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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

60 Commits

Author SHA1 Message Date
Robert
d0e369c653 Added logging on fatal crashes
Moved logs to a seperate Logs folder
2019-11-05 20:25:13 +01:00
SpoinkyNL
54fcbdb732 Cleaned up setting service, lol old approach was dumb
Made PluginSetting<T> act as a singleton
2019-11-04 21:36:46 +01:00
SpoinkyNL
05eed5ba00 Made devices aware of the plugin that loaded them
Fixed Corsair LL Fans layout
Expanded render events
Added identify option to device settings, must move this to be reusable though
2019-11-03 11:38:28 +01:00
Robert
ae41c6cac3 Don't allow assemblies in the plugin folder to inject protected services 2019-10-31 20:07:10 +01:00
SpoinkyNL
8777e8975f Added a layer of abstraction between RGB.NET and Artemis
This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
2019-10-30 23:20:06 +01:00
Robert Beekman
ce383468ea Added dialog system
Added surface delete
2019-10-26 21:54:25 +02:00
Robert
5cdde6e402 To test, scaled down rendering to 25% 2019-10-25 17:30:07 +02:00
Robert Beekman
93cd704c6c Added a debugger, ironed out rendering pipeline 2019-10-24 23:53:38 +02:00
Robert Beekman
4add877156 Made SurfaceService solely responsible for keeping the surface and the config in sync and saved 2019-10-24 00:05:36 +02:00
Robert
49e6dbf09b Working on render logic 2019-10-23 20:10:02 +02:00
Robert Beekman
7cd8bc246c Implemented surface config loading/saving/activating 2019-10-22 22:52:02 +02:00
Robert
91cd23dadf Fully implemented the surface service which contains all storage logic 2019-10-22 22:19:35 +02:00
SpoinkyNL
10bc3f84dd Added active surface-config management code
Added surface-config creation
2019-10-16 00:00:26 +02:00
SpoinkyNL
44549f86aa Split device views/VMs for surface and profile editors
Added support for devices without images to the surface editor
2019-10-12 18:00:21 +02:00
SpoinkyNL
516e1d6a13 And this guy 2019-09-18 22:26:25 +02:00
SpoinkyNL
71f53c0833 Redid some of the surface editor and started working on layout saving 2019-09-18 22:26:10 +02:00
SpoinkyNL
8951e61bd9 Nearly fully implemented surface rearranging 2019-08-25 22:26:10 +02:00
SpoinkyNL
bc9dccef31 Added devices display in settings
Corsair layouts - Added LL Fans, led strips and AIO pump. Fixed MM800 paths
2019-08-24 13:08:48 +02:00
Robert Beekman
f1b5961f0b For now, added all Corsair resources to the plugin's project
Added Glaive layout
Added K95 US layout
2019-08-21 17:31:24 +02:00
Robert Beekman
05c4bfeb6e 😒 2019-08-21 13:13:36 +02:00
Robert Beekman
d8e803c531 Added generic type test to path resolve override 2019-08-21 13:12:31 +02:00
Robert Beekman
254a8e311f Added built-in plugin copying 2019-08-21 12:12:50 +02:00
SpoinkyNL
71a6181df7 Reference local build of RGB.NET
Rewrote UI LED-rendering, performance needs some work
2019-08-19 22:03:37 +02:00
SpoinkyNL
090c726880 Added Corsair support as a plugin 2019-08-11 16:58:43 +02:00
SpoinkyNL
1146de1fc5 Started layout editor implementation
Rearranged VMs/Views
Updated RGB.NET
2019-08-11 01:23:13 +02:00
SpoinkyNL
2fd5941ff3 Set C# version to 7.0 instead of latest to fix build issues
Updated assembly info
2019-04-18 19:55:51 +02:00
SpoinkyNL
8f4bb37fa4 Added most of the settings code, doesn't work because SQLite is weird 2019-04-17 20:47:23 +02:00
Robert Beekman
40c3222ae9 Thanks Visual Studio 👍 2019-04-16 17:04:57 +02:00
Robert Beekman
99d15ad6ac Fixed build
Added PluginSetting, settings service needs some more thought
2019-04-16 17:00:20 +02:00
SpoinkyNL
bfc320c0ac Changed plugins to abstract classes 2019-04-16 00:24:50 +02:00
SpoinkyNL
cdda228713 Added plugin unloading 2019-04-14 12:43:39 +02:00
SpoinkyNL
dba48a2b6a Plugins have their own AppDomain now (TODO: dispose on plugin unload) 2019-04-13 12:13:44 +02:00
SpoinkyNL
3689db9325 Fixed plugin binding and reworked some interfaces to abstract classes 2019-04-11 19:52:28 +02:00
Robert Beekman
571a3fe168 Removed the rest of CS Script and removed old plugin projects 2019-04-10 16:05:19 +02:00
SpoinkyNL
4e565f9d76 Opting for precompiled plugins, removed CS-Script
Cleaned up Nuget packages
Cleaned up references
2019-04-10 00:33:21 +02:00
SpoinkyNL
d5db17c0e3 Added some views, I really just need this code on adifferent machine 2019-04-09 19:38:07 +02:00
SpoinkyNL
663ea3bf9a Updated Nuget packages, hello 2019! 2019-01-05 17:17:27 +01:00
SpoinkyNL
e6f5dde7f7 Added GDI-based rendering test 2018-04-15 18:41:31 +02:00
SpoinkyNL
dd82a945ef Added x64 release config
Added some brush drawing types but they won't stay (gotta commit this)
2018-04-14 21:27:12 +02:00
SpoinkyNL
11b88ad511 Updated ALL the NuGet packages 2018-04-07 21:20:55 +02:00
SpoinkyNL
31e9eb511b More core rendering 2018-04-07 14:24:49 +02:00
SpoinkyNL
9a2ea0c2b3 Removed seperate plugins project since you're always referencing both..
Added more loading logic
2018-04-06 19:54:25 +02:00
SpoinkyNL
b80e1ea528 Implemented plugin reloading 2018-03-05 23:44:39 +01:00
SpoinkyNL
31affd01b3 Project cleanup 2018-03-04 22:29:04 +01:00
SpoinkyNL
2f72cdb1d9 Rely on CS-Script includes for modules view model matching 2018-03-04 22:27:57 +01:00
SpoinkyNL
36b8ddc023 Enabled plugin debugging
Moved built-in plugins
Auto-copy built-in plugins on build
2018-03-03 13:46:22 +01:00
SpoinkyNL
7a2717d8b9 Plugins working again 2018-03-02 23:46:55 +01:00
SpoinkyNL
a51ae92fea Added support for built-in plugins
Added dependency injection to IPlugin construction
2018-03-02 20:51:39 +01:00
SpoinkyNL
f5749ccb26 Updated RGB.NET to 0.0.1.38 2018-03-02 17:36:38 +01:00
SpoinkyNL
aada338dcc Further expanded plugins
Added navigation between modules
2018-02-25 19:48:22 +01:00