProperty.CurrentValue;
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// Translation originates from the unscaled center of the shape and is tied to the anchor
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var x = anchorPosition.X - layerBounds.MidX - anchorProperty.X * layerBounds.Width;
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var y = anchorPosition.Y - layerBounds.MidY - anchorProperty.Y * layerBounds.Height;
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var path = new SKPath();
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path.AddRect(layerBounds);
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if (includeTranslation)
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path.Transform(SKMatrix.MakeTranslation(x, y));
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if (includeScale)
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path.Transform(SKMatrix.MakeScale(layer.SizeProperty.CurrentValue.Width, layer.SizeProperty.CurrentValue.Height, anchorPosition.X, anchorPosition.Y));
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if (includeRotation)
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path.Transform(SKMatrix.MakeRotationDegrees(layer.RotationProperty.CurrentValue, anchorPosition.X, anchorPosition.Y));
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return path;
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}
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/// <inheritdoc />
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public SKPoint GetScaledPoint(Layer layer, SKPoint point, bool absolute)
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{
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var renderScale = _settingsService.GetSetting("Core.RenderScale", 1.0).Value;
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if (absolute)
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{
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return new SKPoint(
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100f / layer.Bounds.Width * ((float) (point.X * renderScale) - layer.Bounds.Left) / 100f,
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100f / layer.Bounds.Height * ((float) (point.Y * renderScale) - layer.Bounds.Top) / 100f
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);
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}
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return new SKPoint(
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100f / layer.Bounds.Width * (float) (point.X * renderScale) / 100f,
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100f / layer.Bounds.Height * (float) (point.Y * renderScale) / 100f
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);
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}
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}
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} |