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Artemis/src/Artemis.Core/Models/IBreakableModel.cs

59 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
namespace Artemis.Core
{
/// <summary>
/// Represents a model that can have a broken state
/// </summary>
public interface IBreakableModel
{
/// <summary>
/// Gets the display name of this breakable model
/// </summary>
string BrokenDisplayName { get; }
/// <summary>
/// Gets or sets the broken state of this breakable model, if <see langword="null" /> this model is not broken.
/// </summary>
string? BrokenState { get; set; }
/// <summary>
/// Gets or sets the exception that caused the broken state
/// </summary>
Exception? BrokenStateException { get; set; }
/// <summary>
/// Try to execute the provided action. If the action succeeded the broken state is cleared if it matches
/// <see paramref="breakMessage" />, if the action throws an exception <see cref="BrokenState" /> and
/// <see cref="BrokenStateException" /> are set accordingly.
/// </summary>
/// <param name="action">The action to attempt to execute</param>
/// <param name="breakMessage">The message to clear on succeed or set on failure (exception)</param>
/// <returns><see langword="true" /> if the action succeeded; otherwise <see langword="false" />.</returns>
bool TryOrBreak(Action action, string breakMessage);
/// <summary>
/// Sets the broken state to the provided state and optional exception.
/// </summary>
/// <param name="state">The state to set the broken state to</param>
/// <param name="exception">The exception that caused the broken state</param>
public void SetBrokenState(string state, Exception? exception);
/// <summary>
/// Clears the broken state and exception if <see cref="BrokenState" /> equals <see paramref="state"></see>.
/// </summary>
/// <param name="state"></param>
public void ClearBrokenState(string state);
/// <summary>
/// Returns a list containing all broken models, including self and any children
/// </summary>
IEnumerable<IBreakableModel> GetBrokenHierarchy();
/// <summary>
/// Occurs when the broken state of this model changes
/// </summary>
event EventHandler BrokenStateChanged;
}
}