Robert
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9b1d28840c
|
Refactored shape brushes to use the properties system
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2020-02-11 19:10:31 +01:00 |
|
Robert
|
12d5fd39a0
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Added shape properties
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2020-02-05 23:48:36 +01:00 |
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SpoinkyNL
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2c60a42315
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Removed separate shape size
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2020-02-04 22:01:02 +01:00 |
|
Robert
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0958c3af9f
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Implemented basic keyframes
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2020-01-09 21:13:29 +01:00 |
|
Robert
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d1e0267709
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Started work on the keyframe engine to tie everything together!
|
2020-01-08 20:36:27 +01:00 |
|
Robert
|
139e1879c1
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Added generic typing to layer properties and keyframes
Restructured the way property input VMs are created
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2020-01-08 19:54:27 +01:00 |
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SpoinkyNL
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8f438abe49
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Started implementing logic behind the timeline UI
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2020-01-05 22:10:37 +01:00 |
|
Robert
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2f8671045c
|
Signitifantly reduced build size
Updated project folder names
Show only selected layer in visualization
Added rectangle support
|
2019-12-18 21:54:03 +01:00 |
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SpoinkyNL
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580db3185e
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Added layer shapes, editor is still WIP
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2019-12-15 22:52:04 +01:00 |
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SpoinkyNL
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a2871541b9
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WIP - Added a BitmapBrush to replace the GraphicsDecorator
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2019-12-11 00:04:23 +01:00 |
|
Robert
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cec6fb45dc
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Added shared UI library and finished the ColorPicker
|
2019-12-09 19:25:45 +01:00 |
|
SpoinkyNL
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c99e549101
|
Optimized noise layer
|
2019-12-07 16:03:14 +01:00 |
|
Robert
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8ba2e58c5d
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Implemented layer element saving
Added a working setting to the brush element
|
2019-12-04 19:54:18 +01:00 |
|
SpoinkyNL
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96a057df23
|
Implemented most of the rendering pipeline in SkiaSharp
|
2019-12-03 00:09:32 +01:00 |
|
Robert
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b8a678c97f
|
Skia WIP
|
2019-12-02 20:14:28 +01:00 |
|
SpoinkyNL
|
9148323ad5
|
Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
|
2019-12-01 18:55:49 +01:00 |
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Robert
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f32edcf502
|
Implemented layer LED assignment
Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
|
2019-11-29 17:37:22 +01:00 |
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SpoinkyNL
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25f8f1e72f
|
Added device identification to surface editor
Fixed dialog rendering
Cleaned up XAML
|
2019-11-22 20:46:34 +01:00 |
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Robert
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2287ab3071
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Fixed device rotation/scaling in UI
|
2019-11-22 17:30:07 +01:00 |
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SpoinkyNL
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1935b72199
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Made Device, DeviceLed and Surface implement INotifyPropertChange
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2019-11-21 23:01:24 +01:00 |
|
SpoinkyNL
|
086f2fc1f9
|
Updated for RGB.NET's changes regarding rotation
|
2019-11-21 08:45:38 +01:00 |
|
Robert
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66f7dc94c8
|
Moved from EF and SQLite to LiteDB
|
2019-11-20 19:19:13 +01:00 |
|
Robert
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d4dd371a50
|
Added profile deserialization
|
2019-11-19 22:19:35 +01:00 |
|
Robert
|
fd942dab25
|
Started work on profiles
|
2019-11-18 20:11:17 +01:00 |
|
SpoinkyNL
|
05eed5ba00
|
Made devices aware of the plugin that loaded them
Fixed Corsair LL Fans layout
Expanded render events
Added identify option to device settings, must move this to be reusable though
|
2019-11-03 11:38:28 +01:00 |
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SpoinkyNL
|
8777e8975f
|
Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
|
2019-10-30 23:20:06 +01:00 |
|
Robert Beekman
|
93cd704c6c
|
Added a debugger, ironed out rendering pipeline
|
2019-10-24 23:53:38 +02:00 |
|
Robert
|
91cd23dadf
|
Fully implemented the surface service which contains all storage logic
|
2019-10-22 22:19:35 +02:00 |
|
SpoinkyNL
|
10bc3f84dd
|
Added active surface-config management code
Added surface-config creation
|
2019-10-16 00:00:26 +02:00 |
|
SpoinkyNL
|
71f53c0833
|
Redid some of the surface editor and started working on layout saving
|
2019-09-18 22:26:10 +02:00 |
|
Robert Beekman
|
d8e803c531
|
Added generic type test to path resolve override
|
2019-08-21 13:12:31 +02:00 |
|
Robert Beekman
|
254a8e311f
|
Added built-in plugin copying
|
2019-08-21 12:12:50 +02:00 |
|
SpoinkyNL
|
71a6181df7
|
Reference local build of RGB.NET
Rewrote UI LED-rendering, performance needs some work
|
2019-08-19 22:03:37 +02:00 |
|
SpoinkyNL
|
090c726880
|
Added Corsair support as a plugin
|
2019-08-11 16:58:43 +02:00 |
|
SpoinkyNL
|
1146de1fc5
|
Started layout editor implementation
Rearranged VMs/Views
Updated RGB.NET
|
2019-08-11 01:23:13 +02:00 |
|
SpoinkyNL
|
2fd5941ff3
|
Set C# version to 7.0 instead of latest to fix build issues
Updated assembly info
|
2019-04-18 19:55:51 +02:00 |
|
SpoinkyNL
|
8f4bb37fa4
|
Added most of the settings code, doesn't work because SQLite is weird
|
2019-04-17 20:47:23 +02:00 |
|
Robert Beekman
|
40c3222ae9
|
Thanks Visual Studio 👍
|
2019-04-16 17:04:57 +02:00 |
|
SpoinkyNL
|
bfc320c0ac
|
Changed plugins to abstract classes
|
2019-04-16 00:24:50 +02:00 |
|
SpoinkyNL
|
dba48a2b6a
|
Plugins have their own AppDomain now (TODO: dispose on plugin unload)
|
2019-04-13 12:13:44 +02:00 |
|
SpoinkyNL
|
3689db9325
|
Fixed plugin binding and reworked some interfaces to abstract classes
|
2019-04-11 19:52:28 +02:00 |
|
SpoinkyNL
|
4e565f9d76
|
Opting for precompiled plugins, removed CS-Script
Cleaned up Nuget packages
Cleaned up references
|
2019-04-10 00:33:21 +02:00 |
|
SpoinkyNL
|
d5db17c0e3
|
Added some views, I really just need this code on adifferent machine
|
2019-04-09 19:38:07 +02:00 |
|
SpoinkyNL
|
663ea3bf9a
|
Updated Nuget packages, hello 2019!
|
2019-01-05 17:17:27 +01:00 |
|
SpoinkyNL
|
e6f5dde7f7
|
Added GDI-based rendering test
|
2018-04-15 18:41:31 +02:00 |
|
SpoinkyNL
|
dd82a945ef
|
Added x64 release config
Added some brush drawing types but they won't stay (gotta commit this)
|
2018-04-14 21:27:12 +02:00 |
|
SpoinkyNL
|
11b88ad511
|
Updated ALL the NuGet packages
|
2018-04-07 21:20:55 +02:00 |
|
SpoinkyNL
|
9a2ea0c2b3
|
Removed seperate plugins project since you're always referencing both..
Added more loading logic
|
2018-04-06 19:54:25 +02:00 |
|
SpoinkyNL
|
2f72cdb1d9
|
Rely on CS-Script includes for modules view model matching
|
2018-03-04 22:27:57 +01:00 |
|
SpoinkyNL
|
7a2717d8b9
|
Plugins working again
|
2018-03-02 23:46:55 +01:00 |
|