mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
158 lines
5.0 KiB
C#
158 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using Artemis.Core.Annotations;
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using Artemis.Core.Models.Profile.Conditions;
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using Artemis.Core.Plugins.LayerEffect.Abstract;
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using Artemis.Storage.Entities.Profile;
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using Artemis.Storage.Entities.Profile.Abstract;
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using SkiaSharp;
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namespace Artemis.Core.Models.Profile
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{
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public abstract class RenderProfileElement : ProfileElement
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{
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#region Properties
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private SKPath _path;
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internal abstract RenderElementEntity RenderElementEntity { get; }
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/// <summary>
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/// Gets the path containing all the LEDs this entity is applied to, any rendering outside the entity Path is
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/// clipped.
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/// </summary>
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public SKPath Path
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{
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get => _path;
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protected set
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{
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SetAndNotify(ref _path, value);
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// I can't really be sure about the performance impact of calling Bounds often but
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// SkiaSharp calls SkiaApi.sk_path_get_bounds (Handle, &rect); which sounds expensive
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Bounds = value?.Bounds ?? SKRect.Empty;
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}
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}
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/// <summary>
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/// The bounds of this entity
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/// </summary>
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public SKRect Bounds
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{
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get => _bounds;
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private set => SetAndNotify(ref _bounds, value);
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}
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#region Property group expansion
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protected List<string> _expandedPropertyGroups;
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private SKRect _bounds;
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public bool IsPropertyGroupExpanded(LayerPropertyGroup layerPropertyGroup)
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{
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return _expandedPropertyGroups.Contains(layerPropertyGroup.Path);
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}
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public void SetPropertyGroupExpanded(LayerPropertyGroup layerPropertyGroup, bool expanded)
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{
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if (!expanded && IsPropertyGroupExpanded(layerPropertyGroup))
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_expandedPropertyGroups.Remove(layerPropertyGroup.Path);
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else if (expanded && !IsPropertyGroupExpanded(layerPropertyGroup))
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_expandedPropertyGroups.Add(layerPropertyGroup.Path);
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}
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#endregion
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#endregion
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#region Effects
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protected List<BaseLayerEffect> _layerEffects;
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/// <summary>
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/// Gets a read-only collection of the layer effects on this entity
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/// </summary>
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public ReadOnlyCollection<BaseLayerEffect> LayerEffects => _layerEffects.AsReadOnly();
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protected void ApplyLayerEffectsToEntity()
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{
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RenderElementEntity.LayerEffects.Clear();
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foreach (var layerEffect in LayerEffects)
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{
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var layerEffectEntity = new LayerEffectEntity
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{
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Id = layerEffect.EntityId,
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PluginGuid = layerEffect.PluginInfo.Guid,
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EffectType = layerEffect.GetType().Name,
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Name = layerEffect.Name,
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Enabled = layerEffect.Enabled,
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HasBeenRenamed = layerEffect.HasBeenRenamed,
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Order = layerEffect.Order
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};
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RenderElementEntity.LayerEffects.Add(layerEffectEntity);
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layerEffect.BaseProperties.ApplyToEntity();
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}
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}
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internal void RemoveLayerEffect([NotNull] BaseLayerEffect effect)
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{
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if (effect == null) throw new ArgumentNullException(nameof(effect));
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DeactivateLayerEffect(effect);
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// Update the order on the remaining effects
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var index = 0;
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foreach (var baseLayerEffect in LayerEffects.OrderBy(e => e.Order))
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{
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baseLayerEffect.Order = Order = index + 1;
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index++;
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}
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OnLayerEffectsUpdated();
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}
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internal void AddLayerEffect([NotNull] BaseLayerEffect effect)
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{
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if (effect == null) throw new ArgumentNullException(nameof(effect));
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_layerEffects.Add(effect);
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OnLayerEffectsUpdated();
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}
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internal void DeactivateLayerEffect([NotNull] BaseLayerEffect effect)
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{
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if (effect == null) throw new ArgumentNullException(nameof(effect));
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// Remove the effect from the layer and dispose it
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_layerEffects.Remove(effect);
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effect.Dispose();
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}
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#endregion
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#region Conditions
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private DisplayConditionGroup _displayConditionGroup;
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/// <summary>
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/// Gets or sets the root display condition group
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/// </summary>
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public DisplayConditionGroup DisplayConditionGroup
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{
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get => _displayConditionGroup;
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set => SetAndNotify(ref _displayConditionGroup, value);
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}
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#endregion
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#region Events
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public event EventHandler LayerEffectsUpdated;
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internal void OnLayerEffectsUpdated()
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{
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LayerEffectsUpdated?.Invoke(this, EventArgs.Empty);
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}
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#endregion
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}
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} |