mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
125 lines
4.1 KiB
C#
125 lines
4.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Artemis.Core;
|
|
using Artemis.Core.Services;
|
|
|
|
namespace Artemis.UI.Shared.Services.NodeEditor.Commands;
|
|
|
|
/// <summary>
|
|
/// Represents a node editor command that can be used to duplicate a node.
|
|
/// </summary>
|
|
public class DuplicateNode : INodeEditorCommand, IDisposable
|
|
{
|
|
private readonly bool _copyIncomingConnections;
|
|
private readonly INode _node;
|
|
private readonly INodeScript _nodeScript;
|
|
private readonly INodeService _nodeService;
|
|
private NodeConnectionStore? _connections;
|
|
private INode? _copy;
|
|
|
|
private bool _executed;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the <see cref="DeleteNode" /> class.
|
|
/// </summary>
|
|
/// <param name="nodeScript">The node script the node belongs to.</param>
|
|
/// <param name="node">The node to delete.</param>
|
|
/// <param name="copyIncomingConnections">A boolean indicating whether incoming connections should be copied.</param>
|
|
/// <param name="nodeService">The service to use to duplicate the node.</param>
|
|
public DuplicateNode(INodeScript nodeScript, INode node, bool copyIncomingConnections, INodeService nodeService)
|
|
{
|
|
_nodeScript = nodeScript;
|
|
_node = node;
|
|
_copyIncomingConnections = copyIncomingConnections;
|
|
_nodeService = nodeService;
|
|
}
|
|
|
|
private INode CreateCopy()
|
|
{
|
|
NodeData? nodeData = _nodeService.AvailableNodes.FirstOrDefault(d => d.Type == _node.GetType());
|
|
if (nodeData == null)
|
|
throw new ArtemisSharedUIException($"Can't create a copy of node of type {_node.GetType()} because there is no matching node data.");
|
|
|
|
// Create the node
|
|
INode node = nodeData.CreateNode(_nodeScript, null);
|
|
// Move it slightly
|
|
node.X = _node.X + 20;
|
|
node.Y = _node.Y + 20;
|
|
|
|
// Add pins to collections
|
|
for (int i = 0; i < _node.PinCollections.Count; i++)
|
|
{
|
|
IPinCollection sourceCollection = _node.PinCollections.ElementAt(i);
|
|
IPinCollection? targetCollection = node.PinCollections.ElementAtOrDefault(i);
|
|
|
|
if (targetCollection == null)
|
|
continue;
|
|
while (targetCollection.Count() < sourceCollection.Count())
|
|
targetCollection.Add(targetCollection.CreatePin());
|
|
}
|
|
|
|
// Copy the storage
|
|
if (_node is Node sourceNode && node is Node targetNode)
|
|
targetNode.DeserializeStorage(sourceNode.SerializeStorage());
|
|
|
|
// Connect input pins
|
|
if (_copyIncomingConnections)
|
|
{
|
|
List<IPin> sourceInputPins = _node.Pins.Concat(_node.PinCollections.SelectMany(c => c)).Where(p => p.Direction == PinDirection.Input).ToList();
|
|
List<IPin> targetInputPins = node.Pins.Concat(node.PinCollections.SelectMany(c => c)).Where(p => p.Direction == PinDirection.Input).ToList();
|
|
for (int i = 0; i < sourceInputPins.Count; i++)
|
|
{
|
|
IPin source = sourceInputPins.ElementAt(i);
|
|
IPin? target = targetInputPins.ElementAtOrDefault(i);
|
|
|
|
if (target == null)
|
|
continue;
|
|
foreach (IPin pin in source.ConnectedTo)
|
|
target.ConnectTo(pin);
|
|
}
|
|
}
|
|
|
|
_connections = new NodeConnectionStore(node);
|
|
return node;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void Dispose()
|
|
{
|
|
if (!_executed && _copy is IDisposable disposableNode)
|
|
disposableNode.Dispose();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public string DisplayName => $"Duplicate '{_node.Name}' node";
|
|
|
|
/// <inheritdoc />
|
|
public void Execute()
|
|
{
|
|
if (_copy == null)
|
|
{
|
|
_copy = CreateCopy();
|
|
_nodeScript.AddNode(_copy);
|
|
}
|
|
else if (_connections != null)
|
|
{
|
|
_nodeScript.AddNode(_copy);
|
|
_connections.Restore();
|
|
}
|
|
|
|
_executed = true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void Undo()
|
|
{
|
|
if (_copy != null && _connections != null)
|
|
{
|
|
_connections.Store();
|
|
_nodeScript.RemoveNode(_copy);
|
|
}
|
|
|
|
_executed = false;
|
|
}
|
|
} |