Commit Graph
440 Commits
Author SHA1 Message Date
SpoinkyNL a79c56eaa1 Core port - Targeting .NET Core 3.1!
Core port - Updated projects to new project layout
Core port - Changed the way devices are identified to be consistent across different frameworks
Core port - Updated plugin system to no longer use AppDomain but AssemblyLoadContext (through McMaster.NETCore.Plugins)
Core port - Renamed a few events to keep Fody from getting confused
2020-02-22 18:38:32 +01:00
Robert 73f7bdbf1e Profile editor - Only save profile on drag-edit when mouse is released
Profile editor - Format all numbers with 3 decimals 
Profile editor - Fixed drag-edit rounding errors with very small steps
Logging - Output logs to debug
Settings - Added logging level setting
Nuget - Updated Serilog and the used sinks
2020-02-19 21:33:51 +01:00
Robert 7a7fffeb3d Profile editor - Improved profile loading and UI population
Layer properties - Added drag-editing to float input (to be expanded to all)
2020-02-18 23:27:38 +01:00
SpoinkyNL 4b1b0248f5 Layers - Allow the clip render mode to stretch if really needed
Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
Robert 6f95c609b6 Project cleanup 2020-02-13 19:38:43 +01:00
Robert 51a21b7a8a UI VM factories - Shortened names for readibility
Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
2020-02-12 21:18:00 +01:00
Robert 9b1d28840c Refactored shape brushes to use the properties system 2020-02-11 19:10:31 +01:00
Robert 960584cc3c Adjusted anchor calculations for simplified render process
Project cleanup
2020-01-31 22:15:32 +01:00
SpoinkyNL fabb385556 Implemented profile default loading and rendering without the editor
Changed edit tool rotation to allow rotation past 360 degrees
2020-01-26 11:35:39 +01:00
SpoinkyNL f8fc30ace2 Added rotation 2020-01-23 23:30:01 +01:00
Robert ae330c3769 Code cleanup 2020-01-14 19:18:24 +01:00
Robert 0c245ba83d Added undo/redo to profile editor
Added shape anchor point display and movement
2020-01-14 19:03:35 +01:00
Robert 0958c3af9f Implemented basic keyframes 2020-01-09 21:13:29 +01:00
SpoinkyNL b1870e9e64 Added configurable LED sample size 2019-12-19 23:18:09 +01:00
Robert 94df1544c5 Need this on another PC :)) 2019-12-17 20:27:50 +01:00
Robert 8539f05d90 Basic implementation of a few editor tools 2019-12-16 22:46:11 +01:00
SpoinkyNL 580db3185e Added layer shapes, editor is still WIP 2019-12-15 22:52:04 +01:00
SpoinkyNL a2871541b9 WIP - Added a BitmapBrush to replace the GraphicsDecorator 2019-12-11 00:04:23 +01:00
Robert cec6fb45dc Added shared UI library and finished the ColorPicker 2019-12-09 19:25:45 +01:00
Robert 8f3d2f1ff5 Added dark mode 🦇 2019-12-06 17:34:06 +01:00
SpoinkyNL 33d0fca15e Reuse shaders/paint where possible
Added noise test
2019-12-05 08:23:00 +01:00
Robert 49cf96e12c Surface resize fixes 2019-12-04 19:58:55 +01:00
Robert 8ba2e58c5d Implemented layer element saving
Added a working setting to the brush element
2019-12-04 19:54:18 +01:00
SpoinkyNL 96a057df23 Implemented most of the rendering pipeline in SkiaSharp 2019-12-03 00:09:32 +01:00
Robert b8a678c97f Skia WIP 2019-12-02 20:14:28 +01:00
SpoinkyNL 9148323ad5 Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
Robert f32edcf502 Implemented layer LED assignment
Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
2019-11-29 17:37:22 +01:00
Robert 06f014a294 Added a Material-styled scrollbar
Cleaned up reorder code
Reorganised profile editor layout and added panel titles
2019-11-26 23:31:41 +01:00
Robert 3084869d75 Fixed default profile creation
Don't allow dropping a folder into itself
2019-11-25 19:27:55 +01:00
SpoinkyNL 602a0e6fee Added folder/layer renaming
Implemented profile saving
2019-11-24 23:01:11 +01:00
SpoinkyNL 25f8f1e72f Added device identification to surface editor
Fixed dialog rendering
Cleaned up XAML
2019-11-22 20:46:34 +01:00
SpoinkyNL 086f2fc1f9 Updated for RGB.NET's changes regarding rotation 2019-11-21 08:45:38 +01:00
Robert 97907c97eb Implemented profile creation, deletion and activation 2019-11-20 19:25:29 +01:00
Robert 66f7dc94c8 Moved from EF and SQLite to LiteDB 2019-11-20 19:19:13 +01:00
Robert d4dd371a50 Added profile deserialization 2019-11-19 22:19:35 +01:00
SpoinkyNL 8e04fa1a01 Fix build 2019-11-18 21:46:01 +01:00
Robert fd942dab25 Started work on profiles 2019-11-18 20:11:17 +01:00
Robert 5340e6c6d4 Code cleanup 2019-11-13 19:57:23 +01:00
Robert 2f5daf7bc4 Fixed built-in plugin version check 2019-11-12 20:28:46 +01:00
SpoinkyNL c846d63acf Added some of the architecture for the profile editor 2019-11-11 22:12:36 +01:00
SpoinkyNL eecbe4636e Added Logitech support (limited to G910 and G403 for now)
Added a splashscreen
2019-11-10 17:36:18 +01:00
Robert d0e369c653 Added logging on fatal crashes
Moved logs to a seperate Logs folder
2019-11-05 20:25:13 +01:00
SpoinkyNL 54fcbdb732 Cleaned up setting service, lol old approach was dumb
Made PluginSetting<T> act as a singleton
2019-11-04 21:36:46 +01:00
SpoinkyNL 05eed5ba00 Made devices aware of the plugin that loaded them
Fixed Corsair LL Fans layout
Expanded render events
Added identify option to device settings, must move this to be reusable though
2019-11-03 11:38:28 +01:00
SpoinkyNL 8777e8975f Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
2019-10-30 23:20:06 +01:00
Robert Beekman ce383468ea Added dialog system
Added surface delete
2019-10-26 21:54:25 +02:00
Robert 5cdde6e402 To test, scaled down rendering to 25% 2019-10-25 17:30:07 +02:00
Robert Beekman 93cd704c6c Added a debugger, ironed out rendering pipeline 2019-10-24 23:53:38 +02:00
Robert Beekman 4add877156 Made SurfaceService solely responsible for keeping the surface and the config in sync and saved 2019-10-24 00:05:36 +02:00
Robert 49e6dbf09b Working on render logic 2019-10-23 20:10:02 +02:00