1
0
mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

46 lines
1.5 KiB
C#

using System.Collections;
using Artemis.Core;
using Artemis.VisualScripting.Nodes.List.Screens;
namespace Artemis.VisualScripting.Nodes.List;
[Node("List Operator (Simple)", "Checks if any/all/no value in the input list matches the input value", "List", InputType = typeof(IEnumerable), OutputType = typeof(bool))]
public class ListOperatorNode : Node<ListOperator, ListOperatorNodeCustomViewModel>
{
public ListOperatorNode() : base("List Operator", "Checks if any/all/no value in the input list matches the input value")
{
InputList = CreateInputPin<IList>();
InputValue = CreateInputPin<object>();
Ouput = CreateOutputPin<bool>();
}
public InputPin<IList> InputList { get; }
public InputPin<object> InputValue { get; }
public OutputPin<bool> Ouput { get; }
/// <inheritdoc />
public override void Evaluate()
{
if (InputList.Value == null)
{
Ouput.Value = Storage == ListOperator.None;
return;
}
object? input = InputValue.Value;
if (Storage == ListOperator.Any)
Ouput.Value = InputList.Value.Cast<object>().Any(v => v.Equals(input));
else if (Storage == ListOperator.All)
Ouput.Value = InputList.Value.Cast<object>().All(v => v.Equals(input));
else if (Storage == ListOperator.All)
Ouput.Value = InputList.Value.Cast<object>().All(v => !v.Equals(input));
}
}
public enum ListOperator
{
Any,
All,
None
}