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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-12 21:38:38 +00:00
Robert f6090dc296 Code style - Use file scoped namespaces
Code style - Ran code cleanup
2022-08-21 11:36:15 +02:00

117 lines
3.2 KiB
C#

using System;
using SkiaSharp;
namespace Artemis.Core;
internal class Renderer : IDisposable
{
private bool _disposed;
private SKRect _lastBounds;
private GRContext? _lastGraphicsContext;
private SKRect _lastParentBounds;
private bool _valid;
public SKSurface? Surface { get; private set; }
public SKPaint? Paint { get; private set; }
public SKPath? Path { get; private set; }
public SKPoint TargetLocation { get; private set; }
public bool IsOpen { get; private set; }
/// <summary>
/// Opens the render context using the dimensions of the provided path
/// </summary>
public void Open(SKPath path, Folder? parent)
{
if (_disposed)
throw new ObjectDisposedException("Renderer");
if (IsOpen)
throw new ArtemisCoreException("Cannot open render context because it is already open");
if (path.Bounds != _lastBounds || (parent != null && parent.Bounds != _lastParentBounds) || _lastGraphicsContext != Constants.ManagedGraphicsContext?.GraphicsContext)
Invalidate();
if (!_valid || Surface == null)
{
SKRect pathBounds = path.Bounds;
int width = (int) pathBounds.Width;
int height = (int) pathBounds.Height;
SKImageInfo imageInfo = new(width, height);
if (Constants.ManagedGraphicsContext?.GraphicsContext == null)
Surface = SKSurface.Create(imageInfo);
else
Surface = SKSurface.Create(Constants.ManagedGraphicsContext.GraphicsContext, true, imageInfo);
Path = new SKPath(path);
Path.Transform(SKMatrix.CreateTranslation(pathBounds.Left * -1, pathBounds.Top * -1));
TargetLocation = new SKPoint(pathBounds.Location.X, pathBounds.Location.Y);
if (parent != null)
TargetLocation -= parent.Bounds.Location;
Surface.Canvas.ClipPath(Path);
_lastParentBounds = parent?.Bounds ?? new SKRect();
_lastBounds = path.Bounds;
_lastGraphicsContext = Constants.ManagedGraphicsContext?.GraphicsContext;
_valid = true;
}
Paint = new SKPaint();
Surface.Canvas.Clear();
Surface.Canvas.Save();
IsOpen = true;
}
public void Close()
{
if (_disposed)
throw new ObjectDisposedException("Renderer");
Surface?.Canvas.Restore();
// Looks like every part of the paint needs to be disposed :(
Paint?.ColorFilter?.Dispose();
Paint?.ImageFilter?.Dispose();
Paint?.MaskFilter?.Dispose();
Paint?.PathEffect?.Dispose();
Paint?.Dispose();
Paint = null;
IsOpen = false;
}
public void Invalidate()
{
if (_disposed)
throw new ObjectDisposedException("Renderer");
_valid = false;
}
~Renderer()
{
if (IsOpen)
Close();
}
public void Dispose()
{
if (IsOpen)
Close();
Surface?.Dispose();
Paint?.Dispose();
Path?.Dispose();
Surface = null;
Paint = null;
Path = null;
_disposed = true;
}
}