SpoinkyNL
7c394192fd
Profile editor - Tweaked data bindings update behavior in editor
2020-09-30 21:29:05 +02:00
SpoinkyNL
bfc93778a6
Folders - When display mode set to finish, finish all child timelines
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Data bindings - Fixed an exception on profile editor undo
Timeline - Added segment options dialog where you can enter a time
2020-09-18 22:19:12 +02:00
SpoinkyNL
fea454ad12
Profile editor - Finished most of the refactor except databindings
2020-09-14 01:24:07 +02:00
Robert
c07ea09c9d
Core - Streamlined public parts of profile creation
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UI - Started adjusting the VMs for the layer refactor
2020-09-10 19:56:39 +02:00
Robert
11de30318e
Core - Added stores for the different register-able types
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Profiles - Refactored large parts of the profile structure to use these stores
2020-09-09 19:56:06 +02:00
Robert
18225ca6fa
Data bindings - Fixed some conversion issues
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Data bindings - Started hooking up the UI
2020-09-04 23:12:48 +02:00
SpoinkyNL
8718d01eae
Core - Flattened namespaces
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Shared UI - Flattened namespaces
Shared UI - General housekeeping
Project - Code cleanup
2020-09-01 00:14:08 +02:00
SpoinkyNL
e27f658cea
Plugins - Adjusted namespaces
2020-08-21 22:32:46 +02:00
Robert
f359256ede
Display conditions - Seperate list conditions into their own type
2020-08-13 21:00:29 +02:00
Robert
d955bc8635
Profiles - Finished dispose implementation
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Profiles - Added transition between active profiles
Core - Added startup animation
2020-08-10 19:16:21 +02:00
SpoinkyNL
c0bdd8cf26
Profiles - Dispose WIP
2020-08-09 22:34:45 +02:00
SpoinkyNL
10c839f8c9
Color brush - Added linear gradient rotation
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Profile editor - Updated conditions UI
2020-08-03 22:41:13 +02:00
SpoinkyNL
aa7c914b92
UI - Many misc fixes I can't remember
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Profile editor - Removed layer outline, increasing performance by a lot
Device visualizer - Streamlined custom
Device providers - Added debug device provider
ASUS - Added Maximus X Hero thanks @copystring
Plugin core - Added PerLedLayerBrush
Noise layer - Converted to PerLedLayerBrush, increasing performance and quality
2020-08-02 00:20:25 +02:00
SpoinkyNL
2045b230c2
Noise brush - Greatly improved performance on large layouts
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Profiles core - Pass real delta time brushes/effects
Profiles core - Allow main segment to be disabled on layers
General module - Removed test data model
General module - Removed expensive open window scan, was fun to try :P
Profile editor - Refactored segments
Profile editor - Updated segment visuals to scale well when really narrow
2020-07-25 23:01:37 +02:00
SpoinkyNL
72d606f40d
Profile editor - Redesigned adding/removing timeline segments
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General module - Added some basic window information to the data model
Profiles - Don't render when opacity is 0
Profile editor - Render non-selected layers in their main segment
Profile editor - Condition editor fixes
2020-07-24 23:04:21 +02:00
SpoinkyNL
527fef3dc6
Profile editor - Implemented timeline segments
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Profile editor - Added snapping to multiple elements of the timeline
2020-07-18 23:52:42 +02:00
SpoinkyNL
7cfe9a46ee
Profiles - Added enter, main and exit timelines
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Display conditions - Fleshed out most of the UI
2020-07-12 22:27:30 +02:00
SpoinkyNL
0e873a48cf
Core - Renamed LayerService to RenderElementService
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Display conditions - Implemented persistent storage
2020-07-10 23:00:35 +02:00
Robert
f39e4d719c
Storage - Display conditions WIP
2020-07-09 20:04:14 +02:00
Robert
94f3d84530
Profile elements - Simplified class hierarchy
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Profile editor - Seperated event types and avoid a lot of type checking
Profile editor - Avoid changing profiles/layers if the new equals the old
Color picker - Fixed binding error
Profile tree - Select first element by default
Profile editor - Adjusted initialization order
2020-07-09 19:10:04 +02:00
SpoinkyNL
f18edc4f36
Core - Removed Fody
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UI projects will follow
Not interested in becoming a Patreon with their attitude and fixes edit & continue in the core
2020-06-20 22:35:09 +02:00
SpoinkyNL
24afb6b0f5
UI - Large amount of memory improvements in the VMs
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Core - Minor memory improvements
2020-06-19 21:48:26 +02:00
SpoinkyNL
e0951ca0f5
Slight folder performance tweak
2020-06-18 19:55:59 +02:00
SpoinkyNL
7a50249335
Core - Render each profile element in its own bitmap
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Layer effects - Removed now redundant CreateShapeClip
2020-06-18 19:09:40 +02:00
SpoinkyNL
0903865c7d
Profiles - Added toggle to enable/disable folders, layers and effects
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Profiles - Fixed folders not saving they children properly
UI - Show version and frame time in window title
2020-06-18 19:08:46 +02:00
SpoinkyNL
75b0ee8151
Profiles - Abstracted property elements and effect elements
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Folders - Added properties to folders
Layer effects - Expanded to folders
Layer effects - Added shape clipping
2020-06-17 19:21:23 +02:00
SpoinkyNL
b2ab142dbd
Layers - Seperated activation and removal of layers/effects
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Effects - Added effects UI, order is still a bit messed up and reordering is missed
Effects - Added renaming of effects on the layer
2020-06-13 22:23:33 +02:00
SpoinkyNL
1bcee06cb2
Layer properties - Improved error messaging
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Profile editor - Fixed layer creation in selection tool not initializing the layer
Device visualizer - Better handle missing images
2020-06-02 22:30:11 +02:00
SpoinkyNL
8bc33de401
Profile editor - Clarified which LEDs are part of the selected layer
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Profile editor - Re-implemented LED dimming
Profile editor - Hide layer bounds of unselected layers
Profile editor - Dim layer shapes of unselected layers (option to hide them NYI)
Profile editor - Disable edit tool when no layer is selected or the selected layer has no LEDs
Gradient picker - Fixed the preview being at a slight angle
Color brush - Fixed the gradient being at a 45 degree angle
Settings - Added color scheme option to manually switch between light and dark
2020-04-22 19:55:23 +02:00
SpoinkyNL
4b1b0248f5
Layers - Allow the clip render mode to stretch if really needed
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Core - Include the canvas' SKImageInfo in render calls
2020-02-16 01:56:45 +01:00
Robert
6f95c609b6
Project cleanup
2020-02-13 19:38:43 +01:00
SpoinkyNL
2c60a42315
Removed separate shape size
2020-02-04 22:01:02 +01:00
Robert
a2efeb887a
Added layer properties to core and hooked it up with the UI
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Implemented timeline caret scrolling logic
Added special treeview style for the layer properties tree
2020-01-06 22:50:51 +01:00
Robert
8539f05d90
Basic implementation of a few editor tools
2019-12-16 22:46:11 +01:00
SpoinkyNL
580db3185e
Added layer shapes, editor is still WIP
2019-12-15 22:52:04 +01:00
SpoinkyNL
8795be2cde
Rendering improvements
2019-12-06 23:00:30 +01:00
SpoinkyNL
96a057df23
Implemented most of the rendering pipeline in SkiaSharp
2019-12-03 00:09:32 +01:00
SpoinkyNL
9148323ad5
Implemented layer elements
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Added a brush layer element
Corsair - Added ST100 RGB layout
2019-12-01 18:55:49 +01:00
Robert
f32edcf502
Implemented layer LED assignment
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Added a centralised ProfileEditorSurface for communication between VMs
Prefixed Surface, Device and Led with Artemis to differentiate them better
2019-11-29 17:37:22 +01:00
SpoinkyNL
602a0e6fee
Added folder/layer renaming
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Implemented profile saving
2019-11-24 23:01:11 +01:00
SpoinkyNL
1bb2d4a4f2
Added profile hierarchy creation and editing (doesn't save yet)
2019-11-23 23:56:07 +01:00
Robert
97907c97eb
Implemented profile creation, deletion and activation
2019-11-20 19:25:29 +01:00
Robert
66f7dc94c8
Moved from EF and SQLite to LiteDB
2019-11-20 19:19:13 +01:00
Robert
d4dd371a50
Added profile deserialization
2019-11-19 22:19:35 +01:00
Robert
5340e6c6d4
Code cleanup
2019-11-13 19:57:23 +01:00
SpoinkyNL
8777e8975f
Added a layer of abstraction between RGB.NET and Artemis
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This means Artemis can add extra functionality
It also avoid having to reference RGB.NET for basic rendering
Implemented rendering scaling
2019-10-30 23:20:06 +01:00
SpoinkyNL
71f53c0833
Redid some of the surface editor and started working on layout saving
2019-09-18 22:26:10 +02:00