mirror of
https://github.com/Artemis-RGB/Artemis
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Layers - Added hints UI accesible from profile tree Surface - Added device categories used by profile adaption
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System.Collections.Generic;
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namespace Artemis.Storage.Entities.Surface
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{
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public class DeviceEntity
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{
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public DeviceEntity()
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{
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InputIdentifiers = new List<DeviceInputIdentifierEntity>();
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InputMappings = new List<InputMappingEntity>();
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Categories = new List<int>();
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}
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public string Id { get; set; }
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public float X { get; set; }
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public float Y { get; set; }
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public float Rotation { get; set; }
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public float Scale { get; set; }
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public int ZIndex { get; set; }
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public float RedScale { get; set; }
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public float GreenScale { get; set; }
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public float BlueScale { get; set; }
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public bool IsEnabled { get; set; }
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public int PhysicalLayout { get; set; }
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public string LogicalLayout { get; set; }
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public string CustomLayoutPath { get; set; }
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public List<DeviceInputIdentifierEntity> InputIdentifiers { get; set; }
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public List<InputMappingEntity> InputMappings { get; set; }
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public List<int> Categories { get; set; }
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}
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public class InputMappingEntity
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{
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public int OriginalLedId { get; set; }
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public int MappedLedId { get; set; }
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}
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public class DeviceInputIdentifierEntity
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{
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public string InputProvider { get; set; }
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public object Identifier { get; set; }
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}
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} |