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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00
Artemis/src/Artemis.Core/Models/Profile/ProfileElement.cs

263 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using SkiaSharp;
using Stylet;
namespace Artemis.Core
{
public abstract class ProfileElement : PropertyChangedBase, IDisposable
{
private bool _enabled;
private Guid _entityId;
private string _name;
private int _order;
private ProfileElement _parent;
private Profile _profile;
protected bool Disposed;
protected List<ProfileElement> ChildrenList;
protected ProfileElement()
{
ChildrenList = new List<ProfileElement>();
}
/// <summary>
/// Gets the unique ID of this profile element
/// </summary>
public Guid EntityId
{
get => _entityId;
internal set => SetAndNotify(ref _entityId, value);
}
/// <summary>
/// Gets the profile this element belongs to
/// </summary>
public Profile Profile
{
get => _profile;
internal set => SetAndNotify(ref _profile, value);
}
/// <summary>
/// Gets the parent of this element
/// </summary>
public ProfileElement Parent
{
get => _parent;
internal set => SetAndNotify(ref _parent, value);
}
/// <summary>
/// The element's children
/// </summary>
public ReadOnlyCollection<ProfileElement> Children => ChildrenList.AsReadOnly();
/// <summary>
/// The order in which this element appears in the update loop and editor
/// </summary>
public int Order
{
get => _order;
internal set => SetAndNotify(ref _order, value);
}
/// <summary>
/// The name which appears in the editor
/// </summary>
public string Name
{
get => _name;
set => SetAndNotify(ref _name, value);
}
/// <summary>
/// Gets or sets the enabled state, if not enabled the element is skipped in render and update
/// </summary>
public bool Enabled
{
get => _enabled;
set => SetAndNotify(ref _enabled, value);
}
/// <summary>
/// Updates the element
/// </summary>
/// <param name="deltaTime"></param>
public abstract void Update(double deltaTime);
/// <summary>
/// Renders the element
/// </summary>
public abstract void Render(SKCanvas canvas, SKImageInfo canvasInfo);
/// <summary>
/// Resets the internal state of the element
/// </summary>
public abstract void Reset();
/// <inheritdoc />
public override string ToString()
{
return $"{nameof(EntityId)}: {EntityId}, {nameof(Order)}: {Order}, {nameof(Name)}: {Name}";
}
#region Hierarchy
/// <summary>
/// Adds a profile element to the <see cref="Children" /> collection, optionally at the given position (1-based)
/// </summary>
/// <param name="child">The profile element to add</param>
/// <param name="order">The order where to place the child (1-based), defaults to the end of the collection</param>
public virtual void AddChild(ProfileElement child, int? order = null)
{
if (Disposed)
throw new ObjectDisposedException(GetType().Name);
lock (ChildrenList)
{
if (ChildrenList.Contains(child))
return;
// Add to the end of the list
if (order == null)
{
ChildrenList.Add(child);
child.Order = ChildrenList.Count;
}
// Shift everything after the given order
else
{
foreach (ProfileElement profileElement in ChildrenList.Where(c => c.Order >= order).ToList())
profileElement.Order++;
int targetIndex;
if (order == 0)
targetIndex = 0;
else if (order > ChildrenList.Count)
targetIndex = ChildrenList.Count;
else
targetIndex = ChildrenList.FindIndex(c => c.Order == order + 1);
ChildrenList.Insert(targetIndex, child);
child.Order = order.Value;
}
child.Parent = this;
}
OnChildAdded();
}
/// <summary>
/// Removes a profile element from the <see cref="Children" /> collection
/// </summary>
/// <param name="child">The profile element to remove</param>
public virtual void RemoveChild(ProfileElement child)
{
if (Disposed)
throw new ObjectDisposedException(GetType().Name);
lock (ChildrenList)
{
ChildrenList.Remove(child);
// Shift everything after the given order
foreach (ProfileElement profileElement in ChildrenList.Where(c => c.Order > child.Order).ToList())
profileElement.Order--;
child.Parent = null;
}
OnChildRemoved();
}
/// <summary>
/// Returns a flattened list of all child folders
/// </summary>
/// <returns></returns>
public List<Folder> GetAllFolders()
{
if (Disposed)
throw new ObjectDisposedException(GetType().Name);
List<Folder> folders = new List<Folder>();
foreach (Folder childFolder in Children.Where(c => c is Folder).Cast<Folder>())
{
// Add all folders in this element
folders.Add(childFolder);
// Add all folders in folders inside this element
folders.AddRange(childFolder.GetAllFolders());
}
return folders;
}
/// <summary>
/// Returns a flattened list of all child layers
/// </summary>
/// <returns></returns>
public List<Layer> GetAllLayers()
{
if (Disposed)
throw new ObjectDisposedException(GetType().Name);
List<Layer> layers = new List<Layer>();
// Add all layers in this element
layers.AddRange(Children.Where(c => c is Layer).Cast<Layer>());
// Add all layers in folders inside this element
foreach (Folder childFolder in Children.Where(c => c is Folder).Cast<Folder>())
layers.AddRange(childFolder.GetAllLayers());
return layers;
}
#endregion
#region Storage
internal abstract void Load();
internal abstract void Save();
#endregion
#region IDisposable
/// <inheritdoc />
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
}
}
#endregion
#region Events
public event EventHandler ChildAdded;
public event EventHandler ChildRemoved;
protected virtual void OnChildAdded()
{
ChildAdded?.Invoke(this, EventArgs.Empty);
}
protected virtual void OnChildRemoved()
{
ChildRemoved?.Invoke(this, EventArgs.Empty);
}
#endregion
}
}