Robert
fe933f60e8
Update service - Removed option to install updates without asking
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Modules - Decrease CPU usage for activation requirements check by using a centralized service
Devices - Reload provider when unloading a layout
2021-06-10 17:41:54 +02:00
Robert
cef37677f2
Devices - Added option to disable default layouts
2021-06-03 11:10:07 +02:00
Robert
f1eefe0761
Profiles - Only set imports as changed if they actually had real changes
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Default layouts - Added default keyboard and headset layouts
2021-05-18 16:59:58 +02:00
Robert Beekman
57193e739e
Profiles - Added profile adaption based on configurable hints
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Layers - Added hints UI accesible from profile tree
Surface - Added device categories used by profile adaption
2021-05-13 19:57:38 +02:00
Robert
52d0efb90e
RGB Service - Update for RGB.NET exception changes
2021-04-26 23:13:11 +02:00
Robert
ebfb82e323
RGB Service - Catch & throw exceptions in a more controlled manner
2021-04-26 17:12:23 +02:00
Robert
6904a137e1
Device visualizer - Fixed memory leak
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Device visualizer - Improved performance on very large devices
Dynamic data model - Reworked API
2021-04-19 17:43:46 +02:00
Robert
7a3be83bf6
Core - Allow device providers to opt out of layout LED creation/removal
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Device properties UI - Highlight selected LEDs in white
2021-04-01 19:57:28 +02:00
Robert
eb7c89d4ad
Rendering - Sovled inconsistencies between software and Vulkan rendering
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LED sampling - Improved LED sampling on <100% scale
2021-03-25 19:59:28 +01:00
Robert
c444ff4e59
Software rendering - Fixed memory leak
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Rendering - Swap back and forth between software and GPU without crash
2021-03-22 21:00:37 +01:00
Robert
f888fb5697
Core - Added the ability to change graphics context at runtime
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Settings - Added setting for switching between software-based and Vulkan-based rendering
2021-03-22 19:29:53 +01:00
Robert
a02431bb82
Core - Reworked rendering pipeline to work with different contexts
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Core - Added GPU-based Vulkan rendering context
2021-03-21 22:40:23 +01:00
Robert
11535508bc
Rendering - Fixed render scale not applying until reboot
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Debugger - Added button to save the next frame
Device visualizer - Fixed LED positioning on some devices
2021-03-17 19:55:49 +01:00
Robert
456af693b0
Rendering - Moved bitmap management logic & prevent access violations
2021-03-16 20:18:53 +01:00
Robert
98b9770250
Device properties - UI polish (the shiny kind)
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Conditions - Open existing condition path on click
2021-03-11 00:44:46 +01:00
Robert
4b914718e6
Further RGB.NET updates
2021-03-06 00:07:40 +01:00
Robert
da90c0d3a1
Merge branch 'master' into RGB.NET_update
2021-03-05 15:40:15 +01:00
Robert
af4bf79936
Device providers - Fixed an issue removing device providers
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Surface auto-arrange - Fixed a crash when arranging with no devices
2021-02-25 20:40:04 +01:00
Robert
528d082e62
UI - Removed now unused sample size setting
2021-02-24 21:30:50 +01:00
e58c0f20bb
Updated to work with the new RGB.NET rendering
2021-02-24 00:45:31 +01:00
Robert
b154badd9c
Devices - Added custom layout loading
2021-02-19 16:42:09 +01:00
Robert
056b2bface
Surface - Removed the ArtemisSurface and reworked device loading
2021-02-16 21:46:08 +01:00
Robert
7ccc9c54fb
Devices - Updated for RGB.NET changes
2021-02-14 15:51:41 +01:00
Robert
e1121afdf9
Devices - Add device layout loading
2021-02-10 22:45:28 +01:00
Robert
606c1b80f2
RGB.NET - Updated for latest development branch
2021-02-07 22:29:30 +01:00
SpoinkyNL
bd6c93b292
Devices - Added option to disable devices
2021-02-01 19:54:28 +01:00
SpoinkyNL
f05740a5f1
Core - Provide BitmapBrush with the currently active surface
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UI - Small style change to the confirmation dialog
Surface - Add API to get an ArtemisLed by its corresponding RGB.NET LED
Devices - Add API to get an ArtemisLed by its corresponding RGB.NET LED
Devices - Add API to get an ArtemisLed by its corresponding RGB.NET LedId
2020-12-04 23:35:13 +01:00
SpoinkyNL
fb3466e102
Core - Nullable refactoring
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Core - Nullable refactoring
Core - Nullable refactoring (finish)
2020-11-17 22:50:38 +01:00
Robert
b185b28645
Core - Corrected disposable pattern usage
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Core - Further nullable refactoring..
2020-11-17 20:54:49 +01:00
SpoinkyNL
ae64db8a13
Darthified code
2020-10-05 22:50:29 +02:00
Robert
11de30318e
Core - Added stores for the different register-able types
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Profiles - Refactored large parts of the profile structure to use these stores
2020-09-09 19:56:06 +02:00
Robert
ea98c6114a
Data bindings - Added binding apply logic to the layer properties
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Data bindings - Expanded to support inner layer properties
2020-09-02 19:27:46 +02:00
SpoinkyNL
8718d01eae
Core - Flattened namespaces
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Shared UI - Flattened namespaces
Shared UI - General housekeeping
Project - Code cleanup
2020-09-01 00:14:08 +02:00
SpoinkyNL
e27f658cea
Plugins - Adjusted namespaces
2020-08-21 22:32:46 +02:00
Robert
a06ad8f011
Marked all service implementations as internal
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Core - Enabled XML docs
Modules - Added DI to module VMs
2020-08-19 19:45:22 +02:00
SpoinkyNL
f18edc4f36
Core - Removed Fody
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UI projects will follow
Not interested in becoming a Patreon with their attitude and fixes edit & continue in the core
2020-06-20 22:35:09 +02:00
SpoinkyNL
ab449e5786
Core - Change default render scale to 50%
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Much better perf at no real cost
2020-06-18 21:35:49 +02:00
SpoinkyNL
75b0ee8151
Profiles - Abstracted property elements and effect elements
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Folders - Added properties to folders
Layer effects - Expanded to folders
Layer effects - Added shape clipping
2020-06-17 19:21:23 +02:00
SpoinkyNL
9f8fc9f70e
Core - Add HidSharp to force plugins to share the HidSharp types
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Core - For now, set default log level to debug
ColorGradient- Improved GetColor performance
ColorGradient - GetColor now handles colors not between two stops properly
Home - Fix links
Plugins - Only allow layer property registration through Brushes
Color brush - Default to solid color
2020-04-21 19:59:05 +02:00
Robert
d009b11e97
Core - Ensure application data folder exists
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UI - Properly catch exceptions during exception display
UI - Display fatal exceptions during Core creation, even before Core initialisation
2020-03-12 19:34:53 +01:00
SpoinkyNL
57d82fafa8
Plugins - Implemented enabling/disabling (doesnt work for devices)
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Plugins - Disable plugins that caused a crash
Tray icon - Added menu items for quick access
2020-03-02 22:15:25 +01:00
Robert
16b221d2f8
Device providers - Let's actually include the SDKs!
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Core - Enable exceptions during device provider init so that they can be logged
2020-03-02 23:42:33 +01:00
Robert
9b62ba5f3d
Plugins - Added optional configuration window
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Plugins - Moved plugins to their own directory
Device providers - Added all RGB.NET device providers
2020-02-27 19:05:35 +01:00
SpoinkyNL
4b1b0248f5
Layers - Allow the clip render mode to stretch if really needed
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Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
SpoinkyNL
b1870e9e64
Added configurable LED sample size
2019-12-19 23:18:09 +01:00
Robert
8539f05d90
Basic implementation of a few editor tools
2019-12-16 22:46:11 +01:00
SpoinkyNL
a2871541b9
WIP - Added a BitmapBrush to replace the GraphicsDecorator
2019-12-11 00:04:23 +01:00
SpoinkyNL
33d0fca15e
Reuse shaders/paint where possible
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Added noise test
2019-12-05 08:23:00 +01:00
SpoinkyNL
96a057df23
Implemented most of the rendering pipeline in SkiaSharp
2019-12-03 00:09:32 +01:00
Robert
06f014a294
Added a Material-styled scrollbar
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Cleaned up reorder code
Reorganised profile editor layout and added panel titles
2019-11-26 23:31:41 +01:00