Files
Artemis/src/Artemis.Core/Plugins/LayerEffect/Abstract/BaseLayerEffect.cs
T

94 lines
3.5 KiB
C#

using System;
using Artemis.Core.Models.Profile;
using Artemis.Core.Plugins.Models;
using Artemis.Core.Services.Interfaces;
using SkiaSharp;
namespace Artemis.Core.Plugins.LayerEffect.Abstract
{
/// <summary>
/// For internal use only, please use <see cref="LayerEffect" /> instead
/// </summary>
public abstract class BaseLayerEffect : IDisposable
{
/// <summary>
/// Gets the layer this effect is applied to
/// </summary>
public Layer Layer { get; internal set; }
/// <summary>
/// Gets the folder this effect is applied to
/// </summary>
public Folder Folder { get; internal set; }
/// <summary>
/// Gets the descriptor of this effect
/// </summary>
public LayerEffectDescriptor Descriptor { get; internal set; }
/// <summary>
/// Gets the plugin info that defined this effect
/// </summary>
public PluginInfo PluginInfo => Descriptor.LayerEffectProvider.PluginInfo;
/// <summary>
/// Gets a reference to the layer property group without knowing it's type
/// </summary>
public virtual LayerPropertyGroup BaseProperties => null;
public void Dispose()
{
DisableLayerEffect();
}
/// <summary>
/// Called when the layer brush is activated
/// </summary>
public abstract void EnableLayerEffect();
/// <summary>
/// Called when the layer brush is deactivated
/// </summary>
public abstract void DisableLayerEffect();
/// <summary>
/// Called before rendering every frame, write your update logic here
/// </summary>
/// <param name="deltaTime"></param>
public abstract void Update(double deltaTime);
/// <summary>
/// Called before the layer or folder will be rendered
/// </summary>
public abstract void PreProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint);
/// <summary>
/// Called after the layer of folder has been rendered
/// </summary>
public abstract void PostProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint);
internal void InternalPreProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
{
// Move the canvas to the top-left of the render path
canvas.Translate(path.Bounds.Left, path.Bounds.Top);
// Pass the render path to the layer effect positioned at 0,0
path.Transform(SKMatrix.MakeTranslation(path.Bounds.Left * -1, path.Bounds.Top * -1));
PreProcess(canvas, canvasInfo, path, paint);
}
internal void InternalPostProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
{
// Move the canvas to the top-left of the render path
canvas.Translate(path.Bounds.Left, path.Bounds.Top);
// Pass the render path to the layer effect positioned at 0,0
path.Transform(SKMatrix.MakeTranslation(path.Bounds.Left * -1, path.Bounds.Top * -1));
PostProcess(canvas, canvasInfo, path, paint);
}
// Not only is this needed to initialize properties on the layer effects, it also prevents implementing anything
// but LayerEffect<T> outside the core
internal abstract void Initialize(ILayerService layerService);
}
}