mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
59 lines
2.4 KiB
C#
59 lines
2.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Artemis.Core
|
|
{
|
|
/// <summary>
|
|
/// Represents a model that can have a broken state
|
|
/// </summary>
|
|
public interface IBreakableModel
|
|
{
|
|
/// <summary>
|
|
/// Gets the display name of this breakable model
|
|
/// </summary>
|
|
string BrokenDisplayName { get; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the broken state of this breakable model, if <see langword="null" /> this model is not broken.
|
|
/// </summary>
|
|
string? BrokenState { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the exception that caused the broken state
|
|
/// </summary>
|
|
Exception? BrokenStateException { get; set; }
|
|
|
|
/// <summary>
|
|
/// Try to execute the provided action. If the action succeeded the broken state is cleared if it matches
|
|
/// <see paramref="breakMessage" />, if the action throws an exception <see cref="BrokenState" /> and
|
|
/// <see cref="BrokenStateException" /> are set accordingly.
|
|
/// </summary>
|
|
/// <param name="action">The action to attempt to execute</param>
|
|
/// <param name="breakMessage">The message to clear on succeed or set on failure (exception)</param>
|
|
/// <returns><see langword="true" /> if the action succeeded; otherwise <see langword="false" />.</returns>
|
|
bool TryOrBreak(Action action, string breakMessage);
|
|
|
|
/// <summary>
|
|
/// Sets the broken state to the provided state and optional exception.
|
|
/// </summary>
|
|
/// <param name="state">The state to set the broken state to</param>
|
|
/// <param name="exception">The exception that caused the broken state</param>
|
|
public void SetBrokenState(string state, Exception? exception);
|
|
|
|
/// <summary>
|
|
/// Clears the broken state and exception if <see cref="BrokenState" /> equals <see paramref="state"></see>.
|
|
/// </summary>
|
|
/// <param name="state"></param>
|
|
public void ClearBrokenState(string state);
|
|
|
|
/// <summary>
|
|
/// Returns a list containing all broken models, including self and any children
|
|
/// </summary>
|
|
IEnumerable<IBreakableModel> GetBrokenHierarchy();
|
|
|
|
/// <summary>
|
|
/// Occurs when the broken state of this model changes
|
|
/// </summary>
|
|
event EventHandler BrokenStateChanged;
|
|
}
|
|
} |