using System; using System.Windows; using System.Windows.Input; using System.Windows.Media; using Artemis.Core; using Artemis.UI.Events; using Artemis.UI.Screens.Shared; using Artemis.UI.Services; using Artemis.UI.Shared.Services; using SkiaSharp; using SkiaSharp.Views.WPF; using Stylet; namespace Artemis.UI.Screens.ProfileEditor.Visualization.Tools { public class EditToolViewModel : VisualizationToolViewModel { private readonly ILayerEditorService _layerEditorService; private SKPoint _dragOffset; private SKPoint _dragStart; private SKPoint _shapeAnchor; private RectangleGeometry _shapeGeometry; private SKPath _shapePath; private SKPoint _topLeft; public EditToolViewModel(PanZoomViewModel panZoomViewModel, IProfileEditorService profileEditorService, ILayerEditorService layerEditorService) : base(panZoomViewModel, profileEditorService) { _layerEditorService = layerEditorService; Cursor = Cursors.Arrow; Update(); } public SKPath ShapePath { get => _shapePath; set => SetAndNotify(ref _shapePath, value); } public SKPoint ShapeAnchor { get => _shapeAnchor; set => SetAndNotify(ref _shapeAnchor, value); } public RectangleGeometry ShapeGeometry { get => _shapeGeometry; set => SetAndNotify(ref _shapeGeometry, value); } private void Update() { if (ProfileEditorService.SelectedProfileElement is not Layer layer) return; ShapePath = _layerEditorService.GetLayerPath(layer, true, true, true); ShapeAnchor = _layerEditorService.GetLayerAnchorPosition(layer).ToSKPoint(); Execute.PostToUIThread(() => { Rect layerBounds = _layerEditorService.GetLayerBounds(layer); TransformGroup layerTransformGroup = _layerEditorService.GetLayerTransformGroup(layer); RectangleGeometry shapeGeometry = new(layerBounds) {Transform = layerTransformGroup}; shapeGeometry.Freeze(); ShapeGeometry = shapeGeometry; }); // Store the last top-left for easy later on _topLeft = _layerEditorService.GetLayerPath(layer, true, true, true).Points[0]; } #region Overrides of Screen /// protected override void OnInitialActivate() { ProfileEditorService.SelectedProfileChanged += UpdateEventHandler; ProfileEditorService.SelectedProfileElementChanged += UpdateEventHandler; ProfileEditorService.SelectedProfileElementSaved += UpdateEventHandler; ProfileEditorService.ProfilePreviewUpdated += UpdateEventHandler; Update(); base.OnInitialActivate(); } private void UpdateEventHandler(object sender, EventArgs e) { Update(); } /// protected override void OnClose() { ProfileEditorService.SelectedProfileChanged -= UpdateEventHandler; ProfileEditorService.SelectedProfileElementChanged -= UpdateEventHandler; ProfileEditorService.SelectedProfileElementSaved -= UpdateEventHandler; ProfileEditorService.ProfilePreviewUpdated -= UpdateEventHandler; base.OnClose(); } #endregion #region Rotation private bool _rotating; private float _previousDragAngle; public void RotateMouseDown(object sender, ShapeControlEventArgs e) { _rotating = true; if (ProfileEditorService.SelectedProfileElement is Layer layer) _previousDragAngle = CalculateAngle(layer, sender, e.MouseEventArgs); else _previousDragAngle = 0; } public void RotateMouseUp(object sender, ShapeControlEventArgs e) { ProfileEditorService.SaveSelectedProfileElement(); _rotating = false; } public void RotateMouseMove(object sender, ShapeControlEventArgs e) { if (!_rotating || !(ProfileEditorService.SelectedProfileElement is Layer layer)) return; float previousDragAngle = _previousDragAngle; float newRotation = CalculateAngle(layer, sender, e.MouseEventArgs); _previousDragAngle = newRotation; // Allow the user to rotate the shape in increments of 5 if (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift)) newRotation = (float) Math.Round(newRotation / 5f) * 5f; float difference = newRotation - previousDragAngle; if (difference < -350) difference += 360; else if (difference > 350) difference -= 360; newRotation = layer.Transform.Rotation.CurrentValue + difference; // Round the end-result to increments of 5 as well, to avoid staying on an offset if (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift)) newRotation = (float) Math.Round(newRotation / 5f) * 5f; else newRotation = (float) Math.Round(newRotation, 2, MidpointRounding.AwayFromZero); layer.Transform.Rotation.SetCurrentValue(newRotation, ProfileEditorService.CurrentTime); ProfileEditorService.UpdateProfilePreview(); } #endregion #region Size private bool _isResizing; private SKSize _dragStartScale; public void ResizeMouseDown(object sender, ShapeControlEventArgs e) { if (_isResizing || !(ProfileEditorService.SelectedProfileElement is Layer layer)) return; SKPoint dragStart = GetRelativePosition(sender, e.MouseEventArgs).ToSKPoint(); _dragOffset = _layerEditorService.GetDragOffset(layer, dragStart); _dragStart = dragStart + _dragOffset; _dragStartScale = layer.Transform.Scale.CurrentValue; _isResizing = true; } public void ResizeMouseUp(object sender, ShapeControlEventArgs e) { ProfileEditorService.SaveSelectedProfileElement(); _isResizing = false; } public void ResizeMouseMove(object sender, ShapeControlEventArgs e) { if (!_isResizing || !(ProfileEditorService.SelectedProfileElement is Layer layer)) return; float width, height; SKPoint position = GetRelativePosition(sender, e.MouseEventArgs).ToSKPoint() + _dragOffset; switch (e.ShapeControlPoint) { case ShapeControlPoint.TopLeft: height = VerticalResize(layer, position, ResizeOrigin.Top); width = HorizontalResize(layer, position, ResizeOrigin.Left); break; case ShapeControlPoint.TopRight: height = VerticalResize(layer, position, ResizeOrigin.Top); width = HorizontalResize(layer, position, ResizeOrigin.Right); break; case ShapeControlPoint.BottomRight: height = VerticalResize(layer, position, ResizeOrigin.Bottom); width = HorizontalResize(layer, position, ResizeOrigin.Right); break; case ShapeControlPoint.BottomLeft: height = VerticalResize(layer, position, ResizeOrigin.Bottom); width = HorizontalResize(layer, position, ResizeOrigin.Left); break; case ShapeControlPoint.TopCenter: height = VerticalResize(layer, position, ResizeOrigin.Top); width = layer.Transform.Scale.CurrentValue.Width; break; case ShapeControlPoint.RightCenter: width = HorizontalResize(layer, position, ResizeOrigin.Right); height = layer.Transform.Scale.CurrentValue.Height; break; case ShapeControlPoint.BottomCenter: width = layer.Transform.Scale.CurrentValue.Width; height = VerticalResize(layer, position, ResizeOrigin.Bottom); break; case ShapeControlPoint.LeftCenter: width = HorizontalResize(layer, position, ResizeOrigin.Left); height = layer.Transform.Scale.CurrentValue.Height; break; default: throw new ArgumentOutOfRangeException(nameof(e)); } // Make the sides even if shift is held down if (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift) && e.ShapeControlPoint < ShapeControlPoint.TopCenter) { Rect bounds = _layerEditorService.GetLayerBounds(layer); double smallestSide = Math.Min(bounds.Width * width, bounds.Height * height); width = (float) Math.Round(1.0 / bounds.Width * smallestSide, 2, MidpointRounding.AwayFromZero); height = (float) Math.Round(1.0 / bounds.Height * smallestSide, 2, MidpointRounding.AwayFromZero); } layer.Transform.Scale.SetCurrentValue(new SKSize(width, height), ProfileEditorService.CurrentTime); ProfileEditorService.UpdateProfilePreview(); } private float HorizontalResize(Layer layer, SKPoint position, ResizeOrigin origin) { // Apply rotation to the mouse SKPoint[] points = UnTransformPoints(new[] {position, _dragStart}, layer, ShapeAnchor, false); position = points[0]; SKPoint dragStart = points[1]; SKPath shapePath = _layerEditorService.GetLayerPath(layer, true, false, false); float scalePerPixel = 1f / shapePath.Bounds.Width; float anchorDistance = origin == ResizeOrigin.Left ? shapePath.Bounds.Left - ShapeAnchor.X : shapePath.Bounds.Right - ShapeAnchor.X; // Don't resize if the distance to the anchor is too small, that'll result in a NaN value // this might happen if the anchor is at X -0.5 and the drag handle is on the left side or vice versa if (Math.Abs(anchorDistance) < 0.001) return _dragStartScale.Width; float anchorOffset = anchorDistance / shapePath.Bounds.Width; float pixelsToAdd = (position - dragStart).X / anchorOffset; float scaleToAdd = scalePerPixel * pixelsToAdd * 100f; return (float) Math.Round(Math.Max(0, _dragStartScale.Width + scaleToAdd), 2, MidpointRounding.AwayFromZero); } private float VerticalResize(Layer layer, SKPoint position, ResizeOrigin origin) { // Apply rotation to the mouse SKPoint[] points = UnTransformPoints(new[] {position, _dragStart}, layer, ShapeAnchor, false); position = points[0]; SKPoint dragStart = points[1]; SKPath shapePath = _layerEditorService.GetLayerPath(layer, true, false, false); float scalePerPixel = 1f / shapePath.Bounds.Height; float anchorDistance = origin == ResizeOrigin.Top ? shapePath.Bounds.Top - ShapeAnchor.Y : shapePath.Bounds.Bottom - ShapeAnchor.Y; // Don't resize if the distance to the anchor is too small, that'll result in a NaN value // this might happen if the anchor is at Y -0.5 and the drag handle is on the top side or vice versa if (Math.Abs(anchorDistance) < 0.001) return _dragStartScale.Width; float anchorOffset = anchorDistance / shapePath.Bounds.Height; float pixelsToAdd = (position - dragStart).Y / anchorOffset; float scaleToAdd = scalePerPixel * pixelsToAdd * 100f; return (float) Math.Round(Math.Max(0, _dragStartScale.Height + scaleToAdd), 2, MidpointRounding.AwayFromZero); } #endregion #region Position private bool _movingShape; private bool _movingAnchor; private bool _draggingHorizontally; private bool _draggingVertically; private SKPoint _dragStartAnchor; public void MoveMouseDown(object sender, ShapeControlEventArgs e) { if (!(ProfileEditorService.SelectedProfileElement is Layer layer)) return; if (e.ShapeControlPoint == ShapeControlPoint.LayerShape) { SKPoint dragStart = GetRelativePosition(sender, e.MouseEventArgs).ToSKPoint(); _dragOffset = _layerEditorService.GetDragOffset(layer, dragStart); _dragStart = dragStart + _dragOffset; _movingShape = true; } else if (e.ShapeControlPoint == ShapeControlPoint.Anchor) { SKPoint dragStartPosition = GetRelativePosition(sender, e.MouseEventArgs).ToSKPoint(); // Mouse doesn't care about rotation so get the layer path without rotation SKPath path = _layerEditorService.GetLayerPath(layer, true, true, false); SKPoint topLeft = path.Points[0]; // Measure from the top-left of the shape (without rotation) _dragOffset = topLeft + (dragStartPosition - topLeft); // Get the absolute layer anchor and make it relative to the unrotated shape _dragStartAnchor = _layerEditorService.GetLayerAnchorPosition(layer).ToSKPoint() - topLeft; // Ensure the anchor starts in the center of the shape it is now relative to _dragStartAnchor.X -= path.Bounds.Width / 2f; _dragStartAnchor.Y -= path.Bounds.Height / 2f; _movingAnchor = true; } } public void MoveMouseUp(object sender, ShapeControlEventArgs e) { ProfileEditorService.SaveSelectedProfileElement(); _movingShape = false; _movingAnchor = false; } public void MoveMouseMove(object sender, ShapeControlEventArgs e) { if (_movingShape) MoveShape(sender, e.MouseEventArgs); else if (_movingAnchor) MoveAnchor(sender, e.MouseEventArgs); } public void MoveShape(object sender, MouseEventArgs e) { if (!(ProfileEditorService.SelectedProfileElement is Layer layer)) return; SKPoint position = GetRelativePosition(sender, e).ToSKPoint() + _dragOffset; // Allow the user to move the shape only horizontally or vertically when holding down shift if (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift)) { // Keep the X position static if dragging vertically if (_draggingVertically) { position.X = _dragStart.X; } // Keep the Y position static if dragging horizontally else if (_draggingHorizontally) { position.Y = _dragStart.Y; } // Snap into place only if the mouse moved atleast a full pixel else if (Math.Abs(position.X - _dragStart.X) > 1 || Math.Abs(position.Y - _dragStart.Y) > 1) { // Pick between X and Y by comparing which moved the furthers from the starting point _draggingHorizontally = Math.Abs(position.X - _dragStart.X) > Math.Abs(position.Y - _dragStart.Y); _draggingVertically = Math.Abs(position.X - _dragStart.X) < Math.Abs(position.Y - _dragStart.Y); return; } } // Reset both states when shift is not held down else { _draggingVertically = false; _draggingHorizontally = false; } // Scale down the resulting position and make it relative SKPoint scaled = _layerEditorService.GetScaledPoint(layer, position, true); // Round and update the position property layer.Transform.Position.SetCurrentValue(RoundPoint(scaled, 3), ProfileEditorService.CurrentTime); ProfileEditorService.UpdateProfilePreview(); } public void MoveAnchor(object sender, MouseEventArgs e) { if (!_movingAnchor || !(ProfileEditorService.SelectedProfileElement is Layer layer)) return; // The start anchor is relative to an unrotated version of the shape SKPoint start = _dragStartAnchor; // Add the current position to the start anchor to determine the new position SKPoint current = start + (GetRelativePosition(sender, e).ToSKPoint() - _dragOffset); // In order to keep the mouse movement unrotated, counter-act the active rotation SKPoint[] countered = UnTransformPoints(new[] {start, current}, layer, start, true); // If shift is held down, round down to 1 decimal to allow moving the anchor in big increments int decimals = Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift) ? 1 : 3; SKPoint scaled = RoundPoint(_layerEditorService.GetScaledPoint(layer, countered[1], false), decimals); // Update the anchor point, this causes the shape to move layer.Transform.AnchorPoint.SetCurrentValue(scaled, ProfileEditorService.CurrentTime); // TopLeft is not updated yet and acts as a snapshot of the top-left before changing the anchor SKPath path = _layerEditorService.GetLayerPath(layer, true, true, true); // Calculate the (scaled) difference between the old and now position SKPoint difference = _layerEditorService.GetScaledPoint(layer, _topLeft - path.Points[0], false); // Apply the difference so that the shape effectively stays in place layer.Transform.Position.SetCurrentValue(layer.Transform.Position.CurrentValue + difference, ProfileEditorService.CurrentTime); ProfileEditorService.UpdateProfilePreview(); } #endregion #region Private methods private static SKPoint RoundPoint(SKPoint point, int decimals) { return new((float) Math.Round(point.X, decimals, MidpointRounding.AwayFromZero), (float) Math.Round(point.Y, decimals, MidpointRounding.AwayFromZero)); } private static SKPoint[] UnTransformPoints(SKPoint[] skPoints, Layer layer, SKPoint pivot, bool includeScale) { using SKPath counterRotatePath = new(); counterRotatePath.AddPoly(skPoints, false); counterRotatePath.Transform(SKMatrix.CreateRotationDegrees(layer.Transform.Rotation.CurrentValue * -1, pivot.X, pivot.Y)); if (includeScale) counterRotatePath.Transform(SKMatrix.CreateScale(1f / (layer.Transform.Scale.CurrentValue.Width / 100f), 1f / (layer.Transform.Scale.CurrentValue.Height / 100f))); return counterRotatePath.Points; } private static Point GetRelativePosition(object sender, MouseEventArgs mouseEventArgs) { DependencyObject parent = VisualTreeHelper.GetParent((DependencyObject) sender); return mouseEventArgs.GetPosition((IInputElement) parent); } private float CalculateAngle(Layer layer, object mouseEventSender, MouseEventArgs mouseEvent) { Point start = _layerEditorService.GetLayerAnchorPosition(layer); Point arrival = GetRelativePosition(mouseEventSender, mouseEvent); float radian = (float) Math.Atan2(start.Y - arrival.Y, start.X - arrival.X); float angle = radian * (180f / (float) Math.PI); if (angle < 0f) angle += 360f; return angle; } #endregion } internal enum ResizeOrigin { Left, Right, Top, Bottom } }