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Robert a06ad8f011 Marked all service implementations as internal
Core - Enabled XML docs
Modules - Added DI to module VMs
2020-08-19 19:45:22 +02:00
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Artemis

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Artemis adds highly configurable support for several games to a range of RGB keyboards, mice and headsets.
Download: https://github.com/SpoinkyNL/Artemis/releases
FAQ: https://github.com/SpoinkyNL/Artemis/wiki/Frequently-Asked-Questions-(FAQ)

Notice

Artemis 2 is in development. In the meanwhile I'm no longer supporting Artemis 1.x, sorry!
Executable of latest Artemis 2 build: Artemis_Build.zip. To use, extract the ZIP and run Artemis.UI.exe.

Please note that even though I've included a plugin for each brand supported by RGB.NET, only Corsair and Logitech have been tested. If you run into any issues please let us know on Discord.

Want to build? Follow these instructions

  1. Create a central folder like C:\Repos
  2. Clone RGB.NET's development branch into <central folder>\RGB.NET
  3. Clone Artemis into <central folder>\Artemis
  4. Open <central folder>\RGB.NET\RGB.NET.sln and build with the default config
  5. Open <central folder>\Artemis\src\Artemis.sln
  6. Restore Nuget packages

For an up-to-date overview of what's currently being worked on, see the Projects page

Work in progress screenshots

Note: Video tutorials and written guides on many of the features displayed below are planned for when Artemis 2 nears feature-completion.

Plugins Artemis 2 has been build from the ground up with modularity in mind. This means almost everything can be extended using plugins. New devices, effects, games and almost everything else can be added through plugins.

Surface editor The surface editor allows you to recreate your desktop in 2D space, this provides Artemis with spatial awareness and ensures effects scale properly over your different devices. Right clicking a device lets you change its properties such as rotation and scale.

Profile editor Here is an overview of the profile editor. While it may be overwhelming at first it is very simple to get some basic effects set up. When you're ready, the profile editor will allow you to create almost anything you can think of.

LED selection Layers are created by making a selection of LEDs, this allows you to precisely dictate where a layer may render.

Shapes Inside the layer you can freely manipulate the shape that is being rendered. By default it always fills the entire layer as seen in the previous screenshot, but it can shrink and even be a circle, revealing the rainbow background behind.

Keyframes With the keyframe engine you can animate almost any property of the layer. In the example above the position and scale of the shape have been animated using keyframes.

Conditions Using visual programming you can create conditions to dictate when a layer may show. The data available to these conditions is provided by plugins, allowing easy expansion.

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Readme PolyForm-Noncommercial-1.0.0 58 MiB
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