mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
130 lines
5.8 KiB
C#
130 lines
5.8 KiB
C#
using System;
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using System.Linq;
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using System.Windows;
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using System.Windows.Media;
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using Artemis.Core;
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using RGB.NET.Core;
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using SkiaSharp;
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using SkiaSharp.Views.WPF;
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using Point = System.Windows.Point;
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namespace Artemis.UI.Services
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{
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public class LayerEditorService : ILayerEditorService
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{
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/// <inheritdoc />
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public Rect GetLayerBounds(Layer layer)
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{
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return new Rect(
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new Point(
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layer.Leds.Min(l => l.RgbLed.AbsoluteBoundary.Location.X),
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layer.Leds.Min(l => l.RgbLed.AbsoluteBoundary.Location.Y
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)),
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new Point(
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layer.Leds.Max(l => l.RgbLed.AbsoluteBoundary.Location.X + l.RgbLed.AbsoluteBoundary.Size.Width),
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layer.Leds.Max(l => l.RgbLed.AbsoluteBoundary.Location.Y + l.RgbLed.AbsoluteBoundary.Size.Height
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))
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);
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}
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/// <inheritdoc />
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public Point GetLayerAnchorPosition(Layer layer, SKPoint? positionOverride = null)
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{
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SKRect layerBounds = GetLayerBounds(layer).ToSKRect();
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SKPoint positionProperty = layer.Transform.Position.CurrentValue;
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if (positionOverride != null)
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positionProperty = positionOverride.Value;
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// Start at the center of the shape
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Point position = new(layerBounds.MidX, layerBounds.MidY);
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// Apply translation
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position.X += positionProperty.X * layerBounds.Width;
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position.Y += positionProperty.Y * layerBounds.Height;
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return position;
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}
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/// <inheritdoc />
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public TransformGroup GetLayerTransformGroup(Layer layer)
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{
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SKRect layerBounds = GetLayerBounds(layer).ToSKRect();
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// Apply transformation like done by the core during layer rendering.
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// The order in which translations are applied are different because the UI renders the shape inside
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// the layer using the structure of the XAML while the Core has to deal with that by applying the layer
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// position to the translation
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Point anchorPosition = GetLayerAnchorPosition(layer);
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SKPoint anchorProperty = layer.Transform.AnchorPoint.CurrentValue;
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// Translation originates from the unscaled center of the shape and is tied to the anchor
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double x = anchorPosition.X - layerBounds.MidX - anchorProperty.X * layerBounds.Width;
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double y = anchorPosition.Y - layerBounds.MidY - anchorProperty.Y * layerBounds.Height;
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TransformGroup transformGroup = new();
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transformGroup.Children.Add(new TranslateTransform(x, y));
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transformGroup.Children.Add(new ScaleTransform(layer.Transform.Scale.CurrentValue.Width / 100f, layer.Transform.Scale.CurrentValue.Height / 100f, anchorPosition.X, anchorPosition.Y));
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transformGroup.Children.Add(new RotateTransform(layer.Transform.Rotation.CurrentValue, anchorPosition.X, anchorPosition.Y));
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return transformGroup;
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}
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/// <inheritdoc />
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public SKPath GetLayerPath(Layer layer, bool includeTranslation, bool includeScale, bool includeRotation, SKPoint? anchorOverride = null)
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{
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SKRect layerBounds = GetLayerBounds(layer).ToSKRect();
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// Apply transformation like done by the core during layer rendering (same differences apply as in GetLayerTransformGroup)
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SKPoint anchorPosition = GetLayerAnchorPosition(layer).ToSKPoint();
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if (anchorOverride != null)
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anchorPosition = anchorOverride.Value;
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SKPoint anchorProperty = layer.Transform.AnchorPoint.CurrentValue;
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// Translation originates from the unscaled center of the shape and is tied to the anchor
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float x = anchorPosition.X - layerBounds.MidX - anchorProperty.X * layerBounds.Width;
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float y = anchorPosition.Y - layerBounds.MidY - anchorProperty.Y * layerBounds.Height;
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SKPath path = new();
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path.AddRect(layerBounds);
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if (includeTranslation)
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path.Transform(SKMatrix.CreateTranslation(x, y));
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if (includeScale)
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path.Transform(SKMatrix.CreateScale(layer.Transform.Scale.CurrentValue.Width / 100f, layer.Transform.Scale.CurrentValue.Height / 100f, anchorPosition.X, anchorPosition.Y));
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if (includeRotation)
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path.Transform(SKMatrix.CreateRotationDegrees(layer.Transform.Rotation.CurrentValue, anchorPosition.X, anchorPosition.Y));
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return path;
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}
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/// <inheritdoc />
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public SKPoint GetScaledPoint(Layer layer, SKPoint point, bool absolute)
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{
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SKRect bounds = GetLayerBounds(layer).ToSKRect();
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if (absolute)
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return new SKPoint(
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100 / bounds.Width * (point.X - bounds.Left) / 100,
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100 / bounds.Height * (point.Y - bounds.Top) / 100
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);
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return new SKPoint(
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100 / bounds.Width * point.X / 100,
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100 / bounds.Height * point.Y / 100
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);
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}
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public SKPoint GetDragOffset(Layer layer, SKPoint dragStart)
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{
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// Figure out what the top left will be if the shape moves to the current cursor position
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SKPoint scaledDragStart = GetScaledPoint(layer, dragStart, true);
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SKPoint tempAnchor = GetLayerAnchorPosition(layer, scaledDragStart).ToSKPoint();
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SKPoint tempTopLeft = GetLayerPath(layer, true, true, true, tempAnchor)[0];
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// Get the shape's position
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SKPoint topLeft = GetLayerPath(layer, true, true, true)[0];
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// The difference between the two is the offset
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return topLeft - tempTopLeft;
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}
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}
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} |