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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

15 Commits

Author SHA1 Message Date
8cb551ebc2 Added aggresive inline to GetColor in SKTexture 2023-04-23 18:33:01 +02:00
1b23607d92 Meta: Updated RGB.NET to 2.0.0-prerelease.53 and adapted the SKTexture to the changes 2023-04-23 18:30:34 +02:00
Robert
f6090dc296 Code style - Use file scoped namespaces
Code style - Ran code cleanup
2022-08-21 11:36:15 +02:00
Robert
55cfa65bb5 Core - Reworking color sampling to always use the same rect as used in rendering 2021-09-10 22:59:14 +02:00
Robert
aace06b6cc Core - Added better way to flush LEDs
UI - Fixed a freeze when opening the device properties window of a device
Core - Updated RGB.NET sampler call for API changes
2021-08-13 22:04:26 +02:00
Robert
eb7c89d4ad Rendering - Sovled inconsistencies between software and Vulkan rendering
LED sampling - Improved LED sampling on <100% scale
2021-03-25 19:59:28 +01:00
Robert
97668ee932 Rendering - Improved sampling performance
Plugins - Added update/render time measuring
Settings - Added a way to enable 60/144 FPS 🕵🏻‍♂️
2021-03-22 21:12:58 +01:00
Robert
f888fb5697 Core - Added the ability to change graphics context at runtime
Settings - Added setting for switching between software-based and Vulkan-based rendering
2021-03-22 19:29:53 +01:00
Robert
a02431bb82 Core - Reworked rendering pipeline to work with different contexts
Core - Added GPU-based Vulkan rendering context
2021-03-21 22:40:23 +01:00
Robert
456af693b0 Rendering - Moved bitmap management logic & prevent access violations 2021-03-16 20:18:53 +01:00
Robert
4b914718e6 Further RGB.NET updates 2021-03-06 00:07:40 +01:00
Robert
1ea2e2bee7 Devices - Ported color correction code to RGB.NET 2021-02-25 19:58:40 +01:00
2e859bc84c Small RGB.NET update 2021-02-25 00:42:25 +01:00
62497fa188 Updated to use a simpler texture 2021-02-24 13:05:50 +01:00
e58c0f20bb Updated to work with the new RGB.NET rendering 2021-02-24 00:45:31 +01:00