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Artemis/src/Artemis.UI.Shared/Services/ColorPickerService.cs

80 lines
2.7 KiB
C#

using System.Collections.Generic;
using System.Threading.Tasks;
using System.Windows.Media;
using Artemis.Core;
using Artemis.Core.Services;
using Artemis.UI.Shared.Screens.GradientEditor;
using SkiaSharp;
namespace Artemis.UI.Shared.Services
{
internal class ColorPickerService : IColorPickerService
{
private readonly ICoreService _coreService;
private readonly IDialogService _dialogService;
private bool _mustRenderOverlay;
private SKColor _overlayColor;
private float _overlayOpacity;
public ColorPickerService(IDialogService dialogService, ICoreService coreService, ISettingsService settingsService)
{
_dialogService = dialogService;
_coreService = coreService;
PreviewSetting = settingsService.GetSetting("UI.PreviewColorPickerOnDevices", false);
PreviewSetting.AutoSave = true;
}
public PluginSetting<bool> PreviewSetting { get; }
public Task<object> ShowGradientPicker(ColorGradient colorGradient, string dialogHost)
{
if (!string.IsNullOrWhiteSpace(dialogHost))
return _dialogService.ShowDialogAt<GradientEditorViewModel>(dialogHost, new Dictionary<string, object> {{"colorGradient", colorGradient}});
return _dialogService.ShowDialog<GradientEditorViewModel>(new Dictionary<string, object> {{"colorGradient", colorGradient}});
}
public void StartColorDisplay()
{
if (_mustRenderOverlay)
return;
_overlayOpacity = 0f;
_mustRenderOverlay = true;
_coreService.FrameRendering += RenderColorPickerOverlay;
}
public void StopColorDisplay()
{
_mustRenderOverlay = false;
}
public void UpdateColorDisplay(Color color)
{
_overlayColor = new SKColor(color.R, color.G, color.B, color.A);
}
private void RenderColorPickerOverlay(object? sender, FrameRenderingEventArgs e)
{
if (_mustRenderOverlay)
_overlayOpacity += 0.2f;
else
_overlayOpacity -= 0.2f;
if (_overlayOpacity <= 0f)
{
_coreService.FrameRendering -= RenderColorPickerOverlay;
return;
}
if (_overlayOpacity > 1f)
_overlayOpacity = 1f;
using SKPaint overlayPaint = new() {Color = new SKColor(0, 0, 0, (byte) (255 * _overlayOpacity))};
overlayPaint.Color = _overlayColor.WithAlpha((byte) (_overlayColor.Alpha * _overlayOpacity));
e.Canvas.DrawRect(0, 0, e.Canvas.LocalClipBounds.Width, e.Canvas.LocalClipBounds.Height, overlayPaint);
}
}
}