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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00
Artemis/src/Artemis.UI/Services/LayerEditorService.cs
Robert 23b14c6365 Editor - Fixed layer visualization with new render scaling
UI - Changed default render scale to 25% (won't affect existing installations)
2021-09-11 21:13:43 +02:00

130 lines
5.8 KiB
C#

using System;
using System.Linq;
using System.Windows;
using System.Windows.Media;
using Artemis.Core;
using RGB.NET.Core;
using SkiaSharp;
using SkiaSharp.Views.WPF;
using Point = System.Windows.Point;
namespace Artemis.UI.Services
{
public class LayerEditorService : ILayerEditorService
{
/// <inheritdoc />
public Rect GetLayerBounds(Layer layer)
{
return new Rect(
new Point(
layer.Leds.Min(l => l.RgbLed.AbsoluteBoundary.Location.X),
layer.Leds.Min(l => l.RgbLed.AbsoluteBoundary.Location.Y
)),
new Point(
layer.Leds.Max(l => l.RgbLed.AbsoluteBoundary.Location.X + l.RgbLed.AbsoluteBoundary.Size.Width),
layer.Leds.Max(l => l.RgbLed.AbsoluteBoundary.Location.Y + l.RgbLed.AbsoluteBoundary.Size.Height
))
);
}
/// <inheritdoc />
public Point GetLayerAnchorPosition(Layer layer, SKPoint? positionOverride = null)
{
SKRect layerBounds = GetLayerBounds(layer).ToSKRect();
SKPoint positionProperty = layer.Transform.Position.CurrentValue;
if (positionOverride != null)
positionProperty = positionOverride.Value;
// Start at the center of the shape
Point position = new(layerBounds.MidX, layerBounds.MidY);
// Apply translation
position.X += positionProperty.X * layerBounds.Width;
position.Y += positionProperty.Y * layerBounds.Height;
return position;
}
/// <inheritdoc />
public TransformGroup GetLayerTransformGroup(Layer layer)
{
SKRect layerBounds = GetLayerBounds(layer).ToSKRect();
// Apply transformation like done by the core during layer rendering.
// The order in which translations are applied are different because the UI renders the shape inside
// the layer using the structure of the XAML while the Core has to deal with that by applying the layer
// position to the translation
Point anchorPosition = GetLayerAnchorPosition(layer);
SKPoint anchorProperty = layer.Transform.AnchorPoint.CurrentValue;
// Translation originates from the unscaled center of the shape and is tied to the anchor
double x = anchorPosition.X - layerBounds.MidX - anchorProperty.X * layerBounds.Width;
double y = anchorPosition.Y - layerBounds.MidY - anchorProperty.Y * layerBounds.Height;
TransformGroup transformGroup = new();
transformGroup.Children.Add(new TranslateTransform(x, y));
transformGroup.Children.Add(new ScaleTransform(layer.Transform.Scale.CurrentValue.Width / 100f, layer.Transform.Scale.CurrentValue.Height / 100f, anchorPosition.X, anchorPosition.Y));
transformGroup.Children.Add(new RotateTransform(layer.Transform.Rotation.CurrentValue, anchorPosition.X, anchorPosition.Y));
return transformGroup;
}
/// <inheritdoc />
public SKPath GetLayerPath(Layer layer, bool includeTranslation, bool includeScale, bool includeRotation, SKPoint? anchorOverride = null)
{
SKRect layerBounds = GetLayerBounds(layer).ToSKRect();
// Apply transformation like done by the core during layer rendering (same differences apply as in GetLayerTransformGroup)
SKPoint anchorPosition = GetLayerAnchorPosition(layer).ToSKPoint();
if (anchorOverride != null)
anchorPosition = anchorOverride.Value;
SKPoint anchorProperty = layer.Transform.AnchorPoint.CurrentValue;
// Translation originates from the unscaled center of the shape and is tied to the anchor
float x = anchorPosition.X - layerBounds.MidX - anchorProperty.X * layerBounds.Width;
float y = anchorPosition.Y - layerBounds.MidY - anchorProperty.Y * layerBounds.Height;
SKPath path = new();
path.AddRect(layerBounds);
if (includeTranslation)
path.Transform(SKMatrix.CreateTranslation(x, y));
if (includeScale)
path.Transform(SKMatrix.CreateScale(layer.Transform.Scale.CurrentValue.Width / 100f, layer.Transform.Scale.CurrentValue.Height / 100f, anchorPosition.X, anchorPosition.Y));
if (includeRotation)
path.Transform(SKMatrix.CreateRotationDegrees(layer.Transform.Rotation.CurrentValue, anchorPosition.X, anchorPosition.Y));
return path;
}
/// <inheritdoc />
public SKPoint GetScaledPoint(Layer layer, SKPoint point, bool absolute)
{
SKRect bounds = GetLayerBounds(layer).ToSKRect();
if (absolute)
return new SKPoint(
100 / bounds.Width * (point.X - bounds.Left) / 100,
100 / bounds.Height * (point.Y - bounds.Top) / 100
);
return new SKPoint(
100 / bounds.Width * point.X / 100,
100 / bounds.Height * point.Y / 100
);
}
public SKPoint GetDragOffset(Layer layer, SKPoint dragStart)
{
// Figure out what the top left will be if the shape moves to the current cursor position
SKPoint scaledDragStart = GetScaledPoint(layer, dragStart, true);
SKPoint tempAnchor = GetLayerAnchorPosition(layer, scaledDragStart).ToSKPoint();
SKPoint tempTopLeft = GetLayerPath(layer, true, true, true, tempAnchor)[0];
// Get the shape's position
SKPoint topLeft = GetLayerPath(layer, true, true, true)[0];
// The difference between the two is the offset
return topLeft - tempTopLeft;
}
}
}