Commit Graph

  • d0fbd63592 Gradient editor - WIP commit Robert 2020-03-13 23:45:25 +01:00
  • d96c8a1879 UI - Started work on the gradient picker service now that my POC works SpoinkyNL 2020-03-12 23:16:29 +01:00
  • 9b47e96dc1 Razer - Updated SDK Robert 2020-03-12 20:29:10 +01:00
  • d009b11e97 Core - Ensure application data folder exists Robert 2020-03-12 19:34:53 +01:00
  • 0ccc1fed3d Gradient editor - Added stops creation Robert 2020-03-11 20:11:42 +01:00
  • f95aaf2443 Gradient editor - WIP commit Robert 2020-03-10 19:34:17 +01:00
  • 2aec2ab000 UI - Added gradient editor dialog SpoinkyNL 2020-03-09 22:35:16 +01:00
  • 0a5f16a0f4 Core - Moved layer properties to their own class Robert 2020-03-09 19:57:17 +01:00
  • 88ac5a3951 UI - Fixed a few events that weren't being unsubscribed Robert 2020-03-06 20:27:57 +01:00
  • 6604f55f0e Corsair - Fixed pump layout shape Robert 2020-03-05 19:02:42 +01:00
  • a5f8a1361f Logitech - Don't throw what we just caught SpoinkyNL 2020-03-03 21:50:03 +01:00
  • e23b994a9f Logitech - Prevent plugin enable failure during PID listing SpoinkyNL 2020-03-03 21:39:04 +01:00
  • 002ae29638 UI - Ensure proper restart and shutdown SpoinkyNL 2020-03-03 20:00:21 +01:00
  • c62997ca41 Plugins - Added descriptions Robert 2020-03-03 23:18:00 +01:00
  • 57d82fafa8 Plugins - Implemented enabling/disabling (doesnt work for devices) SpoinkyNL 2020-03-02 22:15:25 +01:00
  • 16b221d2f8 Device providers - Let's actually include the SDKs! Robert 2020-03-02 23:42:33 +01:00
  • c3b2c981da Core - Added ColorGradient type to use for.. gradients! Robert 2020-02-28 23:19:38 +01:00
  • 9b62ba5f3d Plugins - Added optional configuration window Robert 2020-02-27 19:05:35 +01:00
  • 13943f86a7 Merge remote-tracking branch 'origin/master' Robert 2020-02-26 19:49:13 +01:00
  • cd109d61a2 UI - Added WIP notices Robert 2020-02-26 19:48:11 +01:00
  • 46df382d6f Wooting - Include layouts and images in build SpoinkyNL 2020-02-25 22:11:07 +01:00
  • bf12f550c1 Corsair - Maybe include the layouts/images :< SpoinkyNL 2020-02-25 21:24:34 +01:00
  • 002901be7e Corsair - Attempt to actually include layouts/images in publish Robert 2020-02-25 20:48:36 +01:00
  • bcf61ecb1a Build - Attempt to reduce build size by enabling trimming Robert 2020-02-25 20:32:07 +01:00
  • 83b4e029a8 Plugins - Disabled local copy of project references Robert 2020-02-25 20:27:42 +01:00
  • 3186178774 Build - Disable post-build events outside VS Robert 2020-02-25 19:34:44 +01:00
  • 41c381cd50 UI - Rewrote screen activation logic SpoinkyNL 2020-02-24 22:07:40 +01:00
  • 2b66ba656b UI - Restructured resources directory Robert 2020-02-24 21:15:21 +01:00
  • 8b95243a7c Noise brush - Added default values SpoinkyNL 2020-02-23 22:28:56 +01:00
  • 3ec90766aa UI - Implemented tray icon SpoinkyNL 2020-02-23 12:37:30 +01:00
  • a79c56eaa1 Core port - Targeting .NET Core 3.1! SpoinkyNL 2020-02-22 18:38:32 +01:00
  • 29a75b7ad8 Core port - Updated NuGet packages SpoinkyNL 2020-02-22 14:22:29 +01:00
  • 73f7bdbf1e Profile editor - Only save profile on drag-edit when mouse is released Robert 2020-02-19 21:33:51 +01:00
  • 05cc032271 Layer properties - Added drag-editing for number-based properties SpoinkyNL 2020-02-19 00:17:23 +01:00
  • 33756a228d Merge remote-tracking branch 'origin/master' SpoinkyNL 2020-02-18 19:15:28 +01:00
  • 7a7fffeb3d Profile editor - Improved profile loading and UI population Robert 2020-02-18 23:27:38 +01:00
  • 1d81b782da Corsair - Added VOID layout and Virtuoso PH layout SpoinkyNL 2020-02-17 20:46:27 +01:00
  • b7da732920 Added keyframe multiselect and group movement Robert 2020-02-17 20:28:13 +01:00
  • 4b1b0248f5 Layers - Allow the clip render mode to stretch if really needed SpoinkyNL 2020-02-16 01:56:45 +01:00
  • 97250e62bf Noise brush - Speed optimizations (broke it for now but no time to fix!) Robert 2020-02-14 19:57:05 +01:00
  • 9fa1ae14cb Noise brush - Hook up scale property SpoinkyNL 2020-02-14 08:47:28 +01:00
  • 014552e591 Noise brush - Fixed noise algorithm usage SpoinkyNL 2020-02-13 23:34:50 +01:00
  • 18b38658e9 Noise brush - Fixed for new render system Robert 2020-02-13 20:31:54 +01:00
  • 6f95c609b6 Project cleanup Robert 2020-02-13 19:38:43 +01:00
  • 73115898de Core - Implemented clipping modes Robert 2020-02-13 19:26:22 +01:00
  • 51a21b7a8a UI VM factories - Shortened names for readibility Robert 2020-02-12 21:18:00 +01:00
  • 4f66d09755 Profile editor - Started implementing property add/remove handling SpoinkyNL 2020-02-11 23:24:17 +01:00
  • c3b296726e SKColor keyframe engine - Avoid overflowing bytes with certain easings Robert 2020-02-11 19:49:09 +01:00
  • 9b1d28840c Refactored shape brushes to use the properties system Robert 2020-02-11 19:10:31 +01:00
  • 022e14e98d Added different rendering strategies for fill modes SpoinkyNL 2020-02-09 23:20:36 +01:00
  • 8f073a5d42 Fixed layer shape missing in some instances SpoinkyNL 2020-02-06 19:10:47 +01:00
  • dd9c701738 Show outlines for all layers Robert 2020-02-06 20:35:51 +01:00
  • 12d5fd39a0 Added shape properties Robert 2020-02-05 23:48:36 +01:00
  • 2c60a42315 Removed separate shape size SpoinkyNL 2020-02-04 22:01:02 +01:00
  • 436994129a Few anchor fixes SpoinkyNL 2020-01-31 18:32:41 +01:00
  • 960584cc3c Adjusted anchor calculations for simplified render process Robert 2020-01-31 22:15:32 +01:00
  • f2df51d40c Simplified the different properties used for layer/shape rendering SpoinkyNL 2020-01-31 00:02:01 +01:00
  • 0794966e38 Fix shape positioning on layer LED selection change Robert 2020-01-30 22:08:38 +01:00
  • 5a44e5fbe8 Refactored the edit tool Robert 2020-01-29 20:56:26 +01:00
  • 19bbef4cad Added rotating rotation cursors (think about that one for a sec!) Robert 2020-01-28 19:51:43 +01:00
  • c3a11386b4 Shape tools now take active transformations into consideration SpoinkyNL 2020-01-27 22:03:47 +01:00
  • fabb385556 Implemented profile default loading and rendering without the editor SpoinkyNL 2020-01-26 11:35:39 +01:00
  • f8fc30ace2 Added rotation SpoinkyNL 2020-01-23 23:30:01 +01:00
  • 296a4f9d8b Came up with an easy solution for rotation handles Robert 2020-01-23 20:49:22 +01:00
  • 4fc0dc12ab Fixed a crash when minimizing Robert 2020-01-23 19:52:15 +01:00
  • 780abf0fcd Fixed shape movement Robert 2020-01-23 19:42:27 +01:00
  • 7966d3243c Finished anchor movement SpoinkyNL 2020-01-22 23:22:50 +01:00
  • 20999919ab More anchor stuff, it's killing me Robert 2020-01-22 21:56:18 +01:00
  • 2fb92de0ea Cleaned up anchor movement SpoinkyNL 2020-01-22 00:10:29 +01:00
  • 8bc2801836 Found the solution to anchor movement ^^ Robert 2020-01-21 19:58:52 +01:00
  • 41fbbbd87a Some attempts at proper anchor movement.. SpoinkyNL 2020-01-20 08:53:17 +01:00
  • d79437b3fd WIP on making edit tool compatible with proper translations SpoinkyNL 2020-01-17 00:29:43 +01:00
  • 2424bfc7d0 Merge remote-tracking branch 'origin/master' SpoinkyNL 2020-01-16 20:04:21 +01:00
  • 58297aa5e4 Implemented translations properly on top of the layer shape Robert 2020-01-16 19:20:19 +01:00
  • 5069be4af4 Hooked up rotation and opacity Robert 2020-01-15 20:06:07 +01:00
  • 1a0e9a287a Fix undo/redo crash when no layer element is selected SpoinkyNL 2020-01-14 21:31:12 +01:00
  • ae330c3769 Code cleanup Robert 2020-01-14 19:18:24 +01:00
  • 0c245ba83d Added undo/redo to profile editor Robert 2020-01-14 19:03:35 +01:00
  • 7ddf816ca5 Added keyframe creation outside the timeline SpoinkyNL 2020-01-13 22:11:25 +01:00
  • a138ec916d Added edit existing shape (WIP) Robert 2020-01-13 19:38:44 +01:00
  • 0ff71c9d3b Implemented keyframe easing SpoinkyNL 2020-01-12 23:49:10 +01:00
  • bda77b12f0 Added timeline caret keyframe snapping Robert 2020-01-10 20:43:27 +01:00
  • ecee78141d Re-enabled timeline scrolling and fixed the issues with it SpoinkyNL 2020-01-09 22:01:41 +01:00
  • 0958c3af9f Implemented basic keyframes Robert 2020-01-09 21:13:29 +01:00
  • e8570a6dd9 Added layer properties and keyframes to persistent storage SpoinkyNL 2020-01-08 21:54:58 +01:00
  • d1e0267709 Started work on the keyframe engine to tie everything together! Robert 2020-01-08 20:36:27 +01:00
  • 139e1879c1 Added generic typing to layer properties and keyframes Robert 2020-01-08 19:54:27 +01:00
  • e1a4a155b6 Added a few property inputs SpoinkyNL 2020-01-07 22:47:40 +01:00
  • 592af6006b Updated Material Design Nuget packages SpoinkyNL 2020-01-06 21:48:05 +01:00
  • a2efeb887a Added layer properties to core and hooked it up with the UI Robert 2020-01-06 22:50:51 +01:00
  • 8f438abe49 Started implementing logic behind the timeline UI SpoinkyNL 2020-01-05 22:10:37 +01:00
  • e67b44b741 Some WIP stuff on the timeline SpoinkyNL 2020-01-02 22:54:50 +01:00
  • ef205bfa47 Updated Corsair US layout Robert 2020-01-02 20:15:45 +01:00
  • 615f5b0b40 Added timeline scrolling Robert 2020-01-02 19:27:16 +01:00
  • 884bd0f03b Added wooting layout images SpoinkyNL 2020-01-01 23:12:55 +01:00
  • ac0655565e Fixed editor freezing on layer updates SpoinkyNL 2019-12-20 23:33:36 +01:00
  • 62a9c19ae1 Removed my 'optimisations' from LED samples and made it a lot faster 😓 Robert 2019-12-20 13:43:19 +01:00
  • b1870e9e64 Added configurable LED sample size SpoinkyNL 2019-12-19 23:18:09 +01:00
  • 2f8671045c Signitifantly reduced build size Robert 2019-12-18 21:54:03 +01:00
  • 8dc15f6894 Implemented ellipse shape application SpoinkyNL 2019-12-17 22:42:17 +01:00