mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
Nodes - Added color gradient pin type Data bindings - Changed color gradient data bindings to now take a color gradient
168 lines
3.8 KiB
C#
168 lines
3.8 KiB
C#
using System;
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using Newtonsoft.Json;
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namespace Artemis.Core;
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/// <summary>
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/// Represents an input pin containing a value of type <typeparamref name="T" /> on a <see cref="INode" />
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/// </summary>
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public sealed class InputPin<T> : Pin
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{
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#region Constructors
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[JsonConstructor]
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internal InputPin(INode node, string name)
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: base(node, name)
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{
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Value = default;
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IsNumeric = typeof(T) == typeof(Numeric);
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}
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#endregion
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#region Methods
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private void Evaluate()
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{
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if (ConnectedTo.Count > 0 && ConnectedTo[0].PinValue is T value)
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Value = value;
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}
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#endregion
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#region Properties & Fields
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/// <inheritdoc />
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public override Type Type { get; } = typeof(T);
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/// <inheritdoc />
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public override object? PinValue => Value;
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/// <inheritdoc />
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public override PinDirection Direction => PinDirection.Input;
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private T? _value;
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/// <summary>
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/// Gets or sets the value of the input pin
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/// </summary>
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public T? Value
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{
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get
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{
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if (!IsEvaluated)
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Evaluate();
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return _value;
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}
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private set
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{
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_value = value;
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IsEvaluated = true;
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OnPropertyChanged(nameof(PinValue));
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}
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}
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#endregion
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}
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/// <summary>
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/// Represents an input pin on a <see cref="INode" />
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/// </summary>
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public sealed class InputPin : Pin
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{
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#region Constructors
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internal InputPin(INode node, Type type, string name)
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: base(node, name)
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{
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_type = type;
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_value = type.GetDefault();
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IsNumeric = type == typeof(Numeric);
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}
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#endregion
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#region Methods
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/// <summary>
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/// Changes the type of this pin, disconnecting any pins that are incompatible with the new type.
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/// </summary>
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/// <param name="type">The new type of the pin.</param>
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public void ChangeType(Type type)
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{
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if (type == _type)
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return;
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base.ChangeType(type, ref _type);
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Value = type.GetDefault();
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}
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private void Evaluate()
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{
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if (Type.IsValueType)
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{
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if (ConnectedTo.Count > 0 && ConnectedTo[0].PinValue != null)
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Value = ConnectedTo[0].PinValue;
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else
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Value = Type.GetDefault()!;
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}
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else if (ConnectedTo.Count > 0)
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{
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Value = ConnectedTo[0].PinValue;
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}
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else
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{
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Value = null;
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}
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}
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#endregion
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#region Properties & Fields
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/// <inheritdoc />
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public override Type Type => _type;
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/// <inheritdoc />
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public override object? PinValue => Value;
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/// <inheritdoc />
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public override PinDirection Direction => PinDirection.Input;
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private object? _value;
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private Type _type;
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/// <summary>
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/// Gets or sets the value of the input pin
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/// </summary>
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public object? Value
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{
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get
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{
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if (!IsEvaluated)
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Evaluate();
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return _value;
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}
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private set
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{
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if (Type.IsValueType && value == null)
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// We can't take null for value types so set it to the default value for that type
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_value = Type.GetDefault();
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else if (value != null)
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// If a value was given make sure it matches
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if (!Type.IsInstanceOfType(value))
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throw new ArgumentException($"Value of type '{value.GetType().Name}' can't be assigned to a pin of type {Type.Name}.");
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// Otherwise we're good and we can put a null here if it happens to be that
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_value = value;
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IsEvaluated = true;
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OnPropertyChanged(nameof(PinValue));
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}
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}
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#endregion
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} |