using System; using System.Runtime.InteropServices; using Avalonia; using Avalonia.Controls; using Avalonia.Media; using Avalonia.Media.Immutable; using Avalonia.Styling; using FluentAvalonia.UI.Media; using FluentAvalonia.UI.Windowing; using ReactiveUI; namespace Artemis.UI.Shared; /// /// A ReactiveUI that implements the interface and will /// activate your ViewModel automatically if the view model implements . When /// the DataContext property changes, this class will update the ViewModel property with the new DataContext value, /// and vice versa. /// /// ViewModel type. public class ReactiveAppWindow : AppWindow, IViewFor where TViewModel : class { /// /// The ViewModel. /// public static readonly StyledProperty ViewModelProperty = AvaloniaProperty .Register, TViewModel?>(nameof(ViewModel)); /// /// Initializes a new instance of the class. /// public ReactiveAppWindow() { // This WhenActivated block calls ViewModel's WhenActivated // block if the ViewModel implements IActivatableViewModel. this.WhenActivated(disposables => { }); this.GetObservable(DataContextProperty).Subscribe(OnDataContextChanged); this.GetObservable(ViewModelProperty).Subscribe(OnViewModelChanged); } /// protected override void OnOpened(EventArgs e) { // TODO: Move to a style and remove opacity on focus loss base.OnOpened(e); if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows) || !IsWindows11) return; TransparencyBackgroundFallback = Brushes.Transparent; TransparencyLevelHint = new[] {WindowTransparencyLevel.Mica}; TryEnableMicaEffect(); } private void OnDataContextChanged(object? value) { if (value is TViewModel viewModel) ViewModel = viewModel; else ViewModel = null; } private void OnViewModelChanged(object? value) { if (value == null) ClearValue(DataContextProperty); else if (DataContext != value) DataContext = value; } private void TryEnableMicaEffect() { // The background colors for the Mica brush are still based around SolidBackgroundFillColorBase resource // BUT since we can't control the actual Mica brush color, we have to use the window background to create // the same effect. However, we can't use SolidBackgroundFillColorBase directly since its opaque, and if // we set the opacity the color become lighter than we want. So we take the normal color, darken it and // apply the opacity until we get the roughly the correct color // NOTE that the effect still doesn't look right, but it suffices. Ideally we need access to the Mica // CompositionBrush to properly change the color but I don't know if we can do that or not if (ActualThemeVariant == ThemeVariant.Dark) { Color2 color = this.TryFindResource("SolidBackgroundFillColorBase", ThemeVariant.Dark, out object? value) ? (Color) value : new Color2(32, 32, 32); color = color.LightenPercent(-0.5f); Background = new ImmutableSolidColorBrush(color, 0.78); } else if (ActualThemeVariant == ThemeVariant.Light) { // Similar effect here Color2 color = this.TryFindResource("SolidBackgroundFillColorBase", ThemeVariant.Light, out object? value) ? (Color) value : new Color2(243, 243, 243); color = color.LightenPercent(0.5f); Background = new ImmutableSolidColorBrush(color, 0.9); } } /// /// The ViewModel. /// public TViewModel? ViewModel { get => GetValue(ViewModelProperty); set => SetValue(ViewModelProperty, value); } object? IViewFor.ViewModel { get => ViewModel; set => ViewModel = (TViewModel?) value; } }