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https://github.com/Artemis-RGB/Artemis
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Data binding modifiers - Added color invert Layer properties - Added FloatRange and IntRange layer properties
63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
using System;
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namespace Artemis.Core
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{
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/// <summary>
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/// Represents a range between two single-precision floating point numbers
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/// </summary>
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public class FloatRange
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{
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private readonly Random _rand;
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/// <summary>
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/// Creates a new instance of the <see cref="FloatRange" /> class
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/// </summary>
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/// <param name="start">The start value of the range</param>
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/// <param name="end">The end value of the range</param>
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public FloatRange(float start, float end)
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{
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Start = start;
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End = end;
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_rand = new Random();
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}
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/// <summary>
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/// Gets or sets the start value of the range
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/// </summary>
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public float Start { get; set; }
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/// <summary>
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/// Gets or sets the end value of the range
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/// </summary>
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public float End { get; set; }
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/// <summary>
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/// Determines whether the given value is in this range
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/// </summary>
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/// <param name="value">The value to check</param>
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/// <param name="inclusive">
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/// Whether the value may be equal to <see cref="Start" /> or <see cref="End" />
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/// <para>Defaults to <see langword="true" /></para>
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/// </param>
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/// <returns></returns>
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public bool IsInRange(float value, bool inclusive = true)
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{
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if (inclusive)
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return value >= Start && value <= End;
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return value > Start && value < End;
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}
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/// <summary>
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/// Returns a pseudo-random value between <see cref="Start" /> and <see cref="End" />
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/// </summary>
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/// <param name="inclusive">Whether the value may be equal to <see cref="Start" /></param>
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/// <returns>The pseudo-random value</returns>
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public float GetRandomValue(bool inclusive = true)
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{
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if (inclusive)
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return _rand.Next((int) (Start * 100), (int) (End * 100)) / 100f;
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return _rand.Next((int) (Start * 100) + 1, (int) (End * 100)) / 100f;
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}
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}
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} |