mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-12 21:38:38 +00:00
117 lines
3.2 KiB
C#
117 lines
3.2 KiB
C#
using System;
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using SkiaSharp;
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namespace Artemis.Core;
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internal class Renderer : IDisposable
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{
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private bool _disposed;
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private SKRect _lastBounds;
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private GRContext? _lastGraphicsContext;
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private SKRect _lastParentBounds;
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private bool _valid;
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public SKSurface? Surface { get; private set; }
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public SKPaint? Paint { get; private set; }
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public SKPath? Path { get; private set; }
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public SKPoint TargetLocation { get; private set; }
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public bool IsOpen { get; private set; }
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/// <summary>
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/// Opens the render context using the dimensions of the provided path
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/// </summary>
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public void Open(SKPath path, Folder? parent)
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{
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if (_disposed)
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throw new ObjectDisposedException("Renderer");
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if (IsOpen)
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throw new ArtemisCoreException("Cannot open render context because it is already open");
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if (path.Bounds != _lastBounds || (parent != null && parent.Bounds != _lastParentBounds) || _lastGraphicsContext != Constants.ManagedGraphicsContext?.GraphicsContext)
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Invalidate();
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if (!_valid || Surface == null)
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{
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SKRect pathBounds = path.Bounds;
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int width = (int) pathBounds.Width;
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int height = (int) pathBounds.Height;
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SKImageInfo imageInfo = new(width, height);
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if (Constants.ManagedGraphicsContext?.GraphicsContext == null)
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Surface = SKSurface.Create(imageInfo);
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else
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Surface = SKSurface.Create(Constants.ManagedGraphicsContext.GraphicsContext, true, imageInfo);
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Path = new SKPath(path);
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Path.Transform(SKMatrix.CreateTranslation(pathBounds.Left * -1, pathBounds.Top * -1));
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TargetLocation = new SKPoint(pathBounds.Location.X, pathBounds.Location.Y);
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if (parent != null)
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TargetLocation -= parent.Bounds.Location;
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Surface.Canvas.ClipPath(Path);
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_lastParentBounds = parent?.Bounds ?? new SKRect();
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_lastBounds = path.Bounds;
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_lastGraphicsContext = Constants.ManagedGraphicsContext?.GraphicsContext;
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_valid = true;
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}
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Paint = new SKPaint();
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Surface.Canvas.Clear();
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Surface.Canvas.Save();
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IsOpen = true;
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}
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public void Close()
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{
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if (_disposed)
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throw new ObjectDisposedException("Renderer");
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Surface?.Canvas.Restore();
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// Looks like every part of the paint needs to be disposed :(
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Paint?.ColorFilter?.Dispose();
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Paint?.ImageFilter?.Dispose();
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Paint?.MaskFilter?.Dispose();
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Paint?.PathEffect?.Dispose();
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Paint?.Dispose();
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Paint = null;
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IsOpen = false;
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}
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public void Invalidate()
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{
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if (_disposed)
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throw new ObjectDisposedException("Renderer");
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_valid = false;
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}
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~Renderer()
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{
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if (IsOpen)
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Close();
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}
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public void Dispose()
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{
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if (IsOpen)
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Close();
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Surface?.Dispose();
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Paint?.Dispose();
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Path?.Dispose();
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Surface = null;
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Paint = null;
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Path = null;
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_disposed = true;
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}
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} |