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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00
2020-02-13 19:26:22 +01:00

104 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using Artemis.Core.Models.Profile;
using Artemis.Core.Models.Profile.LayerProperties;
using Artemis.Core.Plugins.LayerBrush;
using SkiaSharp;
namespace Artemis.Plugins.LayerBrushes.Color
{
public class ColorBrush : LayerBrush
{
private readonly List<SKColor> _testColors;
private SKColor _color;
private SKPaint _paint;
private SKShader _shader;
public ColorBrush(Layer layer, LayerBrushDescriptor descriptor) : base(layer, descriptor)
{
ColorProperty = RegisterLayerProperty<SKColor>("Brush.Color", "Color", "The color of the brush.");
GradientTypeProperty = RegisterLayerProperty<GradientType>("Brush.GradientType", "Gradient type", "The scale of the noise.");
GradientTypeProperty.CanUseKeyframes = false;
_testColors = new List<SKColor>();
for (var i = 0; i < 9; i++)
{
if (i != 8)
_testColors.Add(SKColor.FromHsv(i * 32, 100, 100));
else
_testColors.Add(SKColor.FromHsv(0, 100, 100));
}
CreateShader();
Layer.RenderPropertiesUpdated += (sender, args) => CreateShader();
GradientTypeProperty.ValueChanged += (sender, args) => CreateShader();
}
public LayerProperty<SKColor> ColorProperty { get; set; }
public LayerProperty<GradientType> GradientTypeProperty { get; set; }
private void CreateShader()
{
var center = new SKPoint(Layer.Bounds.MidX, Layer.Bounds.MidY);
SKShader shader;
switch (GradientTypeProperty.CurrentValue)
{
case GradientType.Solid:
shader = SKShader.CreateColor(_color);
break;
case GradientType.LinearGradient:
shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(Layer.Bounds.Width, 0), _testColors.ToArray(), SKShaderTileMode.Repeat);
break;
case GradientType.RadialGradient:
shader = SKShader.CreateRadialGradient(center, Math.Min(Layer.Bounds.Width, Layer.Bounds.Height), _testColors.ToArray(), SKShaderTileMode.Repeat);
break;
case GradientType.SweepGradient:
shader = SKShader.CreateSweepGradient(center, _testColors.ToArray(), null, SKShaderTileMode.Clamp, 0, 360);
break;
default:
throw new ArgumentOutOfRangeException();
}
var oldShader = _shader;
var oldPaint = _paint;
_shader = shader;
_paint = new SKPaint {Shader = _shader, FilterQuality = SKFilterQuality.Low};
oldShader?.Dispose();
oldPaint?.Dispose();
}
public override void Update(double deltaTime)
{
// Only recreate the shader if the color changed
if (_color != ColorProperty.CurrentValue)
{
_color = ColorProperty.CurrentValue;
CreateShader();
}
base.Update(deltaTime);
}
public override void Render(SKCanvas canvas, SKPath path, SKPaint paint)
{
paint.Shader = _shader;
canvas.DrawPath(path, paint);
}
}
public enum GradientType
{
[Description("Solid")]
Solid,
[Description("Linear Gradient")]
LinearGradient,
[Description("Radial Gradient")]
RadialGradient,
[Description("Sweep Gradient")]
SweepGradient
}
}