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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00
Robert 5a44e5fbe8 Refactored the edit tool
Fixed the fill shape but it might need some rethinking
2020-01-29 20:56:26 +01:00

76 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Artemis.Core.Models.Profile;
using Artemis.Core.Plugins.LayerBrush;
using SkiaSharp;
namespace Artemis.Plugins.LayerBrushes.Color
{
public class ColorBrush : LayerBrush
{
private SKPaint _paint;
private SKShader _shader;
private readonly List<SKColor> _testColors;
public ColorBrush(Layer layer, ColorBrushSettings settings, LayerBrushDescriptor descriptor) : base(layer, settings, descriptor)
{
Settings = settings;
_testColors = new List<SKColor>();
for (var i = 0; i < 9; i++)
{
if (i != 8)
_testColors.Add(SKColor.FromHsv(i * 32, 100, 100));
else
_testColors.Add(SKColor.FromHsv(0, 100, 100));
}
CreateShader();
Layer.RenderPropertiesUpdated += (sender, args) => CreateShader();
Settings.PropertyChanged += (sender, args) => CreateShader();
}
public new ColorBrushSettings Settings { get; }
private void CreateShader()
{
var center = new SKPoint(Layer.AbsoluteRectangle.MidX, Layer.AbsoluteRectangle.MidY);
SKShader shader;
switch (Settings.GradientType)
{
case GradientType.Solid:
shader = SKShader.CreateColor(_testColors.First());
break;
case GradientType.LinearGradient:
shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(Layer.AbsoluteRectangle.Width, 0), _testColors.ToArray(), SKShaderTileMode.Repeat);
break;
case GradientType.RadialGradient:
shader = SKShader.CreateRadialGradient(center, Math.Min(Layer.AbsoluteRectangle.Width, Layer.AbsoluteRectangle.Height), _testColors.ToArray(), SKShaderTileMode.Repeat);
break;
case GradientType.SweepGradient:
shader = SKShader.CreateSweepGradient(center, _testColors.ToArray(), null, SKShaderTileMode.Clamp, 0, 360);
break;
default:
throw new ArgumentOutOfRangeException();
}
var oldShader = _shader;
var oldPaint = _paint;
_shader = shader;
_paint = new SKPaint {Shader = _shader, FilterQuality = SKFilterQuality.Low};
oldShader?.Dispose();
oldPaint?.Dispose();
}
public override LayerBrushViewModel GetViewModel()
{
return new ColorBrushViewModel(this);
}
public override void Render(SKCanvas canvas)
{
canvas.DrawPath(Layer.LayerShape.RenderPath, _paint);
}
}
}