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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00
Robert 5367027471 Core - Fixed a lot of compiler warnings
Scripting - Added script renaming/deleting
2021-06-21 19:34:34 +02:00

76 lines
3.0 KiB
C#

using System.Collections.Generic;
using Artemis.Storage.Entities.Plugins;
using Artemis.Storage.Repositories.Interfaces;
using Newtonsoft.Json;
namespace Artemis.Core
{
/// <summary>
/// <para>This contains all the settings for your plugin. To access a setting use <see cref="GetSetting{T}" />.</para>
/// <para>To use this class, inject it into the constructor of your plugin.</para>
/// </summary>
public class PluginSettings
{
private readonly IPluginRepository _pluginRepository;
private readonly Dictionary<string, object> _settingEntities;
internal PluginSettings(Plugin plugin, IPluginRepository pluginRepository)
{
Plugin = plugin;
Plugin.Settings = this;
_pluginRepository = pluginRepository;
_settingEntities = new Dictionary<string, object>();
}
/// <summary>
/// Gets the plugin these settings belong to
/// </summary>
public Plugin Plugin { get; }
/// <summary>
/// Gets the setting with the provided name. If the setting does not exist yet, it is created.
/// </summary>
/// <typeparam name="T">The type of the setting, can be any serializable type</typeparam>
/// <param name="name">The name of the setting</param>
/// <param name="defaultValue">The default value to use if the setting does not exist yet</param>
/// <returns></returns>
public PluginSetting<T> GetSetting<T>(string name, T? defaultValue = default)
{
lock (_settingEntities)
{
// Return cached value if available
if (_settingEntities.ContainsKey(name))
return (PluginSetting<T>) _settingEntities[name];
// Try to find in database
PluginSettingEntity settingEntity = _pluginRepository.GetSettingByNameAndGuid(name, Plugin.Guid);
// If not found, create a new one
if (settingEntity == null)
{
settingEntity = new PluginSettingEntity
{
Name = name,
PluginGuid = Plugin.Guid,
Value = CoreJson.SerializeObject(defaultValue)
};
_pluginRepository.AddSetting(settingEntity);
}
PluginSetting<T> pluginSetting = new(Plugin, _pluginRepository, settingEntity);
// This overrides null with the default value, I'm not sure if that's desirable because you
// might expect something to go null and you might not
// if (pluginSetting.Value == null && defaultValue != null)
// pluginSetting.Value = defaultValue;
_settingEntities.Add(name, pluginSetting);
return pluginSetting;
}
}
internal void ClearSettings()
{
_settingEntities.Clear();
}
}
}