using Artemis.Core; namespace Artemis.VisualScripting.Nodes.Static; [Node("Random", "Generates a random value between 0 and 1", "Static", OutputType = typeof(Numeric))] public class RandomNumericValueNode : Node { #region Properties & Fields private static readonly Random RANDOM = new(); public OutputPin Output { get; } #endregion #region Constructors public RandomNumericValueNode() : base("Random", "Generates a random value between 0 and 1") { Output = CreateOutputPin(); } #endregion #region Methods /// public override void Evaluate() => Output.Value = RANDOM.NextSingle(); #endregion }