mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
537 lines
20 KiB
C#
537 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using Artemis.Core.Extensions;
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using Artemis.Core.Models.Profile.Conditions;
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using Artemis.Core.Models.Profile.LayerProperties;
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using Artemis.Core.Models.Profile.LayerProperties.Attributes;
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using Artemis.Core.Models.Profile.LayerShapes;
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using Artemis.Core.Models.Surface;
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using Artemis.Core.Plugins.LayerBrush.Abstract;
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using Artemis.Core.Plugins.LayerEffect.Abstract;
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using Artemis.Core.Services;
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using Artemis.Core.Services.Interfaces;
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using Artemis.Storage.Entities.Profile;
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using SkiaSharp;
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namespace Artemis.Core.Models.Profile
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{
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/// <summary>
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/// Represents a layer on a profile. To create new layers use the <see cref="LayerService" /> by injecting
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/// <see cref="ILayerService" /> into your code
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/// </summary>
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public sealed class Layer : EffectProfileElement
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{
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private DisplayConditionGroup _displayConditionGroup;
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private LayerGeneralProperties _general;
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private SKBitmap _layerBitmap;
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private BaseLayerBrush _layerBrush;
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private LayerShape _layerShape;
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private List<ArtemisLed> _leds;
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private LayerTransformProperties _transform;
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internal Layer(Profile profile, ProfileElement parent, string name)
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{
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LayerEntity = new LayerEntity();
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EntityId = Guid.NewGuid();
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Profile = profile;
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Parent = parent;
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Name = name;
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Enabled = true;
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General = new LayerGeneralProperties {IsCorePropertyGroup = true};
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Transform = new LayerTransformProperties {IsCorePropertyGroup = true};
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_layerEffects = new List<BaseLayerEffect>();
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_leds = new List<ArtemisLed>();
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_expandedPropertyGroups = new List<string>();
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General.PropertyGroupInitialized += GeneralOnPropertyGroupInitialized;
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}
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internal Layer(Profile profile, ProfileElement parent, LayerEntity layerEntity)
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{
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LayerEntity = layerEntity;
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EntityId = layerEntity.Id;
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Profile = profile;
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Parent = parent;
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Name = layerEntity.Name;
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Enabled = layerEntity.Enabled;
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Order = layerEntity.Order;
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General = new LayerGeneralProperties {IsCorePropertyGroup = true};
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Transform = new LayerTransformProperties {IsCorePropertyGroup = true};
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_layerEffects = new List<BaseLayerEffect>();
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_leds = new List<ArtemisLed>();
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_expandedPropertyGroups = new List<string>();
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_expandedPropertyGroups.AddRange(layerEntity.ExpandedPropertyGroups);
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General.PropertyGroupInitialized += GeneralOnPropertyGroupInitialized;
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}
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internal LayerEntity LayerEntity { get; set; }
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internal override PropertiesEntity PropertiesEntity => LayerEntity;
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internal override EffectsEntity EffectsEntity => LayerEntity;
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/// <summary>
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/// A collection of all the LEDs this layer is assigned to.
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/// </summary>
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public ReadOnlyCollection<ArtemisLed> Leds => _leds.AsReadOnly();
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/// <summary>
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/// Defines the shape that is rendered by the <see cref="LayerBrush" />.
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/// </summary>
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public LayerShape LayerShape
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{
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get => _layerShape;
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set
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{
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SetAndNotify(ref _layerShape, value);
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if (Path != null)
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CalculateRenderProperties();
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}
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}
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[PropertyGroupDescription(Name = "General", Description = "A collection of general properties")]
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public LayerGeneralProperties General
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{
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get => _general;
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set => SetAndNotify(ref _general, value);
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}
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[PropertyGroupDescription(Name = "Transform", Description = "A collection of transformation properties")]
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public LayerTransformProperties Transform
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{
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get => _transform;
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set => SetAndNotify(ref _transform, value);
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}
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/// <summary>
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/// The brush that will fill the <see cref="LayerShape" />.
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/// </summary>
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public BaseLayerBrush LayerBrush
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{
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get => _layerBrush;
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internal set => SetAndNotify(ref _layerBrush, value);
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}
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/// <summary>
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/// Gets or sets the root display condition group
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/// </summary>
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public DisplayConditionGroup DisplayConditionGroup
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{
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get => _displayConditionGroup;
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set => SetAndNotify(ref _displayConditionGroup, value);
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}
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public override string ToString()
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{
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return $"[Layer] {nameof(Name)}: {Name}, {nameof(Order)}: {Order}";
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}
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#region Storage
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internal override void ApplyToEntity()
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{
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// Properties
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LayerEntity.Id = EntityId;
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LayerEntity.ParentId = Parent?.EntityId ?? new Guid();
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LayerEntity.Order = Order;
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LayerEntity.Enabled = Enabled;
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LayerEntity.Name = Name;
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LayerEntity.ProfileId = Profile.EntityId;
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LayerEntity.ExpandedPropertyGroups.Clear();
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LayerEntity.ExpandedPropertyGroups.AddRange(_expandedPropertyGroups);
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General.ApplyToEntity();
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Transform.ApplyToEntity();
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LayerBrush?.BaseProperties.ApplyToEntity();
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// Effects
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ApplyLayerEffectsToEntity();
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// LEDs
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LayerEntity.Leds.Clear();
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foreach (var artemisLed in Leds)
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{
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var ledEntity = new LedEntity
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{
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DeviceIdentifier = artemisLed.Device.RgbDevice.GetDeviceIdentifier(),
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LedName = artemisLed.RgbLed.Id.ToString()
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};
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LayerEntity.Leds.Add(ledEntity);
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}
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// Conditions TODO
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LayerEntity.Conditions.Clear();
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}
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#endregion
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#region Shape management
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private void GeneralOnPropertyGroupInitialized(object sender, EventArgs e)
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{
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ApplyShapeType();
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General.ShapeType.BaseValueChanged -= ShapeTypeOnBaseValueChanged;
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General.ShapeType.BaseValueChanged += ShapeTypeOnBaseValueChanged;
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}
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private void ShapeTypeOnBaseValueChanged(object sender, EventArgs e)
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{
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ApplyShapeType();
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}
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private void ApplyShapeType()
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{
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switch (General.ShapeType.CurrentValue)
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{
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case LayerShapeType.Ellipse:
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LayerShape = new Ellipse(this);
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break;
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case LayerShapeType.Rectangle:
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LayerShape = new Rectangle(this);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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#endregion
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#region Rendering
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/// <inheritdoc />
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public override void Update(double deltaTime)
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{
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if (!Enabled)
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return;
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if (LayerBrush?.BaseProperties == null || !LayerBrush.BaseProperties.PropertiesInitialized)
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return;
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// TODO: Remove, this is slow and stupid
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// For now, reset all keyframe engines after the last keyframe was hit
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// This is a placeholder method of repeating the animation until repeat modes are implemented
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var properties = new List<BaseLayerProperty>(General.GetAllLayerProperties().Where(p => p.BaseKeyframes.Any()));
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properties.AddRange(Transform.GetAllLayerProperties().Where(p => p.BaseKeyframes.Any()));
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properties.AddRange(LayerBrush.BaseProperties.GetAllLayerProperties().Where(p => p.BaseKeyframes.Any()));
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var timeLineEnd = properties.Any() ? properties.Max(p => p.BaseKeyframes.Max(k => k.Position)) : TimeSpan.MaxValue;
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if (properties.Any(p => p.TimelineProgress >= timeLineEnd))
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{
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General.Override(TimeSpan.Zero);
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Transform.Override(TimeSpan.Zero);
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LayerBrush.BaseProperties.Override(TimeSpan.Zero);
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foreach (var baseLayerEffect in LayerEffects.Where(e => e.Enabled))
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baseLayerEffect.BaseProperties?.Override(TimeSpan.Zero);
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}
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else
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{
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General.Update(deltaTime);
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Transform.Update(deltaTime);
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LayerBrush.BaseProperties.Update(deltaTime);
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foreach (var baseLayerEffect in LayerEffects.Where(e => e.Enabled))
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baseLayerEffect.BaseProperties?.Update(deltaTime);
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}
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LayerBrush.Update(deltaTime);
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foreach (var baseLayerEffect in LayerEffects.Where(e => e.Enabled))
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baseLayerEffect.Update(deltaTime);
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}
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public void OverrideProgress(TimeSpan timeOverride)
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{
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General.Override(timeOverride);
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Transform.Override(timeOverride);
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LayerBrush?.BaseProperties?.Override(timeOverride);
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foreach (var baseLayerEffect in LayerEffects)
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baseLayerEffect.BaseProperties?.Override(timeOverride);
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}
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/// <inheritdoc />
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public override void Render(double deltaTime, SKCanvas canvas, SKImageInfo canvasInfo)
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{
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if (!Enabled)
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return;
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// Ensure the layer is ready
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if (Path == null || LayerShape?.Path == null || !General.PropertiesInitialized || !Transform.PropertiesInitialized)
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return;
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// Ensure the brush is ready
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if (LayerBrush?.BaseProperties?.PropertiesInitialized == false || LayerBrush?.BrushType != LayerBrushType.Regular)
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return;
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if (_layerBitmap == null)
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_layerBitmap = new SKBitmap(new SKImageInfo((int) Path.Bounds.Width, (int) Path.Bounds.Height));
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else if (_layerBitmap.Info.Width != (int) Path.Bounds.Width || _layerBitmap.Info.Height != (int) Path.Bounds.Height)
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{
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_layerBitmap.Dispose();
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_layerBitmap = new SKBitmap(new SKImageInfo((int) Path.Bounds.Width, (int) Path.Bounds.Height));
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}
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using var layerPath = new SKPath(Path);
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using var layerCanvas = new SKCanvas(_layerBitmap);
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using var layerPaint = new SKPaint
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{
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FilterQuality = SKFilterQuality.Low,
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BlendMode = General.BlendMode.CurrentValue,
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Color = new SKColor(0, 0, 0, (byte) (Transform.Opacity.CurrentValue * 2.55f))
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};
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layerCanvas.Clear();
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layerPath.Transform(SKMatrix.MakeTranslation(layerPath.Bounds.Left * -1, layerPath.Bounds.Top * -1));
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foreach (var baseLayerEffect in LayerEffects.Where(e => e.Enabled))
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baseLayerEffect.PreProcess(layerCanvas, _layerBitmap.Info, layerPath, layerPaint);
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layerCanvas.ClipPath(layerPath);
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if (!LayerBrush.SupportsTransformation)
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SimpleRender(layerCanvas, _layerBitmap.Info, layerPaint, layerPath);
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else if (General.FillType.CurrentValue == LayerFillType.Stretch)
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StretchRender(layerCanvas, _layerBitmap.Info, layerPaint, layerPath);
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else if (General.FillType.CurrentValue == LayerFillType.Clip)
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ClipRender(layerCanvas, _layerBitmap.Info, layerPaint, layerPath);
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foreach (var baseLayerEffect in LayerEffects.Where(e => e.Enabled))
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baseLayerEffect.PostProcess(layerCanvas, _layerBitmap.Info, layerPath, layerPaint);
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var targetLocation = new SKPoint(0, 0);
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if (Parent is Folder parentFolder)
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targetLocation = Path.Bounds.Location - parentFolder.Path.Bounds.Location;
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canvas.DrawBitmap(_layerBitmap, targetLocation, layerPaint);
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}
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private void SimpleRender(SKCanvas canvas, SKImageInfo canvasInfo, SKPaint paint, SKPath layerPath)
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{
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using var renderPath = new SKPath(LayerShape.Path);
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LayerBrush.InternalRender(canvas, canvasInfo, renderPath, paint);
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}
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private void StretchRender(SKCanvas canvas, SKImageInfo canvasInfo, SKPaint paint, SKPath layerPath)
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{
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// Apply transformations
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var sizeProperty = Transform.Scale.CurrentValue;
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var rotationProperty = Transform.Rotation.CurrentValue;
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var anchorPosition = GetLayerAnchorPosition(layerPath);
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var anchorProperty = Transform.AnchorPoint.CurrentValue;
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// Translation originates from the unscaled center of the shape and is tied to the anchor
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var x = anchorPosition.X - layerPath.Bounds.MidX - anchorProperty.X * layerPath.Bounds.Width;
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var y = anchorPosition.Y - layerPath.Bounds.MidY - anchorProperty.Y * layerPath.Bounds.Height;
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// Apply these before translation because anchorPosition takes translation into account
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canvas.RotateDegrees(rotationProperty, anchorPosition.X, anchorPosition.Y);
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canvas.Scale(sizeProperty.Width / 100f, sizeProperty.Height / 100f, anchorPosition.X, anchorPosition.Y);
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canvas.Translate(x, y);
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using var renderPath = new SKPath(LayerShape.Path);
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LayerBrush.InternalRender(canvas, canvasInfo, renderPath, paint);
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}
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private void ClipRender(SKCanvas canvas, SKImageInfo canvasInfo, SKPaint paint, SKPath layerPath)
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{
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// Apply transformation
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var sizeProperty = Transform.Scale.CurrentValue;
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var rotationProperty = Transform.Rotation.CurrentValue;
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var anchorPosition = GetLayerAnchorPosition(layerPath);
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var anchorProperty = Transform.AnchorPoint.CurrentValue;
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// Translation originates from the unscaled center of the shape and is tied to the anchor
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var x = anchorPosition.X - layerPath.Bounds.MidX - anchorProperty.X * layerPath.Bounds.Width;
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var y = anchorPosition.Y - layerPath.Bounds.MidY - anchorProperty.Y * layerPath.Bounds.Height;
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using var clipPath = new SKPath(LayerShape.Path);
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clipPath.Transform(SKMatrix.MakeTranslation(x, y));
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clipPath.Transform(SKMatrix.MakeScale(sizeProperty.Width / 100f, sizeProperty.Height / 100f, anchorPosition.X, anchorPosition.Y));
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clipPath.Transform(SKMatrix.MakeRotationDegrees(rotationProperty, anchorPosition.X, anchorPosition.Y));
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canvas.ClipPath(clipPath);
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canvas.RotateDegrees(rotationProperty, anchorPosition.X, anchorPosition.Y);
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canvas.Translate(x, y);
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// Render the layer in the largest required bounds, this still creates stretching in some situations
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// but the only alternative I see right now is always forcing brushes to render on the entire canvas
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var boundsRect = new SKRect(
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Math.Min(clipPath.Bounds.Left - x, Bounds.Left - x),
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Math.Min(clipPath.Bounds.Top - y, Bounds.Top - y),
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Math.Max(clipPath.Bounds.Right - x, Bounds.Right - x),
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Math.Max(clipPath.Bounds.Bottom - y, Bounds.Bottom - y)
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);
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using var renderPath = new SKPath();
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renderPath.AddRect(boundsRect);
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LayerBrush.InternalRender(canvas, canvasInfo, renderPath, paint);
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}
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internal void CalculateRenderProperties()
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{
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if (!Leds.Any())
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Path = new SKPath();
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else
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{
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var path = new SKPath {FillType = SKPathFillType.Winding};
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foreach (var artemisLed in Leds)
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path.AddRect(artemisLed.AbsoluteRenderRectangle);
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Path = path;
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}
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// This is called here so that the shape's render properties are up to date when other code
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// responds to OnRenderPropertiesUpdated
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LayerShape?.CalculateRenderProperties();
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// Folder render properties are based on child paths and thus require an update
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if (Parent is Folder folder)
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folder.CalculateRenderProperties();
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OnRenderPropertiesUpdated();
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}
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internal SKPoint GetLayerAnchorPosition(SKPath layerPath)
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{
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var positionProperty = Transform.Position.CurrentValue;
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// Start at the center of the shape
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var position = new SKPoint(layerPath.Bounds.MidX, layerPath.Bounds.MidY);
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// Apply translation
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position.X += positionProperty.X * layerPath.Bounds.Width;
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position.Y += positionProperty.Y * layerPath.Bounds.Height;
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return position;
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}
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#endregion
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#region LED management
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/// <summary>
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/// Adds a new <see cref="ArtemisLed" /> to the layer and updates the render properties.
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/// </summary>
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/// <param name="led">The LED to add</param>
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public void AddLed(ArtemisLed led)
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{
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_leds.Add(led);
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CalculateRenderProperties();
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}
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/// <summary>
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/// Adds a collection of new <see cref="ArtemisLed" />s to the layer and updates the render properties.
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/// </summary>
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/// <param name="leds">The LEDs to add</param>
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public void AddLeds(IEnumerable<ArtemisLed> leds)
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{
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_leds.AddRange(leds);
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CalculateRenderProperties();
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}
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/// <summary>
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/// Removes a <see cref="ArtemisLed" /> from the layer and updates the render properties.
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/// </summary>
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/// <param name="led">The LED to remove</param>
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public void RemoveLed(ArtemisLed led)
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{
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_leds.Remove(led);
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CalculateRenderProperties();
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}
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/// <summary>
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/// Removes all <see cref="ArtemisLed" />s from the layer and updates the render properties.
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/// </summary>
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public void ClearLeds()
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{
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_leds.Clear();
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CalculateRenderProperties();
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}
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internal void PopulateLeds(ArtemisSurface surface)
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{
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var leds = new List<ArtemisLed>();
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// Get the surface LEDs for this layer
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var availableLeds = surface.Devices.SelectMany(d => d.Leds).ToList();
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foreach (var ledEntity in LayerEntity.Leds)
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{
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var match = availableLeds.FirstOrDefault(a => a.Device.RgbDevice.GetDeviceIdentifier() == ledEntity.DeviceIdentifier &&
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a.RgbLed.Id.ToString() == ledEntity.LedName);
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if (match != null)
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leds.Add(match);
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}
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_leds = leds;
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CalculateRenderProperties();
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}
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#endregion
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#region Activation
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internal void Deactivate()
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{
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_layerBitmap?.Dispose();
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_layerBitmap = null;
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DeactivateLayerBrush();
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var layerEffects = new List<BaseLayerEffect>(LayerEffects);
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foreach (var baseLayerEffect in layerEffects)
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DeactivateLayerEffect(baseLayerEffect);
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}
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internal void DeactivateLayerBrush()
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{
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if (LayerBrush == null)
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return;
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var brush = LayerBrush;
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LayerBrush = null;
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brush.Dispose();
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}
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internal void RemoveLayerBrush()
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{
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if (LayerBrush == null)
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return;
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var brush = LayerBrush;
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DeactivateLayerBrush();
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LayerEntity.PropertyEntities.RemoveAll(p => p.PluginGuid == brush.PluginInfo.Guid && p.Path.StartsWith("LayerBrush."));
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}
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#endregion
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#region Events
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public event EventHandler RenderPropertiesUpdated;
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public event EventHandler LayerBrushUpdated;
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private void OnRenderPropertiesUpdated()
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{
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RenderPropertiesUpdated?.Invoke(this, EventArgs.Empty);
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}
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internal void OnLayerBrushUpdated()
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{
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LayerBrushUpdated?.Invoke(this, EventArgs.Empty);
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}
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#endregion
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}
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public enum LayerShapeType
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{
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Ellipse,
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Rectangle
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}
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public enum LayerFillType
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{
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Stretch,
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Clip
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}
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} |