SpoinkyNL
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e27f658cea
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Plugins - Adjusted namespaces
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2020-08-21 22:32:46 +02:00 |
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SpoinkyNL
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24afb6b0f5
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UI - Large amount of memory improvements in the VMs
Core - Minor memory improvements
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2020-06-19 21:48:26 +02:00 |
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SpoinkyNL
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8eed347de5
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Bitmap brush - Fixed samples being taken out of bounds
Effects UI - Fixed effects list not always hiding on click
Effects UI - Fixed transition origin not always updating
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2020-06-16 20:01:02 +02:00 |
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SpoinkyNL
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480fae02b9
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Filter effect - Split up each filter into a seperate effect
BitmapBrush - Don't attempt to render while disposed
Effects - Only display movement cursor when mousing over icon
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2020-06-16 19:14:00 +02:00 |
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SpoinkyNL
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05cc032271
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Layer properties - Added drag-editing for number-based properties
Layer properties - Added min and max values
Nuget - Updated Stylet to 1.3.1
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2020-02-19 00:17:23 +01:00 |
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SpoinkyNL
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1d81b782da
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Corsair - Added VOID layout and Virtuoso PH layout
Core - Added default value to brush plugin properties
Core - Bitmap brush optimizations
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2020-02-17 20:46:27 +01:00 |
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SpoinkyNL
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4b1b0248f5
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Layers - Allow the clip render mode to stretch if really needed
Core - Include the canvas' SKImageInfo in render calls
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2020-02-16 01:56:45 +01:00 |
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Robert
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9b1d28840c
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Refactored shape brushes to use the properties system
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2020-02-11 19:10:31 +01:00 |
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SpoinkyNL
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8f073a5d42
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Fixed layer shape missing in some instances
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2020-02-06 19:10:47 +01:00 |
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Robert
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ae330c3769
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Code cleanup
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2020-01-14 19:18:24 +01:00 |
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Robert
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62a9c19ae1
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Removed my 'optimisations' from LED samples and made it a lot faster 😓
Expanded settings
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2019-12-20 13:43:19 +01:00 |
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SpoinkyNL
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b1870e9e64
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Added configurable LED sample size
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2019-12-19 23:18:09 +01:00 |
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Robert
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e5d7dbae26
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Avoid debugger crashing the whole app
Cleaned up bitmap brush
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2019-12-11 19:35:38 +01:00 |
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SpoinkyNL
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a2871541b9
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WIP - Added a BitmapBrush to replace the GraphicsDecorator
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2019-12-11 00:04:23 +01:00 |
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SpoinkyNL
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96a057df23
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Implemented most of the rendering pipeline in SkiaSharp
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2019-12-03 00:09:32 +01:00 |
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Robert
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b8a678c97f
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Skia WIP
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2019-12-02 20:14:28 +01:00 |
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SpoinkyNL
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9148323ad5
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Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
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2019-12-01 18:55:49 +01:00 |
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SpoinkyNL
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086f2fc1f9
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Updated for RGB.NET's changes regarding rotation
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2019-11-21 08:45:38 +01:00 |
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Robert
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5340e6c6d4
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Code cleanup
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2019-11-13 19:57:23 +01:00 |
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Robert
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5cdde6e402
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To test, scaled down rendering to 25%
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2019-10-25 17:30:07 +02:00 |
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Robert Beekman
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93cd704c6c
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Added a debugger, ironed out rendering pipeline
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2019-10-24 23:53:38 +02:00 |
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Robert
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49e6dbf09b
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Working on render logic
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2019-10-23 20:10:02 +02:00 |
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SpoinkyNL
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44549f86aa
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Split device views/VMs for surface and profile editors
Added support for devices without images to the surface editor
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2019-10-12 18:00:21 +02:00 |
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SpoinkyNL
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8951e61bd9
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Nearly fully implemented surface rearranging
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2019-08-25 22:26:10 +02:00 |
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SpoinkyNL
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71a6181df7
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Reference local build of RGB.NET
Rewrote UI LED-rendering, performance needs some work
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2019-08-19 22:03:37 +02:00 |
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SpoinkyNL
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090c726880
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Added Corsair support as a plugin
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2019-08-11 16:58:43 +02:00 |
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Robert Beekman
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571a3fe168
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Removed the rest of CS Script and removed old plugin projects
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2019-04-10 16:05:19 +02:00 |
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SpoinkyNL
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e6f5dde7f7
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Added GDI-based rendering test
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2018-04-15 18:41:31 +02:00 |
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