Commit Graph
133 Commits
Author SHA1 Message Date
Robert acdb90897e Started work on the keyframe engine to tie everything together! 2020-01-08 14:35:29 +01:00
Robert 7a3b5dec3e Added generic typing to layer properties and keyframes
Restructured the way property input VMs are created
2020-01-08 12:23:52 +01:00
SpoinkyNL 39cc8bfbdb Added a few property inputs 2020-01-07 22:47:40 +01:00
Robert 59f0062c97 Added layer properties to core and hooked it up with the UI
Implemented timeline caret scrolling logic
Added special treeview style for the layer properties tree
2020-01-06 16:01:35 +01:00
SpoinkyNL 14065bffef Started implementing logic behind the timeline UI 2020-01-05 22:10:37 +01:00
SpoinkyNL eb963eb409 Added configurable LED sample size 2019-12-19 23:18:09 +01:00
Robert 04bc8f013a Signitifantly reduced build size
Updated project folder names
Show only selected layer in visualization
Added rectangle support
2019-12-18 13:05:46 +01:00
SpoinkyNL b74a1b2871 Implemented ellipse shape application 2019-12-17 22:42:17 +01:00
Robert 6c05bc5410 Need this on another PC :)) 2019-12-17 17:30:14 +01:00
Robert dda3cf442d Basic implementation of a few editor tools 2019-12-16 17:40:08 +01:00
SpoinkyNL ddce69e8f0 Added layer shapes, editor is still WIP 2019-12-15 22:52:04 +01:00
SpoinkyNL cd8661f75a Rendering improvements 2019-12-06 23:00:30 +01:00
Robert 9ae3a4d87e Added dark mode 🦇 2019-12-06 17:34:06 +01:00
Robert e5b23075dd Implemented animated simplex noise 2019-12-05 17:29:52 +01:00
SpoinkyNL 34c38ca2fe Reuse shaders/paint where possible
Added noise test
2019-12-05 08:23:00 +01:00
Robert 1a44e34d16 Implemented layer element saving
Added a working setting to the brush element
2019-12-04 13:26:18 +01:00
SpoinkyNL 815e7a6722 Added some test animations 2019-12-03 23:18:10 +01:00
Robert c4e0d06436 Implemented SkiaSharp layer rendering 2019-12-03 17:30:26 +01:00
SpoinkyNL 07b2ad87c4 Implemented most of the rendering pipeline in SkiaSharp 2019-12-03 00:09:32 +01:00
SpoinkyNL f8037feb81 Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
Robert 16decaae42 Implemented layer LED assignment
Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
2019-11-29 17:37:22 +01:00
Robert 2ee1db6893 Added a Material-styled scrollbar
Cleaned up reorder code
Reorganised profile editor layout and added panel titles
2019-11-26 17:34:07 +01:00
SpoinkyNL 75e932edb1 Added folder/layer renaming
Implemented profile saving
2019-11-24 23:01:11 +01:00
SpoinkyNL d8b0b2d4b6 Added profile hierarchy creation and editing (doesn't save yet) 2019-11-23 23:56:07 +01:00
SpoinkyNL 6cf3344ce7 Updated for RGB.NET's changes regarding rotation 2019-11-21 08:45:38 +01:00
Robert 57a2be778d Implemented profile creation, deletion and activation 2019-11-20 17:30:18 +01:00
Robert 2fb2e5444c Moved from EF and SQLite to LiteDB 2019-11-20 15:02:53 +01:00
Robert 296414001b Added profile deserialization 2019-11-19 17:31:17 +01:00
SpoinkyNL e18195c277 Fix build 2019-11-18 21:46:01 +01:00
Robert bb56a45a7f Started work on profiles 2019-11-18 17:33:20 +01:00
Robert da4b691717 Code cleanup 2019-11-13 14:08:26 +01:00
SpoinkyNL f72f145c7e Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
2019-10-30 23:20:06 +01:00
SpoinkyNL a34786fb5d Redid some of the surface editor and started working on layout saving 2019-09-18 22:26:10 +02:00