using System;
using System.Collections.Generic;
using Artemis.Core.Models.Surface;
using Artemis.Core.Plugins.Abstract.DataModels;
using Artemis.Core.Plugins.Abstract.DataModels.Attributes;
using Artemis.Core.Plugins.Abstract.ViewModels;
using SkiaSharp;
namespace Artemis.Core.Plugins.Abstract
{
///
/// Allows you to add support for new games/applications while utilizing your own data model
///
public abstract class Module : Module where T : DataModel
{
///
/// The data model driving this module
///
public T DataModel
{
get => (T) InternalDataModel;
internal set => InternalDataModel = value;
}
///
/// Gets or sets whether this module must also expand the main data model
///
/// Note: If expanding the main data model is all you want your plugin to do, create a
/// plugin instead.
///
///
public bool ExpandsDataModel
{
get => InternalExpandsMainDataModel;
set => InternalExpandsMainDataModel = value;
}
///
/// Override to provide your own data model description. By default this returns a description matching your plugin
/// name and description
///
///
public virtual DataModelPropertyAttribute GetDataModelDescription()
{
return new DataModelPropertyAttribute {Name = PluginInfo.Name, Description = PluginInfo.Description};
}
internal override void InternalEnablePlugin()
{
DataModel = Activator.CreateInstance();
DataModel.PluginInfo = PluginInfo;
DataModel.DataModelDescription = GetDataModelDescription();
base.InternalEnablePlugin();
}
internal override void InternalDisablePlugin()
{
DataModel = null;
base.InternalDisablePlugin();
}
}
///
/// Allows you to add support for new games/applications
///
public abstract class Module : Plugin
{
internal DataModel InternalDataModel { get; set; }
internal bool InternalExpandsMainDataModel { get; set; }
///
/// The modules display name that's shown in the menu
///
public string DisplayName { get; protected set; }
///
/// The modules display icon that's shown in the menu see for available
/// icons
///
public string DisplayIcon { get; set; }
///
/// Called each frame when the module must update
///
/// Time since the last update
public abstract void Update(double deltaTime);
///
/// Called each frame when the module must render
///
/// Time since the last render
/// The RGB Surface to render to
///
///
public abstract void Render(double deltaTime, ArtemisSurface surface, SKCanvas canvas, SKImageInfo canvasInfo);
///
/// Called when the module's view model is being show, return view models here to create tabs for them
///
///
public abstract IEnumerable GetViewModels();
}
}