Files
Artemis/src/Artemis.UI/Services/LayerShapeService.cs
T
2020-02-04 22:01:02 +01:00

117 lines
5.1 KiB
C#

using System;
using System.Windows;
using System.Windows.Media;
using Artemis.Core.Models.Profile;
using Artemis.Core.Services;
using Artemis.UI.Services.Interfaces;
using SkiaSharp;
using SkiaSharp.Views.WPF;
namespace Artemis.UI.Services
{
public class LayerEditorService : ILayerEditorService
{
private readonly ISettingsService _settingsService;
public LayerEditorService(ISettingsService settingsService)
{
_settingsService = settingsService;
}
/// <inheritdoc />
public Rect GetLayerBounds(Layer layer)
{
// Adjust the render rectangle for the difference in render scale
var renderScale = _settingsService.GetSetting("Core.RenderScale", 1.0).Value;
return new Rect(
layer.Bounds.Left / renderScale * 1,
layer.Bounds.Top / renderScale * 1,
Math.Max(0, layer.Bounds.Width / renderScale * 1),
Math.Max(0, layer.Bounds.Height / renderScale * 1)
);
}
/// <inheritdoc />
public Point GetLayerAnchorPosition(Layer layer)
{
var layerBounds = GetLayerBounds(layer).ToSKRect();
var positionProperty = layer.PositionProperty.CurrentValue;
// Start at the center of the shape
var position = new Point(layerBounds.MidX, layerBounds.MidY);
// Apply translation
position.X += positionProperty.X * layerBounds.Width;
position.Y += positionProperty.Y * layerBounds.Height;
return position;
}
/// <inheritdoc />
public TransformGroup GetLayerTransformGroup(Layer layer)
{
var layerBounds = GetLayerBounds(layer).ToSKRect();
// Apply transformation like done by the core during layer rendering.
// The order in which translations are applied are different because the UI renders the shape inside
// the layer using the structure of the XAML while the Core has to deal with that by applying the layer
// position to the translation
var anchorPosition = GetLayerAnchorPosition(layer);
var anchorProperty = layer.AnchorPointProperty.CurrentValue;
// Translation originates from the unscaled center of the shape and is tied to the anchor
var x = anchorPosition.X - layerBounds.MidX - anchorProperty.X * layerBounds.Width;
var y = anchorPosition.Y - layerBounds.MidY - anchorProperty.Y * layerBounds.Height;
var transformGroup = new TransformGroup();
transformGroup.Children.Add(new TranslateTransform(x, y));
transformGroup.Children.Add(new ScaleTransform(layer.SizeProperty.CurrentValue.Width, layer.SizeProperty.CurrentValue.Height, anchorPosition.X, anchorPosition.Y));
transformGroup.Children.Add(new RotateTransform(layer.RotationProperty.CurrentValue, anchorPosition.X, anchorPosition.Y));
return transformGroup;
}
/// <inheritdoc />
public SKPath GetLayerPath(Layer layer, bool includeTranslation, bool includeScale, bool includeRotation)
{
var layerBounds = GetLayerBounds(layer).ToSKRect();
// Apply transformation like done by the core during layer rendering (same differences apply as in GetLayerTransformGroup)
var anchorPosition = GetLayerAnchorPosition(layer).ToSKPoint();
var anchorProperty = layer.AnchorPointProperty.CurrentValue;
// Translation originates from the unscaled center of the shape and is tied to the anchor
var x = anchorPosition.X - layerBounds.MidX - anchorProperty.X * layerBounds.Width;
var y = anchorPosition.Y - layerBounds.MidY - anchorProperty.Y * layerBounds.Height;
var path = new SKPath();
path.AddRect(layerBounds);
if (includeTranslation)
path.Transform(SKMatrix.MakeTranslation(x, y));
if (includeScale)
path.Transform(SKMatrix.MakeScale(layer.SizeProperty.CurrentValue.Width, layer.SizeProperty.CurrentValue.Height, anchorPosition.X, anchorPosition.Y));
if (includeRotation)
path.Transform(SKMatrix.MakeRotationDegrees(layer.RotationProperty.CurrentValue, anchorPosition.X, anchorPosition.Y));
return path;
}
/// <inheritdoc />
public SKPoint GetScaledPoint(Layer layer, SKPoint point, bool absolute)
{
var renderScale = _settingsService.GetSetting("Core.RenderScale", 1.0).Value;
if (absolute)
{
return new SKPoint(
100f / layer.Bounds.Width * ((float) (point.X * renderScale) - layer.Bounds.Left) / 100f,
100f / layer.Bounds.Height * ((float) (point.Y * renderScale) - layer.Bounds.Top) / 100f
);
}
return new SKPoint(
100f / layer.Bounds.Width * (float) (point.X * renderScale) / 100f,
100f / layer.Bounds.Height * (float) (point.Y * renderScale) / 100f
);
}
}
}