SpoinkyNL
a79c56eaa1
Core port - Targeting .NET Core 3.1!
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Core port - Updated projects to new project layout
Core port - Changed the way devices are identified to be consistent across different frameworks
Core port - Updated plugin system to no longer use AppDomain but AssemblyLoadContext (through McMaster.NETCore.Plugins)
Core port - Renamed a few events to keep Fody from getting confused
2020-02-22 18:38:32 +01:00
Robert
a2efeb887a
Added layer properties to core and hooked it up with the UI
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Implemented timeline caret scrolling logic
Added special treeview style for the layer properties tree
2020-01-06 22:50:51 +01:00
Robert
8ba2e58c5d
Implemented layer element saving
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Added a working setting to the brush element
2019-12-04 19:54:18 +01:00
SpoinkyNL
9148323ad5
Implemented layer elements
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Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
SpoinkyNL
ff959b6f9c
Disable delete button on active surface
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Resize real-time now that UI FPS is fixed
2019-11-22 23:14:42 +01:00
Robert
5340e6c6d4
Code cleanup
2019-11-13 19:57:23 +01:00
Robert Beekman
ce383468ea
Added dialog system
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Added surface delete
2019-10-26 21:54:25 +02:00
SpoinkyNL
44549f86aa
Split device views/VMs for surface and profile editors
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Added support for devices without images to the surface editor
2019-10-12 18:00:21 +02:00
SpoinkyNL
d5db17c0e3
Added some views, I really just need this code on adifferent machine
2019-04-09 19:38:07 +02:00
SpoinkyNL
31affd01b3
Project cleanup
2018-03-04 22:29:04 +01:00
SpoinkyNL
0c47b9a2fb
Added UI elements borrowed from DarthAffe
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Added a WIP of profile classes
2018-01-13 00:06:28 +01:00