mirror of
https://github.com/Artemis-RGB/Artemis
synced 2026-11-12 11:56:30 +00:00
106 lines
4.1 KiB
C#
106 lines
4.1 KiB
C#
using System;
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Plugins.Models;
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using Artemis.Core.Services.Interfaces;
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using SkiaSharp;
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using Stylet;
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namespace Artemis.Core.Plugins.LayerEffect.Abstract
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{
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/// <summary>
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/// For internal use only, please use <see cref="LayerEffect" /> instead
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/// </summary>
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public abstract class BaseLayerEffect : PropertyChangedBase, IDisposable
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{
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/// <summary>
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/// Gets the unique ID of this effect
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/// </summary>
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public Guid EntityId { get; internal set; }
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/// <summary>
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/// Gets the profile element (such as layer or folder) this effect is applied to
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/// </summary>
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public EffectProfileElement ProfileElement { get; internal set; }
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/// <summary>
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/// The name which appears in the editor
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Gets or sets the enabled state, if not enabled the effect is skipped in render and update
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/// </summary>
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public bool Enabled { get; set; }
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/// <summary>
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/// Gets or sets whether the effect has been renamed by the user, if true consider refraining from changing the name
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/// programatically
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/// </summary>
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public bool HasBeenRenamed { get; set; }
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/// <summary>
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/// Gets the order in which this effect appears in the update loop and editor
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/// </summary>
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public int Order { get; set; }
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/// <summary>
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/// Gets the descriptor of this effect
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/// </summary>
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public LayerEffectDescriptor Descriptor { get; internal set; }
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/// <summary>
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/// Gets the plugin info that defined this effect
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/// </summary>
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public PluginInfo PluginInfo => Descriptor.LayerEffectProvider.PluginInfo;
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/// <summary>
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/// Gets a reference to the layer property group without knowing it's type
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/// </summary>
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public virtual LayerPropertyGroup BaseProperties => null;
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internal string PropertyRootPath => $"LayerEffect.{EntityId}.{GetType().Name}.";
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public void Dispose()
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{
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DisableLayerEffect();
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}
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/// <summary>
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/// Called when the layer brush is activated
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/// </summary>
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public abstract void EnableLayerEffect();
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/// <summary>
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/// Called when the layer brush is deactivated
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/// </summary>
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public abstract void DisableLayerEffect();
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/// <summary>
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/// Called before rendering every frame, write your update logic here
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/// </summary>
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/// <param name="deltaTime"></param>
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public abstract void Update(double deltaTime);
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/// <summary>
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/// Called before the layer or folder will be rendered
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/// </summary>
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/// <param name="canvas">The canvas used to render the frame</param>
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/// <param name="canvasInfo">Info on the canvas size and pixel type</param>
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/// <param name="renderBounds">The bounds this layer/folder will render in</param>
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/// <param name="paint">The paint this layer/folder will use to render</param>
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public abstract void PreProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath renderBounds, SKPaint paint);
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/// <summary>
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/// Called after the layer of folder has been rendered
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/// </summary>
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/// <param name="canvas">The canvas used to render the frame</param>
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/// <param name="canvasInfo">Info on the canvas size and pixel type</param>
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/// <param name="renderBounds">The bounds this layer/folder rendered in</param>
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/// <param name="paint">The paint this layer/folder used to render</param>
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public abstract void PostProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath renderBounds, SKPaint paint);
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// Not only is this needed to initialize properties on the layer effects, it also prevents implementing anything
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// but LayerEffect<T> outside the core
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internal abstract void Initialize(ILayerService layerService);
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}
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} |