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8cb551ebc2
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Added aggresive inline to GetColor in SKTexture
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2023-04-23 18:33:01 +02:00 |
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1b23607d92
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Meta: Updated RGB.NET to 2.0.0-prerelease.53 and adapted the SKTexture to the changes
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2023-04-23 18:30:34 +02:00 |
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Robert
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f6090dc296
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Code style - Use file scoped namespaces
Code style - Ran code cleanup
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2022-08-21 11:36:15 +02:00 |
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Robert
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55cfa65bb5
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Core - Reworking color sampling to always use the same rect as used in rendering
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2021-09-10 22:59:14 +02:00 |
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Robert
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aace06b6cc
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Core - Added better way to flush LEDs
UI - Fixed a freeze when opening the device properties window of a device
Core - Updated RGB.NET sampler call for API changes
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2021-08-13 22:04:26 +02:00 |
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Robert
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eb7c89d4ad
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Rendering - Sovled inconsistencies between software and Vulkan rendering
LED sampling - Improved LED sampling on <100% scale
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2021-03-25 19:59:28 +01:00 |
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Robert
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97668ee932
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Rendering - Improved sampling performance
Plugins - Added update/render time measuring
Settings - Added a way to enable 60/144 FPS 🕵🏻♂️
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2021-03-22 21:12:58 +01:00 |
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Robert
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f888fb5697
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Core - Added the ability to change graphics context at runtime
Settings - Added setting for switching between software-based and Vulkan-based rendering
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2021-03-22 19:29:53 +01:00 |
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Robert
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a02431bb82
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Core - Reworked rendering pipeline to work with different contexts
Core - Added GPU-based Vulkan rendering context
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2021-03-21 22:40:23 +01:00 |
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Robert
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456af693b0
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Rendering - Moved bitmap management logic & prevent access violations
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2021-03-16 20:18:53 +01:00 |
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Robert
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4b914718e6
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Further RGB.NET updates
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2021-03-06 00:07:40 +01:00 |
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Robert
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1ea2e2bee7
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Devices - Ported color correction code to RGB.NET
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2021-02-25 19:58:40 +01:00 |
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2e859bc84c
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Small RGB.NET update
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2021-02-25 00:42:25 +01:00 |
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62497fa188
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Updated to use a simpler texture
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2021-02-24 13:05:50 +01:00 |
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e58c0f20bb
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Updated to work with the new RGB.NET rendering
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2021-02-24 00:45:31 +01:00 |
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