mirror of
https://github.com/Artemis-RGB/Artemis
synced 2026-11-12 03:48:56 +00:00
53 lines
2.3 KiB
C#
53 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using Artemis.Core.Plugins.Exceptions;
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namespace Artemis.Core.Plugins.LayerEffects
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{
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/// <summary>
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/// Allows you to register one or more <see cref="LayerEffect{T}" />s usable by profile layers.
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/// </summary>
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public abstract class LayerEffectProvider : Plugin
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{
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private readonly List<LayerEffectDescriptor> _layerEffectDescriptors;
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/// <summary>
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/// Allows you to register one or more <see cref="LayerEffect{T}" />s usable by profile layers.
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/// </summary>
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protected LayerEffectProvider()
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{
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_layerEffectDescriptors = new List<LayerEffectDescriptor>();
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PluginDisabled += OnPluginDisabled;
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}
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/// <summary>
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/// A read-only collection of all layer effects added with <see cref="RegisterLayerEffectDescriptor{T}" />
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/// </summary>
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public ReadOnlyCollection<LayerEffectDescriptor> LayerEffectDescriptors => _layerEffectDescriptors.AsReadOnly();
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/// <summary>
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/// Adds a layer effect descriptor for a given layer effect, so that it appears in the UI.
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/// <para>Note: You do not need to manually remove these on disable</para>
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/// </summary>
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/// <typeparam name="T">The type of the layer effect you wish to register</typeparam>
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/// <param name="displayName">The name to display in the UI</param>
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/// <param name="description">The description to display in the UI</param>
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/// <param name="icon">
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/// The Material icon to display in the UI, a full reference can be found
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/// <see href="https://materialdesignicons.com">here</see>
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/// </param>
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protected void RegisterLayerEffectDescriptor<T>(string displayName, string description, string icon) where T : BaseLayerEffect
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{
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if (!Enabled)
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throw new ArtemisPluginException(PluginInfo, "Can only add a layer effect descriptor when the plugin is enabled");
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_layerEffectDescriptors.Add(new LayerEffectDescriptor(displayName, description, icon, typeof(T), this));
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}
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private void OnPluginDisabled(object sender, EventArgs e)
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{
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_layerEffectDescriptors.Clear();
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}
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}
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} |