mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
206 lines
8.6 KiB
C#
206 lines
8.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Artemis.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Artemis.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to <?xml version="1.0" encoding="UTF-16"?>
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///<!-- Used by Artemis to get the active Sign -->
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///<UserConfig>
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/// <Group id="Artemis" displayName="Artemis">
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/// <VisibleVars>
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/// <Var id="ActiveSign" displayName="ActiveSign" displayType="SLIDER:0:1:1000000"/>
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/// </VisibleVars>
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/// </Group>
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///</UserConfig>.
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/// </summary>
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internal static string artemisXml {
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get {
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return ResourceManager.GetString("artemisXml", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap bow {
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get {
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object obj = ResourceManager.GetObject("bow", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to "Artemis"
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///{
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/// "uri" "http://localhost:{{port}}/csgo_game_event"
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/// "timeout" "5.0"
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/// "buffer" "0.1"
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/// "throttle" "0.1"
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/// "heartbeat" "30.0"
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/// "data"
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/// {
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/// "provider" "1"
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/// "map" "1"
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/// "round" "1"
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/// "player_id" "1"
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/// "player_state" "1"
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/// "player_weapons" "1"
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/// "player_match_stats" "1"
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/// }
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///}.
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/// </summary>
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internal static string csgoGamestateConfiguration {
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get {
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return ResourceManager.GetString("csgoGamestateConfiguration", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to "Artemis"
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///{
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/// "uri" "http://localhost:{{port}}/"
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/// "timeout" "5.0"
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/// "buffer" "0.1"
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/// "throttle" "0.1"
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/// "heartbeat" "30.0"
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/// "data"
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/// {
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/// "provider" "1"
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/// "map" "1"
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/// "player" "1"
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/// "hero" "1"
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/// "abilities" "1"
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/// "items" "1"
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/// }
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///}.
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/// </summary>
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internal static string dotaGamestateConfiguration {
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get {
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return ResourceManager.GetString("dotaGamestateConfiguration", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap folder {
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get {
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object obj = ResourceManager.GetObject("folder", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] LogitechLED {
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get {
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object obj = ResourceManager.GetObject("LogitechLED", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon logo {
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get {
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object obj = ResourceManager.GetObject("logo", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon logo_disabled {
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get {
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object obj = ResourceManager.GetObject("logo_disabled", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /***********************************************************************/
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////** © 2015 CD PROJEKT S.A. All rights reserved.
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////** THE WITCHER® is a trademark of CD PROJEKT S. A.
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////** The Witcher game is based on the prose of Andrzej Sapkowski.
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////***********************************************************************/
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///
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///
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///
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///
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///statemachine class W3PlayerWitcher extends CR4Player
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///{
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///
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/// private saved var craftingSchematics : array<name>;
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///
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///
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/// private saved var alchemyRecipes : array<name>; [rest of string was truncated]";.
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/// </summary>
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internal static string playerWitcherWs {
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get {
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return ResourceManager.GetString("playerWitcherWs", resourceCulture);
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}
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}
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}
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}
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