using SkiaSharp;
namespace Artemis.Core.LayerBrushes;
///
/// Represents a brush that renders on a per-layer basis
///
/// The type of brush properties
public abstract class PerLedLayerBrush : PropertiesLayerBrush where T : LayerPropertyGroup, new()
{
///
/// Creates a new instance of the class
///
protected PerLedLayerBrush()
{
BrushType = LayerBrushType.Regular;
}
///
/// The main method of rendering for this type of brush. Called once per frame for each LED in the layer
///
/// Note: Due to transformations, the render point may not match the position of the LED, always use the render
/// point to determine where the color will go.
///
///
/// The LED that will receive the color
/// The point at which the color is located
/// The color the LED will receive
public abstract SKColor GetColor(ArtemisLed led, SKPoint renderPoint);
private readonly SKPoint[] _points = new SKPoint[2];
internal override void InternalRender(SKCanvas canvas, SKRect bounds, SKPaint paint)
{
// We don't want rotation on this canvas because that'll displace the LEDs, translations are applied to the points of each LED instead
if (Layer.General.TransformMode.CurrentValue == LayerTransformMode.Normal && SupportsTransformation)
canvas.SetMatrix(canvas.TotalMatrix.PreConcat(Layer.GetTransformMatrix(true, false, false, true).Invert()));
using SKPath pointsPath = new();
foreach (ArtemisLed artemisLed in Layer.Leds)
{
_points[0] = new SKPoint(0, 0);
_points[1] = new SKPoint(artemisLed.AbsoluteRectangle.Left - Layer.Bounds.Left, artemisLed.AbsoluteRectangle.Top - Layer.Bounds.Top);
pointsPath.AddPoly(_points);
}
// Apply the translation to the points of each LED instead
if (Layer.General.TransformMode.CurrentValue == LayerTransformMode.Normal && SupportsTransformation)
pointsPath.Transform(Layer.GetTransformMatrix(true, true, true, true).Invert());
TryOrBreak(() =>
{
for (int index = 0; index < Layer.Leds.Count; index++)
{
ArtemisLed artemisLed = Layer.Leds[index];
SKPoint renderPoint = pointsPath.GetPoint(index * 2 + 1);
if (!float.IsFinite(renderPoint.X) || !float.IsFinite(renderPoint.Y))
continue;
// Let the brush determine the color
paint.Color = GetColor(artemisLed, renderPoint);
SKRect ledRectangle = SKRect.Create(
artemisLed.AbsoluteRectangle.Left - Layer.Bounds.Left,
artemisLed.AbsoluteRectangle.Top - Layer.Bounds.Top,
artemisLed.AbsoluteRectangle.Width,
artemisLed.AbsoluteRectangle.Height
);
canvas.DrawRect(ledRectangle, paint);
}
}, "Failed to render");
}
internal override void Initialize()
{
TryOrBreak(InitializeProperties, "Failed to initialize");
}
}