1
0
mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

84 Commits

Author SHA1 Message Date
Robert
fcdfbe61bb Core - Properly stop rendering on shutdown requested 2021-08-25 15:33:34 +02:00
Robert
ca453f2052 Core - Kill zombies after 2 seconds 🔫
Core - Fix an access violation on surface changes (when loading device providers/moving devices)
2021-08-23 20:41:07 +02:00
Robert
dfdc28760e Surface editor - Contain devices to the max texture size
Surface editor - Show a bounding box indicating the max texture size
2021-08-13 22:38:03 +02:00
Robert
aace06b6cc Core - Added better way to flush LEDs
UI - Fixed a freeze when opening the device properties window of a device
Core - Updated RGB.NET sampler call for API changes
2021-08-13 22:04:26 +02:00
Robert
6e197d725a Device properties - Repopulate LED tab each time it opens
Core - Save device before reloading provider for layout reset
2021-06-13 10:37:18 +02:00
Robert
fe933f60e8 Update service - Removed option to install updates without asking
Modules - Decrease CPU usage for activation requirements check by using a centralized service
Devices - Reload provider when unloading a layout
2021-06-10 17:41:54 +02:00
Robert
cef37677f2 Devices - Added option to disable default layouts 2021-06-03 11:10:07 +02:00
Robert
f1eefe0761 Profiles - Only set imports as changed if they actually had real changes
Default layouts - Added default keyboard and headset layouts
2021-05-18 16:59:58 +02:00
Robert Beekman
57193e739e Profiles - Added profile adaption based on configurable hints
Layers - Added hints UI accesible from profile tree
Surface - Added device categories used by profile adaption
2021-05-13 19:57:38 +02:00
Robert
52d0efb90e RGB Service - Update for RGB.NET exception changes 2021-04-26 23:13:11 +02:00
Robert
ebfb82e323 RGB Service - Catch & throw exceptions in a more controlled manner 2021-04-26 17:12:23 +02:00
Robert
6904a137e1 Device visualizer - Fixed memory leak
Device visualizer - Improved performance on very large devices
Dynamic data model - Reworked API
2021-04-19 17:43:46 +02:00
Robert
7a3be83bf6 Core - Allow device providers to opt out of layout LED creation/removal
Device properties UI - Highlight selected LEDs in white
2021-04-01 19:57:28 +02:00
Robert
eb7c89d4ad Rendering - Sovled inconsistencies between software and Vulkan rendering
LED sampling - Improved LED sampling on <100% scale
2021-03-25 19:59:28 +01:00
Robert
c444ff4e59 Software rendering - Fixed memory leak
Rendering - Swap back and forth between software and GPU without crash
2021-03-22 21:00:37 +01:00
Robert
f888fb5697 Core - Added the ability to change graphics context at runtime
Settings - Added setting for switching between software-based and Vulkan-based rendering
2021-03-22 19:29:53 +01:00
Robert
a02431bb82 Core - Reworked rendering pipeline to work with different contexts
Core - Added GPU-based Vulkan rendering context
2021-03-21 22:40:23 +01:00
Robert
11535508bc Rendering - Fixed render scale not applying until reboot
Debugger - Added button to save the next frame
Device visualizer - Fixed LED positioning on some devices
2021-03-17 19:55:49 +01:00
Robert
456af693b0 Rendering - Moved bitmap management logic & prevent access violations 2021-03-16 20:18:53 +01:00
Robert
98b9770250 Device properties - UI polish (the shiny kind)
Conditions - Open existing condition path on click
2021-03-11 00:44:46 +01:00
Robert
4b914718e6 Further RGB.NET updates 2021-03-06 00:07:40 +01:00
Robert
da90c0d3a1 Merge branch 'master' into RGB.NET_update 2021-03-05 15:40:15 +01:00
Robert
af4bf79936 Device providers - Fixed an issue removing device providers
Surface auto-arrange - Fixed a crash when arranging with no devices
2021-02-25 20:40:04 +01:00
Robert
528d082e62 UI - Removed now unused sample size setting 2021-02-24 21:30:50 +01:00
e58c0f20bb Updated to work with the new RGB.NET rendering 2021-02-24 00:45:31 +01:00
Robert
b154badd9c Devices - Added custom layout loading 2021-02-19 16:42:09 +01:00
Robert
056b2bface Surface - Removed the ArtemisSurface and reworked device loading 2021-02-16 21:46:08 +01:00
Robert
7ccc9c54fb Devices - Updated for RGB.NET changes 2021-02-14 15:51:41 +01:00
Robert
e1121afdf9 Devices - Add device layout loading 2021-02-10 22:45:28 +01:00
Robert
606c1b80f2 RGB.NET - Updated for latest development branch 2021-02-07 22:29:30 +01:00
SpoinkyNL
bd6c93b292 Devices - Added option to disable devices 2021-02-01 19:54:28 +01:00
SpoinkyNL
f05740a5f1 Core - Provide BitmapBrush with the currently active surface
UI - Small style change to the confirmation dialog
Surface - Add API to get an ArtemisLed by its corresponding RGB.NET LED
Devices - Add API to get an ArtemisLed by its corresponding RGB.NET LED
Devices - Add API to get an ArtemisLed by its corresponding RGB.NET LedId
2020-12-04 23:35:13 +01:00
SpoinkyNL
fb3466e102 Core - Nullable refactoring
Core - Nullable refactoring


Core - Nullable refactoring (finish)
2020-11-17 22:50:38 +01:00
Robert
b185b28645 Core - Corrected disposable pattern usage
Core - Further nullable refactoring..
2020-11-17 20:54:49 +01:00
SpoinkyNL
ae64db8a13 Darthified code 2020-10-05 22:50:29 +02:00
Robert
11de30318e Core - Added stores for the different register-able types
Profiles - Refactored large parts of the profile structure to use these stores
2020-09-09 19:56:06 +02:00
Robert
ea98c6114a Data bindings - Added binding apply logic to the layer properties
Data bindings - Expanded to support inner layer properties
2020-09-02 19:27:46 +02:00
SpoinkyNL
8718d01eae Core - Flattened namespaces
Shared UI - Flattened namespaces
Shared UI - General housekeeping
Project - Code cleanup
2020-09-01 00:14:08 +02:00
SpoinkyNL
e27f658cea Plugins - Adjusted namespaces 2020-08-21 22:32:46 +02:00
Robert
a06ad8f011 Marked all service implementations as internal
Core - Enabled XML docs
Modules - Added DI to module VMs
2020-08-19 19:45:22 +02:00
SpoinkyNL
f18edc4f36 Core - Removed Fody
UI projects will follow
Not interested in becoming a Patreon with their attitude and fixes edit & continue in the core
2020-06-20 22:35:09 +02:00
SpoinkyNL
ab449e5786 Core - Change default render scale to 50%
Much better perf at no real cost
2020-06-18 21:35:49 +02:00
SpoinkyNL
75b0ee8151 Profiles - Abstracted property elements and effect elements
Folders - Added properties to folders
Layer effects - Expanded to folders
Layer effects - Added shape clipping
2020-06-17 19:21:23 +02:00
SpoinkyNL
9f8fc9f70e Core - Add HidSharp to force plugins to share the HidSharp types
Core - For now, set default log level to debug
ColorGradient- Improved GetColor performance
ColorGradient - GetColor now handles colors not between two stops properly
Home - Fix links
Plugins - Only allow layer property registration through Brushes
Color brush - Default to solid color
2020-04-21 19:59:05 +02:00
Robert
d009b11e97 Core - Ensure application data folder exists
UI - Properly catch exceptions during exception display
UI - Display fatal exceptions during Core creation, even before Core initialisation
2020-03-12 19:34:53 +01:00
SpoinkyNL
57d82fafa8 Plugins - Implemented enabling/disabling (doesnt work for devices)
Plugins - Disable plugins that caused a crash
Tray icon - Added menu items for quick access
2020-03-02 22:15:25 +01:00
Robert
16b221d2f8 Device providers - Let's actually include the SDKs!
Core - Enable exceptions during device provider init so that they can be logged
2020-03-02 23:42:33 +01:00
Robert
9b62ba5f3d Plugins - Added optional configuration window
Plugins - Moved plugins to their own directory
Device providers - Added all RGB.NET device providers
2020-02-27 19:05:35 +01:00
SpoinkyNL
4b1b0248f5 Layers - Allow the clip render mode to stretch if really needed
Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
SpoinkyNL
b1870e9e64 Added configurable LED sample size 2019-12-19 23:18:09 +01:00