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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

28 Commits

Author SHA1 Message Date
SpoinkyNL
e27f658cea Plugins - Adjusted namespaces 2020-08-21 22:32:46 +02:00
SpoinkyNL
24afb6b0f5 UI - Large amount of memory improvements in the VMs
Core - Minor memory improvements
2020-06-19 21:48:26 +02:00
SpoinkyNL
8eed347de5 Bitmap brush - Fixed samples being taken out of bounds
Effects UI - Fixed effects list not always hiding on click
Effects UI - Fixed transition origin not always updating
2020-06-16 20:01:02 +02:00
SpoinkyNL
480fae02b9 Filter effect - Split up each filter into a seperate effect
BitmapBrush - Don't attempt to render while disposed
Effects - Only display movement cursor when mousing over icon
2020-06-16 19:14:00 +02:00
SpoinkyNL
05cc032271 Layer properties - Added drag-editing for number-based properties
Layer properties - Added min and max values
Nuget - Updated Stylet to 1.3.1
2020-02-19 00:17:23 +01:00
SpoinkyNL
1d81b782da Corsair - Added VOID layout and Virtuoso PH layout
Core - Added default value to brush plugin properties
Core - Bitmap brush optimizations
2020-02-17 20:46:27 +01:00
SpoinkyNL
4b1b0248f5 Layers - Allow the clip render mode to stretch if really needed
Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
Robert
9b1d28840c Refactored shape brushes to use the properties system 2020-02-11 19:10:31 +01:00
SpoinkyNL
8f073a5d42 Fixed layer shape missing in some instances 2020-02-06 19:10:47 +01:00
Robert
ae330c3769 Code cleanup 2020-01-14 19:18:24 +01:00
Robert
62a9c19ae1 Removed my 'optimisations' from LED samples and made it a lot faster 😓
Expanded settings
2019-12-20 13:43:19 +01:00
SpoinkyNL
b1870e9e64 Added configurable LED sample size 2019-12-19 23:18:09 +01:00
Robert
e5d7dbae26 Avoid debugger crashing the whole app
Cleaned up bitmap brush
2019-12-11 19:35:38 +01:00
SpoinkyNL
a2871541b9 WIP - Added a BitmapBrush to replace the GraphicsDecorator 2019-12-11 00:04:23 +01:00
SpoinkyNL
96a057df23 Implemented most of the rendering pipeline in SkiaSharp 2019-12-03 00:09:32 +01:00
Robert
b8a678c97f Skia WIP 2019-12-02 20:14:28 +01:00
SpoinkyNL
9148323ad5 Implemented layer elements
Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
SpoinkyNL
086f2fc1f9 Updated for RGB.NET's changes regarding rotation 2019-11-21 08:45:38 +01:00
Robert
5340e6c6d4 Code cleanup 2019-11-13 19:57:23 +01:00
Robert
5cdde6e402 To test, scaled down rendering to 25% 2019-10-25 17:30:07 +02:00
Robert Beekman
93cd704c6c Added a debugger, ironed out rendering pipeline 2019-10-24 23:53:38 +02:00
Robert
49e6dbf09b Working on render logic 2019-10-23 20:10:02 +02:00
SpoinkyNL
44549f86aa Split device views/VMs for surface and profile editors
Added support for devices without images to the surface editor
2019-10-12 18:00:21 +02:00
SpoinkyNL
8951e61bd9 Nearly fully implemented surface rearranging 2019-08-25 22:26:10 +02:00
SpoinkyNL
71a6181df7 Reference local build of RGB.NET
Rewrote UI LED-rendering, performance needs some work
2019-08-19 22:03:37 +02:00
SpoinkyNL
090c726880 Added Corsair support as a plugin 2019-08-11 16:58:43 +02:00
Robert Beekman
571a3fe168 Removed the rest of CS Script and removed old plugin projects 2019-04-10 16:05:19 +02:00
SpoinkyNL
e6f5dde7f7 Added GDI-based rendering test 2018-04-15 18:41:31 +02:00